User Score
7.3

Mixed or average reviews- based on 128 Ratings

User score distribution:
  1. Positive: 84 out of 128
  2. Negative: 23 out of 128

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  1. Jul 5, 2012
    7
    Got the game based on reviews. Liked the game itself, but found it a bit too difficult for my tastes. There is a fine line between challenging and frustrating. I'd recommend the game to people who enjoy intense puzzle-solving mechanics. Certainly worth downloading the demo!
  2. Aug 10, 2012
    6
    I exaggerated on my last review of this game. It is a great game, the game play is good, the visual is incredible, the history is simple, the enemies are awesome. But the game has some problems that is hard not to notice, such as: when in multiplayer, only the first player can buy things and the camera is focused on him; when you die, you start all over again; sometimes, 5 lives is notI exaggerated on my last review of this game. It is a great game, the game play is good, the visual is incredible, the history is simple, the enemies are awesome. But the game has some problems that is hard not to notice, such as: when in multiplayer, only the first player can buy things and the camera is focused on him; when you die, you start all over again; sometimes, 5 lives is not enough, some enemies and traps take more than 1 life of you, and there's nothing on the levels to regenerate a life; when you get hit by something, you stay too much time unconscious and in this little frame of time, someone or something can kill you. Expand
  3. Jun 9, 2013
    7
    A 2d platformer the aim of Spelunky is simply to make it to the bottom of each stage. Of course things are not quite that simple and the game will very quickly begin to throw all manner of enemies and challenges your way. Fortunately the controls are excellent meaning deaths always feel like they’re your fault rather than the fault of the game.

    What will put some people off however is
    A 2d platformer the aim of Spelunky is simply to make it to the bottom of each stage. Of course things are not quite that simple and the game will very quickly begin to throw all manner of enemies and challenges your way. Fortunately the controls are excellent meaning deaths always feel like they’re your fault rather than the fault of the game.

    What will put some people off however is the level of difficulty. Much like platformers from the 8-bit era and earlier every time you die in Spelunky you have to start right from the beginning again. The fact that the levels are randomly generated each time does go some way to mitigating any frustration this may cause, particularly early on in proceedings, but many people will feel the game crosses the line from challenging into downright unfair as it progresses. Still I’d recommend to anyone to give Spelunky a try for themselves.
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  4. Nov 14, 2012
    7
    Nice clean visuals that may look childish, but it hides a devilish hard game. Addictive and fun in coop with "accidents" of knocking you're friends in to lava.
  5. Jul 12, 2012
    0
    Though Spelunky's price of 1200points may seem steep for what seems like a re-port of an old classic, but the game speaks for its self. The addition of the co-op mode is worth the 1200 alone. The other user reviews are correct, if you dont like this game it is probably to hard for you, and the frustration factor will turn you off. If you are a gamer like me, however, this is the kind ofThough Spelunky's price of 1200points may seem steep for what seems like a re-port of an old classic, but the game speaks for its self. The addition of the co-op mode is worth the 1200 alone. The other user reviews are correct, if you dont like this game it is probably to hard for you, and the frustration factor will turn you off. If you are a gamer like me, however, this is the kind of challenging game you strive for in this world of CoDs and Gears of Wars where with every death there is a close by checkpoint and almost no sense of real danger. There is no mindless killing set to a direct path in Spelunky, a trait that has been all but lost on the new age of gaming and is a breath of fresh air for the XBLA. There was a reason we all spent are allowance every week back in the cartridge days renting these games over and over again never to even come close to beating them. BECAUSE THE CHALLENGE IS THE FUN. After every time you leave a door to a deeper more difficult stage of the caves, you feel you have ACTUALLY accomplished something, very rare in the modern gaming age where everything is determined by achievements or trophies, which could not produce a MORE hollow feeling of accomplishment. I am a big FPS fan and love all graphical advancements in gaming as much as the next guy, but there is something to be said for a game that can port from 16bits and be this good! Give me a giant machine gun and endless enemies to kill and you dont have to be that creative to make the game entertaining. But with a "simple" game like Spelunky, i use quotations because the action and adventure are FAR from simple, you have to create an atmosphere in the game that MAKES it interesting. Trust me your 100th death on stage 1-5 wont cause you to drop the game, and THAT ladies and gentlemen, is a full bodied PERSONAL achievement, not just a ghost of a former accomplishment that xbox has deemed "An Acheivement"! Those hundred deaths actually feel worth it! But i digress...
    Controls are smooth as butter. Though it can get extremely frustrating at times, the game was not constructed to be easy. It is definitely aimed at true gamers who have been playing these types of games since the years of nes, snes, genesis, and other similar systems. The frustration is almost what generates the fun aspect of the adventure. What fun is a game with no sense of underlying danger?! In Spelunky you are never more than one or two misplaced jumps away from being sent all the way back to the beginning of the cave to start your adventure again, stripped of everything you may have earned on your way. This sounds like a detrimental aspect of the game, but the beauty of it is that every time you start again you are playing a a totally different game! The levels are all randomly generated every time you enter a door, so there is no grinding repetition of beating the same baddies 50 times over before you finally advance to a new area. This is also where the seemingly overpowering cost of the game fades away. The replay value on spelunky is great, especially since your life is at stake 100% of the time, causing great deal of tension in each stage.
    All in all:
    Visual: very impressive for a 16 bit port. Colours are nice, bombs look great and the controls really, really complement the graphical style of the game as everything feels as smooth as it looks.
    Gameplay: single player and co-op both offer a great experience, have yet to try the deathmatch mode but it looks promising. The tension created by always being seconds from death and a full restart keep the game very exciting and permits a great amount of replay value.
    Replay Value: Every time you play it is a different experience as the game generates each stage independently and randomly with continuously more grave amounts of danger and pleasing amounts of treasure!
    Sound: Music is great, sound effects fit the game style could use music more to create tension, but the game is difficult enough to give you that feeling on its own
    Controls: Easy to learn because the game flows so smoothly, though it will take you time to master your adventurers skills to be a prosperous treasure hunter.
    IN CONCLUSION: Don't let the price scare you off, Spelunky may look like a cheesy remake of an old-school adventure platformer, but it is far from that. It is a crisp, fun, challenging and, best yet, never ending romp through the creative caves on your quest for the ultimate treasures!

    IF U ARE A *TRUE* GAMER AND CAN DEAL WITH THE DIFFICULTY LEVEL THAT GAMES USED TO BRING US... OR IF YOU HAVE AT LEAST ONE OTHER FRIEND TO HELP YOU ON YOUR QUEST FOR RICHES, GET THIS GAME!... ...WHAT ARE YOU WAITING FOR, GET IT!
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Metascore
87

Generally favorable reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 50 out of 54
  2. Negative: 0 out of 54
  1. Sep 2, 2013
    90
    A good and punishing rogue-like which is just as easy to hate as it is to love. As you explore the random levels this really challenging 2-D platformer will make you cry and laugh at the same time. You’ll need high concentration and a big chunk of patience to have fun with this one. Spelunky is just as fun on the PC as it was one year ago on the Xbox 360, and the gaming masochists’ very best friend.
  2. Pelit (Finland)
    Oct 14, 2012
    90
    A highly addictive and ruthless (in a good way) 2D-platformer with an endless supply of random roquelike-levels. You won't beat this one in a hurry. [Sept 2012]
  3. X-ONE Magazine UK
    Sep 23, 2012
    50
    Frustrating. [Issue#89,p.82]