User Score

Mixed or average reviews- based on 117 Ratings

User score distribution:
  1. Positive: 89 out of 117
  2. Negative: 21 out of 117

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  1. Jul 4, 2012
    This is the type of game that will get bad reviews because people don't have the patience to really get what it's all about. Also, if you don't enjoy hard games, you will hate this game. This game is so rewarding because it takes so much planning, concentration and even luck to get through to the end. The controls are great, the items useful and fun, and it has great variety based on the endless iterations of the various levels. If you're up for a challenge and understand that it's going to take you hours to master the gameplay, you're going to love Spelunky, which is undoubtedly the most well-designed and executed game of the year so far. Expand
  2. Jul 5, 2012
    You have to know what you're in for with this game to enjoy it. If you do, it's a masterpiece, one of the best examples of a small-but-oh-so-fun arcadey experience which is infinitely replayable and deep. Other reviewers obviously don't know what they're in for. A couple of hints: i) after the tutorial, every level is randomly generated EVERY TIME you play it. You can't learn the levels like other games: you have to be actually good at PLAYING it, it requires skill and practice to get better and learn how to deal with issues. ii) It's goddamn unforgiving. Hand in hand with point i), this game will take you apart repeatedly until you learn to do things like: avoid running under spiders, drop things in front of arrow traps, save ropes and bombs more than money, GET THE CLIMBING GLOVES AS FAST AS YOU CAN, stay the damn hell out of a yeti's armreach... And so on. It's wonderfully deep and infinitely new and fresh. GET IT AND ENJOY IT, FOLKS. (The only issues I've noted are very, very rare bugs and... That's it. It's great stuff, and I haven't even tried 4-player splitscreen co-op, which sounds incredible). Expand
  3. Jul 7, 2012
    Spelunky is a XBLA game costing 1200MS Points, based on an Indie game that was released for PC in 2008, and consists of a 2D platform game with old-style gameplay, as we saw in 8 and 16 bit consoles. The basic game is the prerogative of an explorer, after an Aztec artifact, which has to go through various underground levels and stages, to the exit of them.

    The Graphics of the game are
    simple, but the XBLA version won a updated look, being cleaner and more polished, still maintaining the old-style look, but being attractive, with a more "lively" and colorful. Everything else, like Menus keeps the air retro game. The CG animation of the game use to tell the story and have a simple air, but more refined.

    Audio: songs and voices are simple, but with a good audio, and effects, and voiceovers (in animation) are consistent with the actions and what you see, but still keeping the classic look we see in graphics.

    Gameplay: here is concentrated the greatest attraction of the game - the game has a series of 14 levels, which should be circulated with controls typical of the old platform games, and using some objects to help walk the galleries and avoid hazards such as spikes, sags and enemies, ranging from the simplest like snakes to advanced ones, like ghosts.

    You have objects like a rope (to climb up or down from a session), pumps (used to break the floor or walls) and a whip (to break objects or kill enemies), and other items that are being released with the progression in the game (such as jet packs).

    The Levels has the objective to reach the exit using its limited and scarce resources, and in the meantime, picking up treasures and rescuing characters if you want. You can make your way using the items, or try to cross using pre-established paths, but keeping the retro look, nothing is as easy as it sounds.

    If you die, you'll be returned to the initial stage of the game, and added to that, we have the fact that the levels are random generated, never a stage will be equal to each other and never the difficulty will be predetermined.

    Summary: the game is a very good classic platform game, with a retro air, but it presents a difficulty that may disappoint many people, but to please players who like games more hardcore platform games - the price is a little salty, 800ms points would be better.
  4. Jul 7, 2012
    People who don't like this game is because they think it's too difficult to them... it's a platform game, like the ones we saw in NES and SNES. Like said before, if you don't like "hard" games you will hate this one, but if you a real gamer, you will like it, or at least apreciate the work in it, if you don't play it to the end. Like FEZ and other retro games, it frustrate the players who like a "modern" and easy game. This game is a masterpiece of retro games, so if you like the style, buy it. Expand
  5. Jul 5, 2012
    I've played this game for a few hours now, which is not nearly enough to do an in-depth review, but these are my first thoughts. The game is a lot of fun. You really have to learn to be careful or you will die by carelessness. You will die, die again, and then die some more, but with each death you learn a little more about the game, and how to survive. As for the controls, they're very responsive, and I've yet to die because of them. And the graphics are really great as well. It's a crisp HD look that suits the game. So all in all, it looks like a fun game that will take a long time to master. But oddly, I think that's ok. Expand
  6. DME
    Jul 6, 2012
    The cool thing about Spelunky is its randomly generated levels so that you have a different experience every time you play. The platforming itself is well done and the controls are very responsive. I have yet to die and blame it on the game. But dying is so easy. One careless mistake and it's game over. You have to be constantly aware of your surroundings and plan your every move. There's also a shop in random levels. I initially liked the idea of how you could rob the shopkeeper and have him hunt you down for all future levels to come, but unfortunately this idea was executed terribly. The shopkeeper acts as though you just slaughtered his whole family and bounces around the place like an idiot firing his shotgun the second he sees you. There's also a time limit on each level, forcing you to act quickly and make hasty decisions. The graphics are very nice and the audio compliments. Lots of replay value. If you have any interest whatsoever, I highly recommend downloading the demo on XBLA, as it offers a very deep experience for a trial. Expand
  7. Jul 5, 2012
    Got the game based on reviews. Liked the game itself, but found it a bit too difficult for my tastes. There is a fine line between challenging and frustrating. I'd recommend the game to people who enjoy intense puzzle-solving mechanics. Certainly worth downloading the demo!
  8. Jul 20, 2012
    I wasn't expecting a lot from this game when I first heard about it. Sure I love retro-gaming and this one looks like a refurbished game from the eigthies (which it actually is). First time I tried it, looks particularly hard, because I kept dying over and over again. Sometimes I could die in less that 15 seconds. Could be frustrating to some, but for me it was challenging. As in Super meat boy you have to retry many times before getting the hang of it, but when you reach a new randomize level, it's very rewarding. I have yet to finish the game but I won't give up until I do. I would recommend this game to everybody who is willing to put some effort in game. As far as I'm concerned, Spelunky is the best XBLA game since Super Meat Boy, hands down ! Expand
  9. Sep 29, 2012
    I have put countless hours into this game since release. Each time I play I learn something new, and there is an incredible amount of depth and nuance to the gameplay. While there are some systematic problems with the game (such as the randomized nature resulting in the very occasional cheap death), I have fallen in love with Spelunky. If you are a patient gamer who loves to get personal with every facet of a game (and recieve great rewards for doing so), pick this game up. I did on release day, and haven't stopped playing since. Expand
  10. Jul 11, 2012
    risk, reward. these words describe many of the situations that you will encounter in this game. i only have one heart, should i leave safely, or risk trying to save the damsel... or should i try to rob the shopkeeper even though there is a good chance i will die. these situtations occur frequently and they will decide whether you venture far into the journey or be locked in the caves. this game also takes patience... lots of it... also it takes a good amount of skill. sometimes it may take hours of trying to accomplish your goal but that makes the moment of victory all the sweeter. spelunky is not for the feint of heart but if you are determined and patient this game can be a real gem, i highly recommend playing, it truly is another indie victory with the likes of super meat boy and limbo Expand
  11. Aug 4, 2012
    Excellent game that rewards and punishes appropriately. All your actions have risk / rewards and the sense of adventure feels so real. The controls may be tricky at the beginning but after awhile you will realise that they are ingenius. I'm not a fan of 2d platformers but this game is one hell of an exception.
  12. Mar 6, 2013
    the best rogue-like on the 360, the dungeon randomizes everytime you play, enemy encounteres are always varied and unique, and so many secrets to be found like going inside of a worm, castle, black market that you'll always find something new. this game is the crowning achievement of "just one more time" syndrom. ive spent 2hrs playing this game, saying "just one more" time after i die.
  13. Mar 13, 2014
    This game is the type of games that will get bad reviews from some hasty people. Why? Because it is excruciatingly hard. Completing even the first level may seem like an overwhelming challenge at first, but one you'll overcome with patience and practice.Standing only at sixteen (actually twenty) levels before the ''final'' boss, four for each of the worlds, the game may seem like a pretty short and simple platformer, but here comes the twist. Every single time you die (and it will happen, A LOT), you respawn at the very first level of the Mines (1-1), but it is not the same 1-1 you just went through, it is randomly generated like every other level, meaning that in a thousand successful games you would never encounter the same layout twice. In addition to that, a plethore of different enemies. events and items will keep you hooked until you know the ins and outs of everything Spelunky and you can reliably (or almost) kill Olmec on most runs. The charming art style makes it a pleasure to look at, with every of the 16 characters being unique enough to warrant a little playtime. Couch co-op and deathmatch help extend the already infinite replayability of Spelunky and add a little more chaos and family ruining fun to your spelunking evenings too!

    Aside from some minor nitpicks, such as bothering multiplayer bugs and the lack of updates compared to other versions of Spelnuky HD, this game is a brilliant masterpiece, and one proof that gameplay still is at the very core of the enjoyment of a game, even when there is no story involved, at all. Go and try it, you will die at every trap, but I promise, you will soon be riding Olmec into Hell, collecting every diamond the nefarious ghost can grant you.
  14. Jul 13, 2012
    Rad game, but I really wish you could keep your stuff when you died. The randomness is what sells the game for me. It seems like anything could pop up in the game. Easy deaths are never cheap, but make me feel like a moron.
  15. Jun 9, 2013
    A 2d platformer the aim of Spelunky is simply to make it to the bottom of each stage. Of course things are not quite that simple and the game will very quickly begin to throw all manner of enemies and challenges your way. Fortunately the controls are excellent meaning deaths always feel like they’re your fault rather than the fault of the game.

    What will put some people off however is
    the level of difficulty. Much like platformers from the 8-bit era and earlier every time you die in Spelunky you have to start right from the beginning again. The fact that the levels are randomly generated each time does go some way to mitigating any frustration this may cause, particularly early on in proceedings, but many people will feel the game crosses the line from challenging into downright unfair as it progresses. Still I’d recommend to anyone to give Spelunky a try for themselves. Expand
  16. Jul 3, 2013
    The art style is amazing charming, the gameplay is tight and awesome. This is truly the kind of game I'm pretty sure I used to dream about when I was a kid playing the NES. It's different everytime, it rewards patience and caution, and when you start to make it to later levels you really get a sense that your skill has grown. The multiplayer is mayhem, and it's absolutely fun working with your friends to survive the depths! Expand
  17. Aug 10, 2012
    I exaggerated on my last review of this game. It is a great game, the game play is good, the visual is incredible, the history is simple, the enemies are awesome. But the game has some problems that is hard not to notice, such as: when in multiplayer, only the first player can buy things and the camera is focused on him; when you die, you start all over again; sometimes, 5 lives is not enough, some enemies and traps take more than 1 life of you, and there's nothing on the levels to regenerate a life; when you get hit by something, you stay too much time unconscious and in this little frame of time, someone or something can kill you. Expand
  18. Jul 12, 2012
    Though Spelunky's price of 1200points may seem steep for what seems like a re-port of an old classic, but the game speaks for its self. The addition of the co-op mode is worth the 1200 alone. The other user reviews are correct, if you dont like this game it is probably to hard for you, and the frustration factor will turn you off. If you are a gamer like me, however, this is the kind of challenging game you strive for in this world of CoDs and Gears of Wars where with every death there is a close by checkpoint and almost no sense of real danger. There is no mindless killing set to a direct path in Spelunky, a trait that has been all but lost on the new age of gaming and is a breath of fresh air for the XBLA. There was a reason we all spent are allowance every week back in the cartridge days renting these games over and over again never to even come close to beating them. BECAUSE THE CHALLENGE IS THE FUN. After every time you leave a door to a deeper more difficult stage of the caves, you feel you have ACTUALLY accomplished something, very rare in the modern gaming age where everything is determined by achievements or trophies, which could not produce a MORE hollow feeling of accomplishment. I am a big FPS fan and love all graphical advancements in gaming as much as the next guy, but there is something to be said for a game that can port from 16bits and be this good! Give me a giant machine gun and endless enemies to kill and you dont have to be that creative to make the game entertaining. But with a "simple" game like Spelunky, i use quotations because the action and adventure are FAR from simple, you have to create an atmosphere in the game that MAKES it interesting. Trust me your 100th death on stage 1-5 wont cause you to drop the game, and THAT ladies and gentlemen, is a full bodied PERSONAL achievement, not just a ghost of a former accomplishment that xbox has deemed "An Acheivement"! Those hundred deaths actually feel worth it! But i digress...
    Controls are smooth as butter. Though it can get extremely frustrating at times, the game was not constructed to be easy. It is definitely aimed at true gamers who have been playing these types of games since the years of nes, snes, genesis, and other similar systems. The frustration is almost what generates the fun aspect of the adventure. What fun is a game with no sense of underlying danger?! In Spelunky you are never more than one or two misplaced jumps away from being sent all the way back to the beginning of the cave to start your adventure again, stripped of everything you may have earned on your way. This sounds like a detrimental aspect of the game, but the beauty of it is that every time you start again you are playing a a totally different game! The levels are all randomly generated every time you enter a door, so there is no grinding repetition of beating the same baddies 50 times over before you finally advance to a new area. This is also where the seemingly overpowering cost of the game fades away. The replay value on spelunky is great, especially since your life is at stake 100% of the time, causing great deal of tension in each stage.
    All in all:
    Visual: very impressive for a 16 bit port. Colours are nice, bombs look great and the controls really, really complement the graphical style of the game as everything feels as smooth as it looks.
    Gameplay: single player and co-op both offer a great experience, have yet to try the deathmatch mode but it looks promising. The tension created by always being seconds from death and a full restart keep the game very exciting and permits a great amount of replay value.
    Replay Value: Every time you play it is a different experience as the game generates each stage independently and randomly with continuously more grave amounts of danger and pleasing amounts of treasure!
    Sound: Music is great, sound effects fit the game style could use music more to create tension, but the game is difficult enough to give you that feeling on its own
    Controls: Easy to learn because the game flows so smoothly, though it will take you time to master your adventurers skills to be a prosperous treasure hunter.
    IN CONCLUSION: Don't let the price scare you off, Spelunky may look like a cheesy remake of an old-school adventure platformer, but it is far from that. It is a crisp, fun, challenging and, best yet, never ending romp through the creative caves on your quest for the ultimate treasures!

  19. Aug 18, 2012
    Spelunky is a fantastic and fun platformer. Be warn it is hard, and there will be plenty of dying. Old school gamers will feel right at home playing such a difficult game. Ninja Gaiden, Mega Man, Mario etc. were all very hard. But their gameplay revolve around trial and error. Spelunky revolves around learning the game mechanics. There is no trial and error because every stage is randomly generated and each playthrough is unique. You progressively get better and when you complete the game, it is an accomplishment. It is a deep intrinsic game and you are guaranteed to come back even after dying dozens of time. Every death is the player's fault and that is what makes the game so great. It is not "cheap" in the traditional sense. It is very hard but fair.

    The controls are very responsive. It might kill you the first few times but after learning the core mechanics, you'll never fight against it. Multiplayer is great fun. Coop is just a mess of fun, with friends killing and sabotaging each other while trying to reach the end of a stage. Deathmatch is chaotic with bombs flying everywhere and plenty of wtf death. It's shallow but great for a quick laugh.

    I wish there was online coop play, split screen multiplayer, and an online coop leaderboard. Why omit a leaderboard for cooperative play, I'll never know. Despite these cons, the game is still a blast. 1200 msp seems a bit steep but fans of the platforming genre own it to themselves to check out this game. For everyone else, give it a try before buying. I'm sure many of you will agree this game is a hidden gem among the xbla library.
  20. Aug 24, 2012
    Spelunky is singly the most frustrating game I have ever played, yet this somehow only adds to the sense of satisfaction when you finally edge a single level further than the time before. If you go into this game expecting the classic 2D platformer that you can breeze through and complete with ease, then you
  21. Nov 14, 2012
    Nice clean visuals that may look childish, but it hides a devilish hard game. Addictive and fun in coop with "accidents" of knocking you're friends in to lava.
  22. Mar 20, 2013
    I loved this game so much when I bought it, I feel it was worth buying. It's frustrating at times but it's addicting just trying to make it further and further, the addition of shortcuts/tunnels in this game were a great idea, sometimes it's hard to make it through levels and it would have sucked having to start from the beginning.

    Great game.
  23. Nov 20, 2014
    Okay,Spelunky is an Action-Platformer,where if you are a casual gamer,you have a high chance to not like this game.The game is cut up into 4 sections,with 4 areas inside of each section.But,if you die,it's back to the beginning. This game is brutal,so brutal it took me over 600 runs to beat it my first time.The game does fell very satisfying to complete though,and it has very good stylized and pretty graphics,and the music is awesome.This game also has co-op,and might be fun to play with a friend for a few laughs,and bursts of rage.The game has even a hidden hard mode,but I won't spoil the "fun" in finding it.Or I guess you could just look it up.The game also has an Arena Mode,but playing with bots is very frantic,and might not interest you for very long.The game is very fun,but only for the people who like losing a bunch before finishing this game.Casuals will get very frustrated with the game's very tight and responsive controls.This game will test you,and if you are not ready,it will annihilate you,but every death feels as though it was your fault. If you like good music,responsive controls and a game that will destroy you,this is for you. Expand

Generally favorable reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 50 out of 54
  2. Negative: 0 out of 54
  1. Sep 2, 2013
    A good and punishing rogue-like which is just as easy to hate as it is to love. As you explore the random levels this really challenging 2-D platformer will make you cry and laugh at the same time. You’ll need high concentration and a big chunk of patience to have fun with this one. Spelunky is just as fun on the PC as it was one year ago on the Xbox 360, and the gaming masochists’ very best friend.
  2. Oct 14, 2012
    A highly addictive and ruthless (in a good way) 2D-platformer with an endless supply of random roquelike-levels. You won't beat this one in a hurry. [Sept 2012]
  3. Sep 23, 2012
    Frustrating. [Issue#89,p.82]