Space Giraffe Xbox 360

Metascore
68

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 14 out of 24
  2. Negative: 4 out of 24
  1. Hardcore Gamer
    100
    Most importantly, Space Giraffe is pure addictive fun, constantly demanding one more round as the pulsing light melts your eyes out of their sockets. [Oct 2007, p.66]
  2. 100
    Space Giraffe does an incredible job of tying score to performance, and the feeling that there's always a way to squeeze a few more points out of a level provides amazing replay value.
  3. Space Giraffe doesn't just hand out achievements. When you finally get one under your belt, you feel like you've earned it.
  4. X-ONE Magazine UK
    90
    Feels amazingly fresh and new. [Issue 26, p.118]
  5. Just as the film industry has had David Lynch and Stanley Kubrick, or the music industry Laurie Anderson and Phillip Glass, or the art world its Salvador Dali, so to does the videogame industry have its own creative maverick in Jeff Minter. I'm glad he exists and I'm ecstatic that he's still doing what he wants, how he wants. Best 400-points I've ever spent.
  6. Games Master UK
    82
    Original, often breathtakingly beautiful retro-styled shooter. [Nov 2007, p.85]
  7. Edge Magazine
    80
    This is a simple game at heart, a game about learning the rules, becoming really good at manipulating the elements, and then getting a huge high score to brag about. And who could argue with that? [Oct 2007, p.98]
  8. Its uniquely British humour and gentle progression system (the ability to restart levels with saved high-score is a hugely welcome feature) provide light relief to what is, essentially, one of the most unorthodox and alien gaming experiences you'll ever have.
  9. Xbox World 360 Magazine UK
    80
    Play it until the scoring system clicks and it'll have you forever. At 400 points, it's a bargain. [Nov 2007, p.96]
  10. Space Giraffe won’t appeal to everyone. It demands you play by its rules, adjust to its learning curve.
  11. games(TM)
    80
    It’s hard not to think of Space Giraffe as one of the best value games currently available. [Nov 2007, p.126]
  12. Space Giraffe is the type of game that high score tables were made for, but only if you have the patience to figure it all out.
  13. As much as I personally love it, there are plenty of people out there who will outright loathe it. Many won't manage to see past the colors and will simply be unable to play the game. It can also be deeply unforgiving, and while there are concessions in the form of the automatic save, you'll usually advance two or three levels and then hit an absolute brick wall of a stage that will take multiple tries to finish.
  14. Space Giraffe is an extremely weird and well-designed arcade game, but its unique brand of madness isn't for everyone.
  15. The game offers a very frustrating learning curve but once you pass that you’ll uncover a pretty decent game with a lot of replay value.
  16. AceGamez
    70
    A game that benefits from extended demo play before taking the leap to the full version.
  17. 65
    When the (catchy) electronic music is pounding and you're in tune with the game, it's an exciting, transcendent few seconds; it just never lasts, as you're brought back to earth by the sheer inanity of what you're involved in.
  18. The game is simple to play, but unfortunately nearly impossible to master, due to the overwhelming amount of swirling colors on the screen.
  19. Ultimately, the game falls apart when the player is bombarded with harmless background colours and life-sucking enemy bullets at the same time. The two become almost indecipherable from one another.
  20. It’s absolutely functional and undeniably one of a kind, the product of a truly creative mind - but it’s so atypical and requires so much effort to appreciate that very few will find it truly worthwhile.
  21. 47
    Maybe if the gameplay were more endearing to the casual gamer, or if the visuals didn’t make half of the people who play the game foam at the mouth, or perhaps if the levels weren’t designed to cheat the player, then maybe, just maybe Space Giraffe would have been as cool as its designers had hoped.
  22. A game that will only appeal to a few people. These players will have to be dedicated to the task of figuring this thing out, like a grueling math problem or logic puzzle.
  23. Official Xbox Magazine UK
    40
    We say the gameplay is 'deceptively simple', because there's effectively two buttons. [Nov 2007, p.106]
  24. Official Xbox Magazine
    20
    With incredibly poor visibility(apparently by design)and a thumping electronica soundtrack peppered with sophomoric sound effects, Space Giraffe offers a generous 100 levels of damn-near-unplayable technoslop. [Oct 2007, p.74]
User Score
7.5

Generally favorable reviews- based on 83 Ratings

User score distribution:
  1. Positive: 41 out of 51
  2. Negative: 9 out of 51
  1. Jan 4, 2014
    10
    This doesn't come easy. It's a game for the dedicated and open minded. You have to work into it. And if you do, you find a perfectlyThis doesn't come easy. It's a game for the dedicated and open minded. You have to work into it. And if you do, you find a perfectly orchestrated game with clean and fun mechanics behind the audiovisual blast. It's clearly one of the best games ever made. Full Review »
  2. BillyB
    Apr 29, 2009
    2
    Tried to like it, but just could not. It would seem that there is some visual/audio language there that many of the people rating it canTried to like it, but just could not. It would seem that there is some visual/audio language there that many of the people rating it can decode...and I can accept that, however i am a 56k Gs gamer (right this means not a lot other than i play a lot) and I simply could not see or feel the feedback required to be skillful at the game...it's like 3D posters...if you can't see em they're pretty shit, and i thought Space Giraffe was monumentally shit. Full Review »
  3. ChrisPatti
    Oct 10, 2008
    8
    This is one of those games which demands the player put aside any snap judgements and simply *play* for a while.

    The visuals here are
    This is one of those games which demands the player put aside any snap judgements and simply *play* for a while.

    The visuals here are incredible thanks to the amazing Neon VLM Yak (Jeff Minter, the game designer) designed for the XB360. Game play is fast, furious, and quite a bit more deep and varied than it would seem at first glance.
    Full Review »