• Publisher: Sega
  • Release Date: Nov 4, 2010

Generally unfavorable reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 4 out of 52
  2. Negative: 27 out of 52
Buy On
  1. Dec 21, 2010
    For a first generation Kinect game, Sonic Free Riders definitely gives the gaming community an interesting premise. Even though the Kinect is a glorified EyeToy for XBox 360, SEGA have managed to successfully capture the Sonic franchise, turn it into a racer and more importantly, a controller free racer.
  2. Jan 18, 2011
    Sonic Free Riders might look like just another board racing Kinect game, but it's a league above others like CrossBoard 7 in terms of depth and replayability.
  3. Dec 21, 2010
    I was both impressed and discouraged with Sonic Free Riders. On one hand, it's a more interesting and deeper game than I expected with some great courses and gameplay elements. On the other hand, the darn controls are too finicky to make this a consistently enjoyable game.
  4. Jan 4, 2011
    Sonic Free Riders feels like a rushed game: it's got a great potential and looks like one of the deepest games in the Kinect launch line-up, but all is compromised bye e very imprecise Kinect support, not on par with other games seen so far. Too bad the developers didn't have more time to improve this only, but essential, aspect.
  5. Dec 22, 2010
    Sonic Free Riders is probably the most complex Kinect title to date. Its lack of polish doesn't help it in shining on the shelves, but it's still the most hardcore experience you may have with Microsoft new peripheral.
  6. Jan 9, 2011
    Sonic is back and features high speed and a good ammount of unlockables. Unfortunately, the controls doesn't respond properly sometimes, conforming an experience less enjoyable than we would like.
  7. 60
    Sonic Free Riders can be fun under the right circumstances, and kids will probably enjoy it, but it's mostly just another irrelevant speed bump on Sonic's journeys throughout the world.
  8. Dec 22, 2010
    Sonic Free Riders offers a decent amount of content with an intriguing control premise.
  9. Dec 22, 2010
    The track design is superb and there really is an amazing game buried underneath the problematic controls. It is a shame that most people will never be able to experience it due to frustration.
  10. Dec 21, 2010
    Overall, Sonic: Free Riders is game that could have used a few more months in the shop to fine tune some of the controls and the responsiveness of such.
  11. Dec 21, 2010
    Sonic Free Riders would have been a decent, if not exciting, racing title for the Kinect had it not been plagued by a bad turning system.
  12. Dec 21, 2010
    To conclude, Sonic: Free Riders makes a good launch title for Kinect, utilizing it well, though you can't help but feel more could have been done with the technology. Whilst it initially lacks in content, this is a game for those casual racing fans that aren't looking for anything overly intense.
  13. Game Informer
    Dec 21, 2010
    "Quotation Forthcoming"
  14. Jan 2, 2011
    An unimpressive game that lacks any real charm.
  15. Jan 7, 2011
    Sonic Free Riders could have been a good game were it not for the complicated controls and the weak campaign mode. It's best for Sonic to throw away the hoverboard and keep using those fast legs of him.
  16. Jan 3, 2011
    The game will be too complicated for most of the people, but those willing to give it more than one chance may ultimately enjoy it.
  17. Dec 22, 2010
    Sonic and friends don't feel very well on Kinect.
  18. Jan 3, 2011
    The game menu likely was created by a fully fledged sadist, and even worse, the handling of the game creates an immersive halo effect of fail. This game could have been so much been better, but it isn't. Hands off!
  19. Dec 22, 2010
    Its presentation goes the distance, but the cruddy gameplay and unbalanced AI keep this ride firmly grounded. Get your cruising kicks elsewhere.
  20. Dec 21, 2010
    Sonic Free Riders is the Mario Kart of Kinect, but the unresponsive control scheme will have players aching for a standard controller. If you have the patience to deal with the laggy control scheme, you will find that there is a decent amount of content in Free Riders; too bad most players won't ever want to see it.
  21. Dec 21, 2010
    Sonic Free Riders serves up a rather disappointing playing experience and everything it gets right is pulled down by the clumsy and sluggish controls that do nothing other than make it feel like you're not in control. Despite initial optimism and potential this is one of the weaker Kinect launch titles.
User Score

Generally unfavorable reviews- based on 107 Ratings

User score distribution:
  1. Positive: 17 out of 107
  2. Negative: 83 out of 107
  1. Apr 12, 2012
    This is by FAR, the WORST Sonic game EVER CREATED!
    The Menu! The fukin MENUUUUUUUUUUUUUUU Is pure Garbage!
    There are voice commands... But
    This is by FAR, the WORST Sonic game EVER CREATED!
    The Menu! The fukin MENUUUUUUUUUUUUUUU Is pure Garbage!
    There are voice commands... But they dont even display them until you have it selected!
    What are we supposed to DO?! MEMORIZE THEM?!
    Full Review »
  2. Mar 16, 2011
    I am an active Sonic fan, playing nearly every one of SEGA's Sonic games. I have always liked the Sonic Riders series for bringing originalityI am an active Sonic fan, playing nearly every one of SEGA's Sonic games. I have always liked the Sonic Riders series for bringing originality to hoverboard racing games and keeping a great amount of re-playability. NEVER have I been this disappointed with a Sonic game, especially in the Riders series. I was anxious to see how Kinect could perform with racing games, as all other motion sensing games Kinect has respond very well. After playing it, I regret asking myself that question. At the start of the game there are even problems. The menu's controls are pure ass, requiring you to slide back to turn a wheel to get to the next option. Half the time, it directed me to the PREVIOUS option instead of the next. Adding to the problem, it requires you to drag the button down instead of hold your hand over the option. There are voice commands but would ANYONE want to remember the names of these buttons? Moving on to the gameplay, all characters play like complete ass. Turning your body either doesn't respond or sends your character FLYING ACROSS THE DAMN SCREEN(my Kinect is fully calibrated just so you know). Jumping will tire you the most, as the requirement of it is so frequent, as well as how you must turn to get a good ranking on the jump. On one of the maps, you need to jump off a ramp and start swimming by flapping your arms to get up to the surface. A jump, now horrible and unresponsive swimming? How much worse does it get? The unresponsive controls get worse too, as this game makes you reach out and grab rings. You will constantly find your characters arm reaching out and going back to their body, requiring you to reach your arm out AGAIN. It is a struggle to get anything above last place and after a few races you will be begging not to play again. Anyone with a sane mind should avoid spending even a cent on this piece of garbage. This game looks as if it was meant for a controller with the menus and everything, it looks like a regular 360 game ported to Kinect. If SEGA wanted to release a Kinect game, they should've added controller use too. AVOID PLAYING THIS GAME AT ALL COSTS. Full Review »
  3. Sep 23, 2012