Generally favorable reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 28 out of 35
  2. Negative: 0 out of 35
  1. Dec 22, 2011
    One of the most original concepts to hit the industry in the past two or three years, Skylanders is also just fun to play.
  2. Nov 16, 2011
    If you have kids between the ages of 4 to 10-ish, and you desire to play video games with them, run out and buy it ($69). Recommend it to others. Our industry needs more family games like this.
  3. Nov 8, 2011
    Skylanders: Spyro's Adventure is so specifically targeted to children and the unique way they approach games, often vacillating back and forth between tightly focused and wildly erratic in under half an hour, it's difficult for an adult to fully and fairly evaluate this game's entertainment potential.
  4. Oct 31, 2011
    Regardless of your particular alignment on the question as to the value proposition, Skylanders is a very well executed and fun game. It's appropriate for the entire family and delivers a compelling new hook that isn't just the same stuff re-skinned for a new generation.
  5. Oct 14, 2011
    Overall, Skylanders: Spyro's Adventure is one of the more innovative gaming experiences I have played on the Xbox 360 to date. Its cross-platforming abilities, slick looking toy figures, and enjoyable gameplay all make for a game which should not only please long time Spyro fans, but will surely satisfy the games younger target audience.
User Score

Mixed or average reviews- based on 48 Ratings

User score distribution:
  1. Positive: 15 out of 28
  2. Negative: 10 out of 28
  1. Oct 22, 2011
    Even for a series that has never exactly been stellar, Skylanders: Spyro's Adventure sets the bar particularly low. The story is exceptionally trite, the script asks very little of the voice-actors, and the gameplay is bare-bones simple (even as it holds your hand through the most rudimentary mental exercises).

    There are no platforming elements to speak of (you can't even jump in the console versions!) and practically any platforming-esque mechanic is either performed automatically (conveniently placed bounce-pads replace the aforementioned jumping) or is explained a half dozen times by in-your-face visual cues, constant narrative hints, and pop-up text explanations. The enemies in this game are laughable and should never pose the slightest threat to your life total. Graphically, the Spyro series was never really a powerhouse, and it is obvious that the same amount of effort went into this title. This could have been a PS1 title. It is marketed towards the elementary-school set, though, so it gets a pass.

    The toy mechanic itself is cute and sure to be a hit with kids from ages 9 to 90, but when taken as a whole with the design decisions in the game proper, it comes across as exceptionally aggressive marketing. Different characters basically play exactly the same as any other, even Spyro himself (which explains the loss of jumping and gliding: lazy design), with one financially relevant caveat.

    The element attached to each character serves as a key to access locked areas (ie: only a fire element skylander can unlock a fire element area) and a damage modifier is applied for certain elements in some areas as well. What this effectively does is force you to pay for additional figures in order to unlock the full content of your already expensive purchase. And why wouldn't you, after finding the character-specific advertisements sprinkled about each level that unlock abilities and short intro videos for figures that didn't come with the core package! There are already expansion packs available as well.

    When distilled to its purest form, Sklanders: Spyro's Adventure is essentially a poorly made toy tie-in game that thinks you or your children aren't intelligent enough to figure out how to solve basic challenges without being told exactly what to do in at least three separate ways. To unlock the full breadth of this franchise-turned-shovelware experience you must needs spend something to the tune of a hundred dollars, though you do get some cute toys in the process.

    And hey, at least there are hats.
    Full Review »
  2. Oct 17, 2011
    I have a 3 year old girl and an 8 year old boy. Screw them! I bought this game for me. They're just my excuse. The game itself is a very good platformer, and the toy combo is perfect. Nostalgia has taken a lot of Spyro Fans too much that they forget that the original games were equally as childish- they were just younger back then. I would hate on Activision if I could, trust me. They're my #2 worst publisher. But they hit it out of the park. The figures are actually quality, and the game is fun. Be careful, though, because the 3DS version is NOT multiplayer. Which was, in my opinion, Activision's biggest mistake. Other than that, I can say so far it's a major hit with each person controlling their characters and we switched out as necessary. For people who have kids, this game is a GODSEND. An $8 character will completely renew interest. So fanboys took one for the team. It's still a great game. Full Review »
  3. Oct 19, 2011
    Very fun and innovative game in terms of the portal and figures. I'm 28 years old, I've played the Insomniac Spyro games, loved them, and I'm just fine with what they've done with him in this game. Just think of it as Spyro in an alternate universe before you fan boys start peeing your pants in rage. This is a quality, well-made game that is a joy to play. I recommend you give it a shot before you knock it. Full Review »