Metascore
72

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 13 out of 27
  2. Negative: 0 out of 27

There are no positive critic reviews yet.

User Score
6.5

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
  1. Apr 7, 2012
    7
    This game is pretty good for arcade game because every character has their own special moves. Bosses in this game aren't that hard but its aThis game is pretty good for arcade game because every character has their own special moves. Bosses in this game aren't that hard but its a tower defense game so I can accept it. This is that kind of game you shouldn't play it alone its most fun whit friend(s). Full Review »
  2. MarkA
    Oct 15, 2009
    4
    Clearly a lot of effort went in to this game to make it feel authentic, you can't fault it for that. But, I think a lot more effort Clearly a lot of effort went in to this game to make it feel authentic, you can't fault it for that. But, I think a lot more effort should of gone in to make it actually feel fun. It's unoriginal and repetitive to the point of nauseam! Lame! Full Review »
  3. Nov 26, 2013
    4
    The graphics are typical South Park with a convenient scrap book to keep track of all the game's elements. Several voices from the TV seriesThe graphics are typical South Park with a convenient scrap book to keep track of all the game's elements. Several voices from the TV series are present along with clips from various SP episodes to give some background to the enemies. The sound effects, music and cut scenes are good. This game was really built for playing with friends, the reason becomes clear on the very first level when playing solo there's no AI. You eventually get up three other computer player companions but they do absolutely nothing unless an enemy comes within range at which point they will only lob low damage snowballs at a very minimal rate which is futile assistance. The computer players don't collect coins unless they happen to land exactly where you left them, nor will they move to engage enemies. This becomes increasingly difficult constantly bouncing between characters for the support required to succeed against a system that doesn't seem to make any distinctions between highly capable human companions and useless computer companions. The enemies are scripted which is common for TD games, however, there is clearly even a lack of effort in this key part of the game. Full Review »