ie8 fix
User Score
8.0 out of 10

Generally favorable reviews- based on 90 Ratings

User score distribution:
  1. Positive: 69 out of 90
  2. Negative: 11 out of 90

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  1. rbee
    Aug 9, 2009
    8
    First my take, then my 10 year old son's take. We bought an Xbox 360 very, very recently and loaded up on a few essential dad-kid games before leaving the store, unconcerned about reviews or seeing gameplay in action. For me, a few red flags were raised during the opening sequence and later in the game was a bit bored by the nighttime werehog elements but so far have not been troubled by them beyond fact they are different. It is certainly true that I would have passed on the game had I see those elements in action at the gamestore or online, and especially if they were not plastered with the Sonic brand. My son, on the other hand, is still thrilled. In fact, he preferred the slower and what he called "Kingdom Hearty" gameplay as werehog Sonic, and felt more like he was progressing in a game with a character he could build. Speeding through levels hje gets flustered and disinterested, gains and loses coins at random, and has no reason to feel nostalgic. His first exposure to Sonic in game form, beyond images of older Sega titles in magazines, was actually Super Smash Bros (Wii). (His first exposure to Mario was Galaxy, as well.) I feel that this Sonic game is a fantastic balance. The developers have gotten their slaps on the wrist in sales and are making up for things bit by bit to classic gamers by releasing DLC, but I don't think they've put a foot wrong here. Another thing to consider about my review: we live in Japan, and the Japanese release of the game is in both Japanese and English. Perhaps so are other versions. This makes the game particularly exotic to one or both of us, as having the ability to log in under two gamertags with save games in two languages and spice up the experience. It's rather like watching a classic Disney film get remade in a foreign language -- interesting and bizarre and much easier to accept. Expand
    • 3 of 3 users said yes
  2. Aug 23, 2011
    4
    If you are looking for a fun platformer, look somewhere else, anywhere else. As for getting your nostalgia fix, you're better off watching a worn out VHS of Power Rangers with the sound off.
  3. Jul 10, 2011
    4
    Sonic Unleashed is far too repetitive and annoying. The only fun I found in this game were the daytime levels which didn't last very long. The night levels were extremely tedious. The controls were far too sensitive and clunky, and every level saw you doing the same thing. Kill these guys. Open up this door. Kill these guys. Open up this door. Jump over a ledge. Kill these guys. Die. Repeat the level from the start. Also, the same infuriating music played every time some enemys spawned. I thought the option to upgrade Sonic's powers were a neat addition, but there wasn't enough fun content here to keep me hooked for long. Expand
  4. ResidentnEvil
    Nov 28, 2008
    5
    Don't listen to the reviews. They'll lead you to believe that the Sonic levels are good, and the only downside is the Werehog levels. In fact, the Sonic levels are anything but. Too fast for their own good, with sloppy controls and gameplay that's more shallow and two-dimensional than any of Sonic's portable offerings. Sonic Adventure is a far better game. And for a game that has the benefit of years of development and superior hardware, that's simply inexcusable. Expand
    • 1 of 1 users said yes
  5. litb007
    Feb 16, 2009
    6
    Sonic Unleashed is half n' half. The daytime stages are very fast and completely redone to make a great Sonic game experience. Enemies only hurt you when they attack you, rail-switching locks onto available rails even when they curve off and the homing attack comes with a lock-on graphic to help players land attacks without flying off into the distance by mistake. Sonic's 'Sonic Boost' lends him the ability of high-speed when you want it and the ease and satisfaction of smashing enemies at the speed of sound, Quick-step helps greatly in avoiding incoming objects but I feel the Sonic-Drift is annoyingly too slippery in turns. Despite the controversy with the Night-time Werehog levels, it offers a new fighting experience that tends to run on for a long time and tedious when you don't level-grind stats well. The second werehog level is downright difficult for first-time players and my god, the checkpointing they did for the Werehog levels was unbearable! The town hubs used in the game work out pretty good! Obviously based something like Sonic 06' but less crappy, the NPC townspeople look and emote like characters you would see in Pixar movies, very emotional at times to fit the text dialogue. The voice-acting for Sonic Unleashed has said to be 'improved' though I honestly couldn't tell the difference, it's okay to me, though Chip has a voice that's very different I must say. One big drawback is the medals system they put in place, requiring to collect Sun medals to unlock Daytime stages and Moon medals for night-time stages, for those trying to get to the end quickly will end up getting stuck because they didn't slow down to find them hidden throughout the stage, and towards the end of the game, the requirement gets irritatingly high. It would've been more suitable to just make it optional for extra powers or unlockables instead. Despite the crap reviews this game gets, I feel it's only because the Werehog wasn't just a strange gimmick but was poorly executed, much like a downgraded version of 'God of War'. What Sonic Team did with the Town hubs and especially the daytime gameplay was truely spectacular, it could've toned down the Quick-time events bit but a whole game involving the daytime gameplay would be a true revival of the Sonic series. In short: Daytime levels rocks, please do more. Werehog levels are occasionally fun when you max stats but so very tedious. It has some gems of awesome Sonic gaming but just has a whole load of boring crap strewn around it. Expand
    • 1 of 1 users said yes
  6. Jul 21, 2011
    8
    This game is not really bad. The gamplay can be great in daytime levels and touchy in nightime levels, but the graphics and music is awesome. The length of the game is about 10+ hours, and are both for fun and pain. Sega is stupid about delisting this game, because they need to re-realase this game, but making the werehog levels like in Sonic & the Secret Rings, and do the framerate at a good speed, and also making the daytime levels longer and the nightime levels shorter. I'm giving this game an 8 for all these reasons. Expand
  7. Aug 17, 2011
    10
    A much better game than the reviews suggest. Loads of secrets and replay value, fantastic graphics and music. If you love sonic you'll love this. Hell, you may even learn to like the Werehog.
  8. AaronMayorga
    Nov 30, 2008
    10
    The Daytime are very fast and awesome especially on the new Hedgehog Engine by Sega.The Nighttime stages are a very important asset to the game. They may have a slower tempo but the stages are very large and interesting.The music once again beautiful especially the final boss theme. It is a very great game at heart and you should by it.
    • 0 of 0 users said yes
  9. MikeG
    Dec 3, 2008
    9
    Great game with some frustration in the mix. A lot of reviews are bashing the werehog like it's unplayable, while it is different and sometimes frustrating (instadeaths ruining your rank) it's not terrible. The daytime levels are the best gameplay Sonic has had since his 2D era keeping both speed and platforming in mind. I'm not sure why reviews are giving the game a mediocre score when the game is very good, the werehog breaks up the pace a bit but that's not always bad. Expand
    • 0 of 0 users said yes
  10. LaurenAnderson
    May 1, 2009
    8
    A solid platformer that displays a master of the classic Sonic gameplay as well as the best gameplay alternative the 3D games have ever seen. The game is the most technically advanced and clean of the 3D Sonic games, but still suffers from a lack of polish later in the game in the form of slowdown, pop-up, and general bugs.
    • 0 of 0 users said yes
  11. JSnott!
    Dec 6, 2008
    8
    Don't let harsh reviewers such as as IGN fool you. This is a good game. The Sonic levels are top notch and the werehog levels are fun too. The only thing that really put me off about this game is that the platforming of the werehog levels gets to be pretty frustrating. This will probably go down as the most underrated sonic game ever.
    • 0 of 0 users said yes
  12. JosephC.
    Jul 27, 2009
    7
    Late 2008, Sega released a game called Sonic Unleashed and I expected a lot of great things from the reviews. However, the results were anything but: X-play, Zero Punctuation, IGN, Gamespot, you name it; no one had any good things to say about it. Now X-play gave it a 2/5 which, according to their “X-play ratings 101” indicates “rental at best”, so I did. I rented the game—twice in fact—to see what all this negativity was about. Now I don’t know much about the Sonic franchise, nor have I played most of the latest games, and I’m certainly not a hardcore fan of the franchise (:P), but I really haven’t appreciated what Sega is doing to their mascot. However, being somewhere between a realist and an optimist, I really wanted to give this game a chance. I really like the idea of travelling the world and seeing all the different parts therein…at the speed of heat, and after all, a wise man once said, “You can’t spell ‘ignorant’ without IGN” (you know who you are). Besides, I had a gift card to use (Ivan, consider this review my thanks to you ;) your gift has not gone to waste). Now I know it’s a little late to review this December 2008 release, but since I had time to write a five-page review on my east coast college run, I thought I’d share what I have to say…and believe me, I have a lot to say. Now the first cutscene starts out with Dr. Ivo “Eggman” Robotnik taking over the world (OF COURSE!), using his fleet of robots, engineered by Frank Lloyd Wright, from space…again. As always, Sonic is somehow there to stop him. Exactly how he got there and how he can breathe in space are beyond me; maybe blue hedgehogs respire anaerobically. However, he is quick to be captured by Eggman’s robot spacesuit thing and uses the power of the emeralds to turn into Super Sonic. Now is it too much to ask to add the classic “Now I’ll show you” like they did in his Smash Bros. appearance? SS chases Eggman down to somewhere in the ship and he gets caught in an electromagnetic field…somehow, and the EMF turns him into a mutant monster (?) called the Werehog—PAUSE! Apparently, Sega learned from Wallace and Grommit’s the Curse of the Were-Rabbit that the prefix “were” is associated with “mutant”, but if SOMEONE did a little research, like Zero Punctuation was first to point out, it actually derives from old English to mean “man”, and we all know that the only human trait of Sonic is his opposable thumbs…and he can talk…and he walks on two feet…and wears sneakers… MOVING ON! The misnomer-ed monster falls back to the planet that we can assume is the earth—PAUSE! How does he fall from space? I’m pretty sure that Eggman positioned his fleet just out of range of the planet’s gravity. Even if he were in orbit and Sonic fell, why doesn’t he burn up? And for that matter, how does he make a print not even a foot deep in the ground from falling forty or so miles above? Is this game even worth overly examining the physics? Then Eggman lasers the earth and it cracks into pieces. Now the pieces look like wedges, so clearly, someone at Sega flunked Earth Science. I didn’t even take it, but I know cognitively that the earth’s crust is only a few miles thick, not several thousand and the rest is molten metal, not solid rock. Clearly Sega has proven that game designers need not know a thing about science in general. I’d like to point out right now that you can’t skip these cutscenes, and they’re pretty long cutscenes at that, which I guess was what Sega was planning so that they could tack on plus or minus a few hours. So while you’re watching them, you’ll probably find yourself mashing the A Button (or X on PS2/3) even though you know full well that it won’t help. Later in the game, you can change from night to day and you have to watch Sonic change forms over and over and over and over—kind of like Castlevania 2 with the “What a horrible night to have a curse” crap. Enough of that. We meet whom Sonic comes to call Chip, a weird pixie thing that is kind of like Navi or Tatl from Legend of Zelda…only he’s annoying for the both of them ten times over…and then some. He can’t remember his name. It seems like a lot of subplots revolve around characters who suffer from partial or full amnesia, but that’s just me. About ten hours later (slight exaggeration) we actually get to push some buttons and Sonic is now himself again and we are quickly reminded of what made the Sonic franchise awesome…raw speed, and lots of it. Two epically awesome levels later, the sun goes down and Sonic turns back into the weird, wolf-hedgehog thing. We now see where the &%!# hits the fan in the game and the blatant rip-off meter reads “to be continued”. Sega has used the Light/Dark concept that Nintendo has subsided off since the dawn of time—Castlevania 2, Twilight Princess, Link to the Past, Metroid Prime 2 to name a few. Now, instead of running through the stage, you fight through it…with stretchy arms…sort of like God of War. Honestly, if I want to go really fast, I play a Sonic game. If I wanted to play a game like God of War, I would play God of War, not a mere Sonic-ized ripoff. So there are various combos you can pull off, but 99.99% of the time you’ll be mashing either the punch or the melee button. Now, if the Werehog is supposed to be stronger than the Hedgehog, why do the enemies, particularly the robots, need multiple hits to destroy? Look at the Day acts where one homing attack is enough to blast the robots to smithereens. But whatever you do, do NOT press the grab button when there is a flashing arrow over an enemy’s head. You’ll be forced into this critical hit thing that is basically a light-speed game of Simon: push all the buttons and the enemy dies and lots of points for you (not that the point system really matters unless you’re one of those freaks who is hell-bent on getting an S-rank in everything). Worse yet, if you’re in a brawl and another enemy lashes out at you, your chance goes away, and if at any time you mess up, regardless of you pushing a wrong button or another enemy hitting you, the enemy regains all of its health. So let me just reiterate that your best “strategy” is to mash the punch button until all the enemies are vaporized…but wait! The night boss battles almost always require you to use the critical hit, so my advice is to just take your time because if you hit a wrong button, the boss hits you. Oh yes, need I mention the level grinding? Sonic in both forms has parameters that you need to level up. Some of them I find useless and the only exceptions are Health and Power. Combat gives you a new combo that you’ll most likely never use, Unleash elongates that gauge but you’ll hardly use that ability except only so many times, Shield…as they say in Brooklyn, fugettahboutit, so just level up those two aforementioned useful parameters and unless you’re going for an Xbox achievement, just leave the others alone. Now back to the story. Big E has opened the core of the planet to awaken Dark Gaia. So…this thing is an evil version of the Greek Goddess of the earth? Or maybe it’s just the fierce knight and dragon champion from the children’s card games. I don’t know, but this wouldn’t be the first time the Sonic franchise had a plot revolving around a fictional legendary malevolent beast (Solaris, Black Death, Erazer Djinn, the Babylon Guardian). You go to different parts of the planet which we are forced to assume is Earth, each place representing a different part of the world, and I can name almost all of the represented areas. You start in Apotos—representing Santorini, Greece with the town on a cliff overlooking the sea with windmills on rocks. Later, you go to places like such: Spagonia—Avila, Spain with its Roman Aqueduct Mazuri—central Africa and the ancient kingdom of Mali Holoska—Inuit village in northern North America most likely Chun-Nan—village in the valley of northern China Shamar—Cairo, Egypt (…possibly…would somebody like to elaborate?) Empire City—New York City, as is made obvious by the Brooklyn Bridge in the background…ohhhh I get it cause New York is the “Empire State” rotflmaoqxz154 Adabat—island village in the Caribbean, although the flag is reminiscent of Republica Dominicana Anyway, your goal is to run by day and fight by night through these towns to get where you need to go. As a whole, the day acts are fast-paced and exciting, except for the 2nd Acts. Most of them are a pain and the easily frustrated are advised to avoid them. Most of the time, you are forced to push a series of randomized buttons in a classic Zero Punctuation case of “Press X to not die”…except it’s “Press X in the next half-second or you suck at life”. The one I have in mind is the Mazuri Act 2. This requires you to drift turn around a figure-8 circuit, which most likely you’ll never use so you cannot get used to the timing. It’s like driving a car with a manual transmission. Once you get the hang of it, it can be fun. The only difference is that it’s actually possible to get the hang of driving the stick. You have to get the timing just right and it’s unclear just what that timing is. This is the one time where you want the button to pop up in the middle of the screen to cue you to push the button, but it doesn’t happen. Every single time I end up going over the edge. It would be nice to just run slowly around the track but you’re on a time limit and if you don’t finish, you die…somehow. Another pain is the Shamar Act 2. Most of the level is the same old “Press X to not die” but the first time there’s a pattern: look at the platform and press the same colored button. Unfortunately, the next part takes away the colors and you’re jumping on gray “?” ones, leaving your only hint as the half-second cue that comes too late for you to do anything about it. The Adabat night Act 2 is also a pain in the rear end. You have to fight a whole army of enemies that seem to regenerate. Not to mention there are two fire magicians that rejuvenate other enemies and if you touch them, you get set on fire. There are a few barrels of water in the arena, but you’ll probably bust them open in the brawl and by the time you think you’ve got the upper hand, you notice that your health is getting low and there’s nothing you can do about it—and you die. Of course there’s water all around you, so just jump in, right? WRONG! Sonic can’t swim; the water’s just there for Sega to kick you in the gonads and laugh at you for attempting this futile idea. Now I’m gonna get a little nit-picky on this game. First of all, this has always bugged me about the 3D Sonic games: why the &$%# can’t Sonic swim? I know that real hedgehogs can’t swim and for that matter, Sonic couldn’t really swim in the first place, but even still, he didn’t just drown upon putting his face in three feet of water, not to mention that back in the day, the physics actually made some sense in the idea that you fall more slowly. Worse is that this game requires you to run across it like a brown basilisk lizard. There’s a set speed and a very fine line that is the difference between zoom-zoom and glub-glub. Going back to Adabat night Act 2, it would be nice to just be able to jump in the water cause most likely after that brawl, you’re on fire and gradually getting your health bar drained. Not only can even the Werehog not swim, he can’t even get his shoe wet. Since he can double jump, why is it that Sonic can’t barely touch the water to douse the flames and jump back onto the platform? Holoska Act 2 is one where you are running on the water and are required to dodge upcoming spikes. Just touch one and you’re dead. The problem is that this is the part where the camera turns to side-scrolling mode and you can’t see the spikes coming up so you have to use ESP to dodge them. This is also annoying when you’re running along the side of a wall and there are spikes: just touch your big toe to it—you fall. Then there’s that dreaded homing attack. Now it’s all good when you’re jumping enemies, but why is it so difficult to swing on a series of poles. You can only go in four directions and you don’t know which way until Sonic lets go, and then and only then do you see the homing reticle show up on another pole. As X-play says, “It doesn’t always work and when it doesn’t, you die”. Even worse is that once you get the ability to use the boost in the air, it’s on the same button! I’ve had it happen where there is an off-camera object with the reticle and I want to boost, but I end up homing on the object instead. The example that comes to mind is the utterly confusing Shamar level select area. You’re trying to get across by means of the boost? Sorry, but unbeknownst to you Sonic is actually targeting the off-screen hourglass on the ground thirty feet down. Again, you then hit it and have to watch Sonic turn into the Werehog and hit it again to get back to the day map. However, the most annoying thing about this game is the medal system. As you progress through the game, you collect sun and moon medals that are required to access the different worlds during the day and night respectively. Where this gets really annoying is later when the stages get into the higher levels of required medals. Once you get to Shamar, the stages are level 4, which require something like 50 sun medals. This wouldn’t be as much of a problem if the medals weren’t so few and far in between, not to mention in secret out of the way areas, and when you need to get more, you have to go back to the earlier stages to collect them! This is more proof that Sega was deliberately trying to make this game longer by making you go BACK through the worlds you already explored to get A FEW MORE MEDALS! Overall, this game expects too much of you. The question on the table is: are there any redeeming features in this game? The answer is yes, quite a few actually. This game is a mixed bag. The Werehog may have been something of a bad idea, but Unleashed does a lot of things right. First of all, Sega left us with the bare basics in terms of the plot…for the most part. They did away with Sonic’s array of multicolored Happy Tree Friends. Tails has a minor place in the story, but he was there since Sonic the Hedgehog 2, so he’s clean. Amy just stands around nagging about her love for Sonic despite him being a hideous, misnomered beast at night, but you don’t see her too often, so I’ll let that slide. Then some guy named Professor Pickle who just stands around waiting for you to cough up souvenirs from around the world and telling you stuff that you already know don’t need to know, or just plain don’t give a rat’s @$$ about. Other than that there’s no Rouge flying around flaunting her bat-cleavage and causing the lifeless to touch themselves all day (or maybe that was just me…that’s a lie). No Knuckles bragging about his spiky fists. No BIG to talk like Barney the Dinosaur (seriously, that’s what he sounds like). No Espio, Cream, Blaze, Silver, Vector, or Charmy or the rest of the weird-colored woodland creatures to do…whatever it is they actually do. No Shadow to angst all the time about how he can’t remember his past (now that’s the job of that pixie thing only he’s much more in your FACE about it). By the way, pixie thing’s real name is Light Gaia. Okay, this is where I draw the line about the story. Sega expects us to believe that this pixie thing is supposed to be the savior of the world? Maybe next you’ll tell me that there’s such a thing as the underpants gnomes, or the toilet fairy, or the Jonas Brothers’ talent.Anyway, my point is that it’s mostly just Sonic and Eggman…and the stupid pixie thing that almost does something. Second, the day part of the game is epically fast and the levels contain both 2D and 3D sub-areas with smooth transitions between them. The Xbox 360 version that I played is extra epic. This is definitely the fastest Sonic game thus far. I think the greatest effect of the speed is when you level up enough, the music gets softer, which some people might think is a graphic flaw, but it actually means that Sonic lives up to his name and is running at the speed of sound. Third (speaking of which), and I care about this one a lot, the music in the game is top-notch. Each Day stage music is as fast as the hedgehog running to it, and every track in the game accurately represents the respective culture or just region it’s trying to. They are also quite well arranged such that each one is unique and exciting. Not to mention, the night battle theme is a great jazz combo Bebop tune. I would’ve wanted to hear Maynard Ferguson cover this song—that is, if he weren’t deceased…I guess we can settle with Wayne Bergeron. Also, kudos to Sega from pulling Bowling for Soup (1985) out from the deepest pit in the earth to do the vocal theme song, “Endless Possibility”. The result is amazing. I certainly wouldn’t mind having this music on my iPod. On a completely unrelated note, there’s a guy in every world wanting you to complete missions for--I’m not joking--CHILI DOGS! Anyone get the reference? It’s from the depressingly bad mind#%$& of a TV show, “The Adventures of Sonic the Hedgehog”, in which Sonic is voiced by the guy with the most annoying voice in TV history. I’ll give you a hint: “Did I do that?” The bottom line is that Sonic Unleashed is not completely horrible and it had the potential to be a great game. Don’t let my nit-picking at this game fool you. I DO enjoy it at its core. Is it something that I would spend fifty bucks on? Not really. Is it something I would recommend checking out? Definitely. If someone gives it to you, don't be hasty to trade it out; give it a shot. If you have a Blockbuster gift card or Gamefly membership, rent it a few times; just be warned that it is wrought with issues that hold it back from complete greatness. If Sega had left out the night scenes and the broken “press X to not die” scenarios, I would own this game. Sadly, I feel that Sega thinks that people want Sonic in a variety of games. It is like a group of babysitters that don’t understand baby language and are trying to guess just what the baby wants. First, they try grouping the characters into teams of three (Sonic Heroes), then having them use weapons and saying “damn” a lot (Shadow the Hedgehog), then riding hoverboards (Sonic Riders), Sonic saving an underage princess and most likely trying to meet Chris Hansen (2006), retelling 1001 Arabian Nights (Secret Rings), hoverboards again (Zero Gravity), the day/night God of War ripoff (Unleashed), and most recently retelling King Arthur (Black Knight). I’m sure that there are some people that like some of the things that Sonic has done, although a good number of people who are nostalgic for those Sonic classics think that Sonic should not exist anymore…period. However, I am certainly NOT one of those people. Believe you me, Unleashed is a giant step in the right direction, and has come the closest to being as entertaining as its older 2D brethren, but Sega still hasn’t gotten the formula back completely straight. Their next move should be to let the fans dictate what kind of game to produce. Then, maybe, the next game will be as kick-@$$ as Sonic the Hedgehog back in the day. Maybe even do a throwback to some of the old levels like the rendition of Green Hill in SA2. Here’s an idea and feel free to leave comments about it: a game that parallels the first two (or possibly three) Sonic the Hedgehogs. Update the graphics and gameplay to make it flow more like the day scenes of Sonic Unleashed, but make the worlds the same and have hard- or funk-rock arrangements of the old tunes with more or less the same tempo as the day stage music from Unleashed. As for the musicians themselves, I would vote for Crush 40 featuring Les Claypool. On top of that, there should be a bonus “retro” mode in which the stage graphics are recycled from the original games with faster 16-bit arrangements to create the feeling that one is back in that time. Personally, I would pay top dollar for such a game. Here’s another: Eggman is trying to take over the Solar System instead of the world and Sonic has to travel to different planets, each with a separate gravity field to add to the variation of the levels. I have faith that this third-party company can make a Sonic classic like the first few. It’s all a matter of getting straight what we really want. And one last thing: make sonic swim or don't even put him near the water! Expand
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  13. Hbran456
    Dec 30, 2008
    9
    Sonic Unleashed is SEGA's latest attempt at making a fun and interesting Sonic game, and the good thing is...they have succeeded. The game is split into two main parts, night and day, which most people already know. The day sections feature our favorite super sonic hedgehog, in one of his most enjoyable outings yet. The countdown starts at the beginning of the stage, Sonic yells "GO!" and you are sent screaming through the level. The controls are flawless, the framerate rarely dips, and for the first time in years the camera is amazing. The drift mechanic and the speed boost are welcomed additions. Drift lets you skid around corners at high speeds and speed boost (my personal favorite) makes you go crazy fast and is terrific fun. The second these stages started I got a huge smile on my face and I began to remember what a good Sonic game was all about. When the night stages started, however, my smile slowly faded. In night stages you play as a slow werehog, which isnt nearly as fun as Sonic, but...it's not that bad. Compared to the day stages, yes, they are slow, clunky, and sort of repetitive. But after a while, you get used to it and it is quite fun. Overall, Sonic Unleashed is a a must-buy for any Sonic fan, and I reccomend it to anyone who wants to play a fun and exhilarating game. Lets face it, there is just something amazing about running really, really freaking fast. Expand
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  14. MarcusL.
    Jan 23, 2009
    10
    Sonic Unleashed is an awesome game. No, that's not going to be the ENTIRE review. But let me explain why. Firstly, the day stages. Every review I've seen praises these stages greatly, since they are reminicent of the good old 90's Sonic games. Addtionaly, Griffith's voice has improved. Massively. As does Amy Palant's Tails voice. Now, he sounds like a boy. FINALLY. Now, the night stages, the biggest downside. According to most. The night stages are great. Yes, they are repetitve and yes, can be annoying. But there is a ton of ways you can complete the stage. Trying out new combos, finding stuff, and all that jazz. Also, Chip. Another downer. But, actually, on the 360 version, you rarely hear him. Not that it's a good thing. Chip is a great addition. All in all, Sonic Unleashed shows one thing. Sonic is back and better than ever, after a 7 year 'break'. Fingers crossed for Black Knight, eh? Expand
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  15. Cole
    Feb 19, 2009
    8
    You know, this game really took way too much flak. I'll admit, when saw the first trailer of werehog gameplay, I thought it was by far the dumbest Sonic gimmick SEGA had come up with yet. But I checked the game out, and I was actually pleasantly surprised. I daresay the daytime stages of this game are Sonic at his absolute best, and even the werehog stages are decently fun. It's by no means perfect, but given Sonic's recent fiascos, this is definitely a return to his roots and a huge step in the right direction. Expand
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  16. Nick
    Apr 14, 2009
    8
    One of the Best Sonic games ever!! I enjoyed the daytime levels!! They are fast and fun. Nighttime levels are okay. There were 2 Nighttime levels that I hated. The rest were good, though. The graphics are amazing, and it has a good soundtrack. Overall, I'd give it an 8 out of 10
    • 0 of 0 users said yes
  17. EXshad
    Nov 24, 2008
    8
    Though there the loading times from hell are back from Sonic's last 360 outing, there are some control issues with the werehog, and the plot is kinda thin, this is the best console Sonic game since Sonic Adventure 2. By day, it's fast, insane, high-speed fun, made better thanks to perfect controls and a fluid frame-rate, and by night, it's a...decent to somewhat good brawler that is fun once you learn the ropes, but will leave you wanting to play as normal Sonic again since night stages are long. Still, both forms of Sonic are fun to play as in their own way. The hubs are back, but don't interfere with the gameplay, but rather, simply provide extra optional missions and shops to boost the replay value. They're linear this time and straight-forward, so Sonic won't get lost and it's easy to find your way out of there when you get sick of it. Oh, and for the first time in a 3D Sonic game, the camera is fantastic and dynamic. I seriously recommend this game to any Sonic fan with the system, and everyone else should check it out, maybe even buy it outright if you just want to play a new, GOOD 3D Sonic game. Expand
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  18. Sep 15, 2010
    8
    Personally, this is to me the most disappointing sonic game I ever played due to the fact of the addition of the Werehog. The game features Sonic only with some pretty exciting stages that are great but sometimes have a strange pace because of its excessive amount of obstacles in it. However, the werehog experience is a more slower sonic focused on a mediocre combat. The combat gets better when you achieve more combos, but it gets very tiring because the game puts too many combat moments and even less platforming in this stages. The werehog stages can sometimes be great, other times decent, mediocre or even at times awful. Yet, the overall concept of the werehog in general feels out of place and unnecessary for the franchise. I would have rather used a new character that was a wolf and would do those tricks, instead of thinking that somehow Sonic becomes this thing. Luckily, the xbox 360 version features a much more exciting gameplay than the wii version because of a better speed in sonic levels and better controls in the werehog battles that make me give it a higher score. Expand
  19. Oct 23, 2010
    6
    Sonic Unleashed is an aquired taste certianly. On the one hand you have some of the best level design and platforming action the series has ever seen, and on the other we find an absurd beat-em-up that has no place in a Sonic game. To focus on the Daytime stages for a minute, they are fantastic but not without their flaws, you can be blitzing around europe at insane speeds and getting second-perfect button presses to keep your speed going then, bang, you've hit a wall where no warning has been given. These moments are few and far between but they are noticably more common in the later levels. Though even with this slight problem I still find these levels to be a great way to pass the time. Seamlessly switching from a blisteringly fast 3D view into a side on sidescrolling section is a sight to behold and it works incredibly well, providing for fans of both the modern and original games. Now for the Werehog. Now for the Werehog. No that wasn't a typo, it was a metaphor for the Werehog experience. Repetative. Each level consists of swing to point A bash in a group of monsters, swing to point B, bash in even more monsters, swing to point C and beat a big boss monster. This couldbe bareable if the levels wern't so long, I found many of my playthroughs of a Werehog stage took over 20 to 30 minutes on some of the longer levels. This is ridiculous in a Sonic game, whee speed is key and you can make it through more day levels in under 5 minutes. The combat is broken to the extent that even leveling up and getting new combo's takes a backseat to repeatedly mashing the light and heavy attack buttons. In all Sonic Team should have used the time they used for the Werehog to add more day stages and improve upon the ones that are already there (Not that there is all that much to fix) Unfortunantly the Werhog blunders in and smashes all the hard work the day stages provide and almost ruin the whole experience. The only thing keeping this game from sinking into the dreaded red zone are the day stages and their fast and fun gameplay. Take my advice if you do buy this game; Spend a few hours blitzing the main story, then sit back, relax, enjoy the daytime stages and hone your skills for Sonic Colours. Expand
  20. Oct 28, 2010
    9
    This is amazingly fun! Well, this version is, anyway! I love both levels, even when it can get a bit frustrating, this game has combined extreme speed, with seamless 3D - 2D transitions and combat, with mostly smooth gameplay, well done SEGA!
  21. Dec 11, 2010
    9
    Simply a fun game! This game goes back to alot of what makes Sonic who he is when you play through the Sonic day levels. They actually made a new Hedgehog Engine for this game to get the day levels down. The werehog levels are where some people might be thrown off alil. Yes, it can be a pain to keep having to switch between night and day, but playing as a werehog felt awesome especially since it made this sonic game also into a kid friendly God of War game! :) This is a great Sonic game is definately worth picking up for any sonic fan! Expand
  22. Nov 5, 2011
    8
    Half and half, altough the day half weighs way more than the night half, which honestly wouldn't be that bad if it werent for the retarded camera sometimes. Day stages are awesome. great colors, graphics, speed, platfoming, sounds; also very good for speedruns. Night stages could be better, and that theme for enemies really gets annoying after the third time. Even so, the game isn't bad, and it was a step in the right direction that eventually lead to successes like Colors and Generations. Expand
  23. Dec 8, 2011
    4
    Sonic Unleashed seemed to continue the downward trend of modern Sonic games. OK, I will admit - it's a step forward from 06, but that doesn't automatically mean it's great. What people overlook so damn much is that: 1) The MAJORITY of the game is played as the Werehog, which is absolute CRAP. I can't believe people can be so blind and brand this as 'such a great game' and yet they themselves had a horrible time with this disgusting gameplay style. 2/3 of the game is played as this piece of crap, which automatically makes it a bad game. But no, SEGA had to make it even WORSE! Let's go deeper, shall we? 2) Surprisingly, the incredibly overrated daytime stages are bad as well. At first, you'll be in love with them, because of their insane speed, seemless gameplay and literally effortless fun. But once you decide to play them again... the fun is gone. Why? Because you're constrained in a tight hallway surrounded by invisible walls and doing nothing but plough through everything at breakneck speed with no thinking required. I really don't understand what the hell is so fun about this turdfest. It's WAY too easy and gives nothing for the player to do but RUN. Sounds fun, right? 3) Pace... ugh. Remember the good old days, where simply beating a stage would lead you onto another? Well, Sonic Unleashed throws all of that away and forces you to explore hubworlds, talk to random people, wait through loading screens to access ANOTHER hubworld and as soon as you reach the level gate, you're prompted by this annoying pest known as 'Chip' that you haven't collected enough sun or moon medals. This means that you have to replay the crap you've just played to collect more medals hidden throughout the stages in order to progress. It enhances replay value, but then again, why 'enhance' replay value on something that nobody would enjoy (well, at least the Werehog, anyway)? It's just a stupid gimmick to pad the game out. OK, so, I don't like this game, which is pretty clear. But is there ANYTHING that this game did right? Hell yes. 1) The graphics are stunning, especially in HD. It makes the pain more bearable to see all these pretty landscapes that you wish you could explore but can't because the stupid game won't let you. 2) The music is fantastic. The daytime music is usually more fast and upbeat, featuring some catchy tunes packed with variety. These just give me a feel-good feeling. The nighttime music, on the other hand, is much slower, somewhat orchestral and relaxing. Personally, I prefer the daytime music, but there's no denying that both types of track are just great. 3) While I do NOT like the daytime stages, I can praise it for at least one thing: the technical achievement. Even though ploughing mindlessly through everything is NOT my kind of fun, you've got to admit that it's pretty darn stunning to see Sonic run that fast with incredible graphics to boot. There's not a single slowdown issue while doing any of this, either. There are a few framerate dips, however, espeically in the later stages. So, all in all, I would recommend Sonic Unleashed ONLY to diehard Sonic fans who want to 'check it out'. Otherwise, (send me death threats for saying this, I don't care) Sonic Unleashed is a smelling piece of crap and it should never have been released in such a state. Expand
  24. Nov 3, 2011
    5
    A huge letdown for my Sonic fanboyness. Honestly, it is my least favorite 3-D sonic game I have played so far. I just didn't enjoy the story or feel as strong of a connection as I did in the other games, and I felt that the presence of the Wherehog was ultimately detrimental to Sonic's legacy as a whole.
  25. Dec 4, 2011
    7
    While the hub worlds are annoying, the medal collecting tedious, and the Werehog stages plain frustrating, the daytime stages are well worth the frustration. While it's nowhere near as good as the recently released Generations, for $10-$20, it's well worth it.
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Metascore

Mixed or average reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 7 out of 50
  2. Negative: 10 out of 50
  1. As much as I disliked lumbering through levels as Sonic's hulky Werehog, I disliked hunting through the hub worlds looking for coins even more. Sega, if you really want to fix Sonic, the first thing you should do is stop trying to fix him.
  2. 50
    Ultimately, this simply isn't the fresh start Sonic fans were so desperately hoping for...but at least it's not as execrable as the last two efforts.
  3. Sonic Unleashed is a glorious return to true console form for Sonic.