Generally favorable reviews - based on 54 Critics What's this?

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Mixed or average reviews- based on 117 Ratings

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  • Summary: Spelunky is a platformer with randomized levels that offer a unique and challenging experience each time you engage it. Journey deep underground and explore fantastic places filled with monsters, traps, and treasure. Fully-destructible environments open up an array of strategies and make it a blast to master the game's many secrets. Expand
Score distribution:
  1. Positive: 50 out of 54
  2. Negative: 0 out of 54
  1. Jul 2, 2012
    Spelunky's astonishing creativity and the spectacular depth that opens up as you make progress make it easy to forget that it's also an extremely competent platformer, with tight, poppy controls that work far better on an Xbox 360 pad than they ever did with a computer keyboard.
  2. Aug 8, 2012
    Robust mechanics give rise to endless experimentation. [Sept 2012, p.70]
  3. Jul 2, 2012
    Spelunky is a game that takes experts 10 minutes to complete, but it will take you hours before you're remotely ready for that challenge. This is a superb 2D platformer that's as easy to hate as it is to love, and your patience for punishment will be the determining factor.
  4. Oct 14, 2012
    A highly addictive and ruthless (in a good way) 2D-platformer with an endless supply of random roquelike-levels. You won't beat this one in a hurry. [Sept 2012]
  5. 85
    It's madness worth embracing.
  6. Aug 3, 2012
    Spelunky provides a serious but just challenge with great controls, clever items and a fantastic system for randomizing levels. It's a shame it hasn't been advertised more than it has.
  7. Sep 23, 2012
    Frustrating. [Issue#89,p.82]

See all 54 Critic Reviews

Score distribution:
  1. Positive: 22 out of 24
  2. Negative: 1 out of 24
  1. Jul 4, 2012
    This is the type of game that will get bad reviews because people don't have the patience to really get what it's all about. Also, if you don't enjoy hard games, you will hate this game. This game is so rewarding because it takes so much planning, concentration and even luck to get through to the end. The controls are great, the items useful and fun, and it has great variety based on the endless iterations of the various levels. If you're up for a challenge and understand that it's going to take you hours to master the gameplay, you're going to love Spelunky, which is undoubtedly the most well-designed and executed game of the year so far. Expand
  2. Mar 6, 2013
    the best rogue-like on the 360, the dungeon randomizes everytime you play, enemy encounteres are always varied and unique, and so many secrets to be found like going inside of a worm, castle, black market that you'll always find something new. this game is the crowning achievement of "just one more time" syndrom. ive spent 2hrs playing this game, saying "just one more" time after i die. Collapse
  3. Jul 7, 2012
    People who don't like this game is because they think it's too difficult to them... it's a platform game, like the ones we saw in NES and SNES. Like said before, if you don't like "hard" games you will hate this one, but if you a real gamer, you will like it, or at least apreciate the work in it, if you don't play it to the end. Like FEZ and other retro games, it frustrate the players who like a "modern" and easy game. This game is a masterpiece of retro games, so if you like the style, buy it. Expand
  4. Jul 12, 2012
    Though Spelunky's price of 1200points may seem steep for what seems like a re-port of an old classic, but the game speaks for its self. The addition of the co-op mode is worth the 1200 alone. The other user reviews are correct, if you dont like this game it is probably to hard for you, and the frustration factor will turn you off. If you are a gamer like me, however, this is the kind of challenging game you strive for in this world of CoDs and Gears of Wars where with every death there is a close by checkpoint and almost no sense of real danger. There is no mindless killing set to a direct path in Spelunky, a trait that has been all but lost on the new age of gaming and is a breath of fresh air for the XBLA. There was a reason we all spent are allowance every week back in the cartridge days renting these games over and over again never to even come close to beating them. BECAUSE THE CHALLENGE IS THE FUN. After every time you leave a door to a deeper more difficult stage of the caves, you feel you have ACTUALLY accomplished something, very rare in the modern gaming age where everything is determined by achievements or trophies, which could not produce a MORE hollow feeling of accomplishment. I am a big FPS fan and love all graphical advancements in gaming as much as the next guy, but there is something to be said for a game that can port from 16bits and be this good! Give me a giant machine gun and endless enemies to kill and you dont have to be that creative to make the game entertaining. But with a "simple" game like Spelunky, i use quotations because the action and adventure are FAR from simple, you have to create an atmosphere in the game that MAKES it interesting. Trust me your 100th death on stage 1-5 wont cause you to drop the game, and THAT ladies and gentlemen, is a full bodied PERSONAL achievement, not just a ghost of a former accomplishment that xbox has deemed "An Acheivement"! Those hundred deaths actually feel worth it! But i digress...
    Controls are smooth as butter. Though it can get extremely frustrating at times, the game was not constructed to be easy. It is definitely aimed at true gamers who have been playing these types of games since the years of nes, snes, genesis, and other similar systems. The frustration is almost what generates the fun aspect of the adventure. What fun is a game with no sense of underlying danger?! In Spelunky you are never more than one or two misplaced jumps away from being sent all the way back to the beginning of the cave to start your adventure again, stripped of everything you may have earned on your way. This sounds like a detrimental aspect of the game, but the beauty of it is that every time you start again you are playing a a totally different game! The levels are all randomly generated every time you enter a door, so there is no grinding repetition of beating the same baddies 50 times over before you finally advance to a new area. This is also where the seemingly overpowering cost of the game fades away. The replay value on spelunky is great, especially since your life is at stake 100% of the time, causing great deal of tension in each stage.
    All in all:
    Visual: very impressive for a 16 bit port. Colours are nice, bombs look great and the controls really, really complement the graphical style of the game as everything feels as smooth as it looks.
    Gameplay: single player and co-op both offer a great experience, have yet to try the deathmatch mode but it looks promising. The tension created by always being seconds from death and a full restart keep the game very exciting and permits a great amount of replay value.
    Replay Value: Every time you play it is a different experience as the game generates each stage independently and randomly with continuously more grave amounts of danger and pleasing amounts of treasure!
    Sound: Music is great, sound effects fit the game style could use music more to create tension, but the game is difficult enough to give you that feeling on its own
    Controls: Easy to learn because the game flows so smoothly, though it will take you time to master your adventurers skills to be a prosperous treasure hunter.
    IN CONCLUSION: Don't let the price scare you off, Spelunky may look like a cheesy remake of an old-school adventure platformer, but it is far from that. It is a crisp, fun, challenging and, best yet, never ending romp through the creative caves on your quest for the ultimate treasures!

  5. Aug 24, 2012
    Spelunky is singly the most frustrating game I have ever played, yet this somehow only adds to the sense of satisfaction when you finally edge a single level further than the time before. If you go into this game expecting the classic 2D platformer that you can breeze through and complete with ease, then you Expand
  6. DME
    Jul 6, 2012
    The cool thing about Spelunky is its randomly generated levels so that you have a different experience every time you play. The platforming itself is well done and the controls are very responsive. I have yet to die and blame it on the game. But dying is so easy. One careless mistake and it's game over. You have to be constantly aware of your surroundings and plan your every move. There's also a shop in random levels. I initially liked the idea of how you could rob the shopkeeper and have him hunt you down for all future levels to come, but unfortunately this idea was executed terribly. The shopkeeper acts as though you just slaughtered his whole family and bounces around the place like an idiot firing his shotgun the second he sees you. There's also a time limit on each level, forcing you to act quickly and make hasty decisions. The graphics are very nice and the audio compliments. Lots of replay value. If you have any interest whatsoever, I highly recommend downloading the demo on XBLA, as it offers a very deep experience for a trial. Expand
  7. Aug 10, 2012
    I exaggerated on my last review of this game. It is a great game, the game play is good, the visual is incredible, the history is simple, the enemies are awesome. But the game has some problems that is hard not to notice, such as: when in multiplayer, only the first player can buy things and the camera is focused on him; when you die, you start all over again; sometimes, 5 lives is not enough, some enemies and traps take more than 1 life of you, and there's nothing on the levels to regenerate a life; when you get hit by something, you stay too much time unconscious and in this little frame of time, someone or something can kill you. Expand

See all 24 User Reviews