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Metascore
47

Generally unfavorable reviews - based on 52 Critics What's this?

User Score
2.1

Generally unfavorable reviews- based on 72 Ratings

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  • Summary: For the first time ever in a SEGA game, full-motion body control will allow you to twist and turn your way through a range of visually stunning courses in an action-packed Sonic experience unlike any other! Kinect's unique motion sensor means Sonic Free Riders will see family and friendsFor the first time ever in a SEGA game, full-motion body control will allow you to twist and turn your way through a range of visually stunning courses in an action-packed Sonic experience unlike any other! Kinect's unique motion sensor means Sonic Free Riders will see family and friends controlling their fully customizable hover board or bike by twisting, turning and jumping in an exhilarating race to be the first to cross the finish line! Choosing from one of your favorite Sonic characters, or your own Avatar, you can reach out and grab a variety of pickups along the course. By throwing, shaking, or swinging your arms to launch your items, you can gain the competitive edge over your rivals in high octane single or multiplayer races. Expand
Score distribution:
  1. Positive: 4 out of 52
  2. Negative: 27 out of 52
  1. Dec 21, 2010
    82
    Sonic Free Riders is certainly a hit, with some of the best Sonic-themed racing action since the hedgehog grabbed his first hoverboard. The menu system is unnecessarily clunky and there is a bit of a learning curve to playing the game, but once you figure it all out, there is no end to the fun you and your family and friends will have playing this game.
  2. Dec 21, 2010
    66
    I was both impressed and discouraged with Sonic Free Riders. On one hand, it's a more interesting and deeper game than I expected with some great courses and gameplay elements. On the other hand, the darn controls are too finicky to make this a consistently enjoyable game.
  3. Dec 22, 2010
    60
    The track design is superb and there really is an amazing game buried underneath the problematic controls. It is a shame that most people will never be able to experience it due to frustration.
  4. Jan 7, 2011
    46
    Until they manage to learn how (something other developers seemed to have understood rather quickly), SEGA isn't allowed to put another Kinect game on the market...but we all know that's not how it works, am I right?
  5. Jan 6, 2011
    40
    Sonic Free Riders has some interesting ideas, but fails with its horrible controls. And what use is a racing games with sloppy controls?
  6. Dec 29, 2010
    39
    Tragically, it doesn't actually seem to work. [Jan 2011]
  7. Dec 22, 2010
    16
    But all of the good in the world is a moot point if your game doesn't actually seem to work correctly, and that's definitely the case that I ran into here.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 4 out of 25
  2. Negative: 17 out of 25
  1. Jan 17, 2011
    10
    Sonic Free Riders is not a bad game at all. In fact it is one of the best games on the Kinect right now. The controls are tight and recognizeSonic Free Riders is not a bad game at all. In fact it is one of the best games on the Kinect right now. The controls are tight and recognize the slightest movement I make. The tracks are fun and definitely give you a work out. People who say that the controls don't work either haven't calibrated their Kinect or stand to close to the Kinect (AngryJoe's god awful review of the game). Sonic Free Riders is a good game and is definitely a good reason to get a Kinect. Expand
  2. Nov 15, 2010
    9
    You shouldn't rate a game because somebody else said so or because you just flat out hate Sonic, you should rate a game based on if you playedYou shouldn't rate a game because somebody else said so or because you just flat out hate Sonic, you should rate a game based on if you played it or not unlike Flesh and Thumper17 who are idiots who never played the game. I played the game and it works fairly well, but for different people some might like it some may not but try it out first before you bash it. Expand
  3. Apr 12, 2015
    6
    OK, for not having the best motion controls for kinect V.1 compared to first party kinect games, this should have had a simpler use of theOK, for not having the best motion controls for kinect V.1 compared to first party kinect games, this should have had a simpler use of the awful controls, it should be fixed next time! Expand
  4. Mar 30, 2014
    1
    The Kinect is a complete **** Sonic Free Riders proves this fact. Everything about this **** game does nothing correctly. If, and I repeat, IFThe Kinect is a complete **** Sonic Free Riders proves this fact. Everything about this **** game does nothing correctly. If, and I repeat, IF anything functions, it only does when it wants to. This game even physically affects you and makes you sick from playing it. It's a **** shame that we now expect every Kinect-required game to be COMPLETELY terrible. That all started here. Sonic may have almost been dead many years ago, but this game takes him out to the backyard, and BLOWS UP his **** head with a shotgun blast. Expand
  5. Jun 10, 2012
    1
    I like sonic but this is just horrible.HOLDING HANDS for who is it for you and your loved one or your own friends but you'll be constantlyI like sonic but this is just horrible.HOLDING HANDS for who is it for you and your loved one or your own friends but you'll be constantly hitting each other.I actually thought this game might me good, like a Mario kart game but you are moving.Great idea!Oh and I must say about the theme song which is a bit good. Expand
  6. Nov 11, 2014
    0
    This is a perfect example of buyers remorse. I am still waiting for that game that can show the power of the kinect. But i have to rate thisThis is a perfect example of buyers remorse. I am still waiting for that game that can show the power of the kinect. But i have to rate this game and not the kinect. This game doesn't only ruin the franchise, it ruins partially the reputation of the kinect. Did the developers even read the manual for making a functional menu? Did they even took time for making good looking environments? Did they took time for realising what the problems could be when they release this? The best question is : Did they even try the game? Seems like all of these questions have the same answer. I bought this for my little cousin who loved those old sonic games (i showed him the good sonic games and he isn't that kind of gamer who screams in a microphone and f***s your mom on a daily schedule), he has a X360 with the kinect and i was hoping it was a good game. Well clearly the answer is again a NO for this game. Nothing works in this game because you have to perform leaning in this game. When are the game developers finally gonna realise that the kinect will freakout when you lean? For short : Don't buy this game unless you wanna throw up after a race or if you just wanna give some money to some horrible developers. Expand
  7. Mar 16, 2011
    0
    I am an active Sonic fan, playing nearly every one of SEGA's Sonic games. I have always liked the Sonic Riders series for bringing originalityI am an active Sonic fan, playing nearly every one of SEGA's Sonic games. I have always liked the Sonic Riders series for bringing originality to hoverboard racing games and keeping a great amount of re-playability. NEVER have I been this disappointed with a Sonic game, especially in the Riders series. I was anxious to see how Kinect could perform with racing games, as all other motion sensing games Kinect has respond very well. After playing it, I regret asking myself that question. At the start of the game there are even problems. The menu's controls are pure ass, requiring you to slide back to turn a wheel to get to the next option. Half the time, it directed me to the PREVIOUS option instead of the next. Adding to the problem, it requires you to drag the button down instead of hold your hand over the option. There are voice commands but would ANYONE want to remember the names of these buttons? Moving on to the gameplay, all characters play like complete ass. Turning your body either doesn't respond or sends your character FLYING ACROSS THE DAMN SCREEN(my Kinect is fully calibrated just so you know). Jumping will tire you the most, as the requirement of it is so frequent, as well as how you must turn to get a good ranking on the jump. On one of the maps, you need to jump off a ramp and start swimming by flapping your arms to get up to the surface. A jump, now horrible and unresponsive swimming? How much worse does it get? The unresponsive controls get worse too, as this game makes you reach out and grab rings. You will constantly find your characters arm reaching out and going back to their body, requiring you to reach your arm out AGAIN. It is a struggle to get anything above last place and after a few races you will be begging not to play again. Anyone with a sane mind should avoid spending even a cent on this piece of garbage. This game looks as if it was meant for a controller with the menus and everything, it looks like a regular 360 game ported to Kinect. If SEGA wanted to release a Kinect game, they should've added controller use too. AVOID PLAYING THIS GAME AT ALL COSTS. Expand

See all 25 User Reviews