Metascore
72

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 13 out of 27
  2. Negative: 0 out of 27
  1. Realistically, you'd need to be a fan of either South Park or tower defense to get the most out of this game. If you've got an interest in either subject--or, ideally, both--there are much worse ways to spend 800 points on Xbox Live Arcade.
  2. The multiplayer arcade action really South Park a blast to play.
  3. To say this is the best South Park game is an understatement, it’s the only good one. For those who were worried this would be just another rushed licensed game should be relieved; there is a lot of fantastic content for fans of the series and the Tower Defense aspect of the game is done really well.
  4. The actual game behind South Park Let's Go Tower Defense Play! is actually good, and that’s not something you’ve probably ever been able to say about a South Park game before.
  5. A great sense of humor and challenging gameplay make Let's Go Tower Defense Play! easily the best South Park game to date.
  6. A classic Tower Defence with a tweak of action. Full of references to the cartoon series.
  7. 75
    From the custom voice work done by show creators Trey Parker and Matt Stone, to original artwork for the over-the-top-but-barely-there story, there's a treasure trove of unlockable artwork and hilarious video clips of the show.
  8. Official Xbox Magazine UK
    80
    Impossible to play without laughing. [Christmas 2009, p.105]
  9. Official Xbox Magazine
    80
    It's easy to put down the wrong tower as you hurriedly try to set up your defenses, but otherwise, the controls are solid. [Holiday 2009, p.75]
  10. X-ONE Magazine UK
    80
    As a piece of South Park merchandise, this is absolutely perfect at what it does. [Issue#53, p.105]
  11. South Park Let’s Go Tower Defense Play is a pretty good tower defense game that has some flaws that keep it from being a great game, but anybody that has friends to play with should definitely check this out.
  12. The best advice anyone can be given is to pick up South Park: Let’s Go Tower Defense Play! for the Xbox Live Arcade if they are either a fan of the genre or a huge South Park fan by default.
  13. Quite a few levels to play through. Online play and challenge levels are nice, though the overall experience is rather short.
User Score
6.5

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7
  1. Apr 7, 2012
    7
    This game is pretty good for arcade game because every character has their own special moves. Bosses in this game aren't that hard but its aThis game is pretty good for arcade game because every character has their own special moves. Bosses in this game aren't that hard but its a tower defense game so I can accept it. This is that kind of game you shouldn't play it alone its most fun whit friend(s). Full Review »
  2. MarkA
    Oct 15, 2009
    4
    Clearly a lot of effort went in to this game to make it feel authentic, you can't fault it for that. But, I think a lot more effort Clearly a lot of effort went in to this game to make it feel authentic, you can't fault it for that. But, I think a lot more effort should of gone in to make it actually feel fun. It's unoriginal and repetitive to the point of nauseam! Lame! Full Review »
  3. Nov 26, 2013
    4
    The graphics are typical South Park with a convenient scrap book to keep track of all the game's elements. Several voices from the TV seriesThe graphics are typical South Park with a convenient scrap book to keep track of all the game's elements. Several voices from the TV series are present along with clips from various SP episodes to give some background to the enemies. The sound effects, music and cut scenes are good. This game was really built for playing with friends, the reason becomes clear on the very first level when playing solo there's no AI. You eventually get up three other computer player companions but they do absolutely nothing unless an enemy comes within range at which point they will only lob low damage snowballs at a very minimal rate which is futile assistance. The computer players don't collect coins unless they happen to land exactly where you left them, nor will they move to engage enemies. This becomes increasingly difficult constantly bouncing between characters for the support required to succeed against a system that doesn't seem to make any distinctions between highly capable human companions and useless computer companions. The enemies are scripted which is common for TD games, however, there is clearly even a lack of effort in this key part of the game. Full Review »