Metascore
76

Generally favorable reviews - based on 68 Critics

Critic score distribution:
  1. Positive: 42 out of 68
  2. Negative: 0 out of 68
  1. Spider-Man: Shattered Dimensions is easily one of my top 5 games of 2010…so far. The level of energy and excitement and the wonder of what could possible come next kept me playing for hours on end.
  2. What is great about the game and the story line especially is that there are awesome villains and none of them seem like a throw away add on to the game. The levels leading up to boss battles are well designed, giving Spider-Man the chance to use his unique abilities. Story line writer Dan Slott really brings a story that is perhaps one of the best in any Spider-Man game yet.
  3. Even if you're not a huge comic book or Spider-Man fan, you could do a hell of a lot worse than to grab Shattered Dimensions and play through it before the "real" fall season of game releases starts.
  4. 90
    After a long string of epic disappointments, it's nice to enjoy a Spider-Man game so much that I'm actually looking forward to replaying the missions with new abilities and new costumes. Even if you've been burned on lackluster Spider-Man titles before, don't miss this game – Shattered Dimensions simply isn't the one to skip.
  5. If you are a fan of Deadpool... I mean Spiderman, then this game is a must have.
  6. The lack of multiplayer will hurt it with some people, but the sheer number of upgrades and collectables should keep gamers coming back for awhile. Besides that, it's a whole lot of fun.
  7. If you just enjoy good adventure games with a heavy dose of action, then be sure to give Shattered Dimensions a look.
  8. 88
    The straight-to-the-point levels and the four different dimensions bring a whole new level of gameplay to the Spider-Man franchise that is a breath of fresh air that it needed.
  9. A wonderfully drafted love letter to fans in terms of design, story aside. Spider-Man: Shattered Dimensions was a risk. Beenox dropped the open-world environments for a linear experience, but it turned out for the best. Each universe feels almost completely different from the others in design and play.
  10. Never a game has been closer in capturing Spider-Man essence, and that is a remarkable feat.
User Score
7.6

Generally favorable reviews- based on 86 Ratings

User score distribution:
  1. Positive: 17 out of 23
  2. Negative: 4 out of 23
  1. Sep 7, 2010
    10
    It's been a long time since I've played any Spidey games personally, ever since the sand box style gameplay came around I pretty much gave up on the series, even though I used to purchase just about all the ones that came out. I gave up on it all though after Ultimate Spider-Man.

    There was a gleaming light of hope however when this gem was announced. Gone is the repetitive free roam style, and Spidey returns to real, level by level gaming (or in this case, split up in Acts). You play as four different Spider-Men after the Amazing Spider-Man shatters the Tablet of Order & Chaos, a mystical relic that apparently grants great powers to evil minded villains (even when only in pieces), in a scuffle with Mysterio. This begins Spidey's journey to recover the tablet shards and restore order before these villains dish out complete havoc. The storyline is basic, and doesn't change from start to finish, which I personally don't mind, I'd prefer an overly-simple story over an overly-complex one (which most comic books and games in general do now-a-days), so I suppose it's a breath of fresh air to not get any dumb plot twists and other stupid things of that nature.

    The graphics are pleasing to the eyes, looking they were torn straight out of the comic book pages and onto our televisions. Every dimension (Amazing, 2099, Noir, Ultimate) has a unique look and feel to it. Amazing looks just like the comic books, 2099 is very bright with lots of lights and flashing, Noir is very dark and mysterious (the sky looks awesome, just thought I'd mention that), and Ultimate looks pretty much just like the Ultimate comic (probably the more lackluster of the three since the Amazing universe does that too). Gameplay is where this game shines. Each universe has a different gameplay style, from the Noir stealth, to the crazy free-falling 2099. Amazing and Ultimate are a bit more on the normal side though, but that doesn't make them any less enjoyable to play through. Each stage has a lot of variety, and plenty of nooks and cranny's to explore for Spider-Emblems, and Hidden Spiders (which give you more Spider Essence to purchase upgrades). There's plenty to do in this game, due to the Web of Destiny, which is a series of challenges or goals that you must do to unlock the entire web. As you unlock more challenges, you gain access to more of Spidey's special moves and new costumes, so you don't want to ignore these. Some of them are inevitably unlocked (such as defeating a boss, etc), but a lot of them are not, and you won't want to ignore them. I also must mention that zipping around the stages couldn't be easier with the easy to learn control scheme, and beating the crap out of enemies is a real pleasure too. There's also the first person view brawl scenes with the bosses, which I thought were weird thing to add at first, but it grew on me very fast. The camera has its problems I suppose, though to be honest I've only had issues with it when I'm wall crawling, which I rarely do anyway.

    The sound is great, notably due to the amazing voice actors of the Spider-Men and their foes. A lot of classic Spidey VA's are here, with funny lines and witty phrases being spout at every corner. It was a trip down memory lane for me, hearing Noir Spidey in particular, since I loved the 90's animated series, though I'm sure others will be partial to other VA's. The music isn't memorable, but that doesn't mean it's bad either. It gets the job done, to say the least. I particularly enjoy the music of 2099 and the Noir universes. I'm guessing by this point it's obvious that my two favorite dimensions are those two, since I continually mention them with praise.

    This game is a must buy for Spidey fans, and fans of the action genre, or just plain anyone that's into a good game. There's a lot of potatoes with the meat with the Web of Destiny, 3 difficulty levels, rankings, and alternate costumes, so there's a lot of reason to go back and continue playing (probably more than the reasons I mentioned here). This is a great direction for Spidey, and I hope Activision keeps Beenox on board for their next Spider-Man release. Crossing my fingers for an exclusive 2099 game.
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  2. Mar 26, 2011
    9
    Thoroughly enjoyed this game, coming from someone who got bored of playing FPS and racing games, I fancied a change, loved the idea of this game and bought it.
    Really glad I did, storyline with 4 characters [each in turn voiced by Classic and Modern Spider-Man voice artists]
    Also with Noir, had a nod to the brilliance of Arkham Asylum.
    Game didnt take long to complete, really enjoyable and lots of unlockables
    Full Review »
  3. Sep 9, 2010
    3
    This review contains spoilers, click full review link to view. Spiderman: Shattered Dimensions is not a good game. If you are expecting a triumphant return to form for the Spectacular Web Slinger you will be sorely disappointed. Similarly if you are expecting this to be the Spiderman version of Arkham Asylum (crazy I know, but some actual do/did) then I suggest you just play through that again rather than waste your time here.

    To appropriately review this 'game' It is easier to just start with what Beenox did do right as there isn't really much to say in this regard.

    First off, the game can be quite humorous in places. Whether it be when the Amazing Spiderman is being shown his alter egos for the first time by Madam Web as she explains how dire the situation is, and all he can do is focus on the singular image of a cartoon pig dressed like him. Or when Ultimate Spiderman meets the powered up Electro and despite the overwhelming power before him, it's all the spider can do to avoid looking at the mans "junk". If you've heard of Dr Manhattan, I'm sure you will understand.

    The game is also nice to look at, the different graphics styles do work well and the attention to fan service is appreciated. Aside from that...yeah, on to the bad, and first the generic problems which crosses all four Characters.

    During play you will be able to unlock new moves by collecting 'Spider Essence' and completing challenges in the 'Web of Destiny'. The problem however is that outside of a few must have moves, such as the standard counter. There isn't any moves that would really cause a player to salivate at the bit and save up his hard earned essence to buy. Especially when even on the hardest difficulty you can beat every bad guy (bosses being the exception of course) by mashing X a few times and sometimes holding down Y to launch the blocking henchman into the air. The simple fact is, the moves are boring. I hate to draw up a comparison but the combat in Arkham Asylum was as near to perfect as I have seen. Why did Beenox feel it appropriate to then deliver this button bashing dog present and call it Icecream.

    Even in terms of character upgrades, there is nothing to look at but extended health/vision/rage bars and their appropriate recharge rates. That is it. Zero imagination went into these upgrades.

    Staying on the generic. This game is absolutely plagued by the horrible concept of invisible walls. There is no exploration, none. No alternate routes either. Each level boils down to the same formula: Meet main boss, chase boss, enter area, fight bad guys, enter next area, fight more bad guys, enter next area, fight boss, chase boss...again, fight more bad guys, etc, etc, etc. It gets old really really quick.

    There are two examples that really stick in my mind with regards to these walls. The first is in the second Noir level where you are chasing down the Vulture. You end up following him down an alleyway with several gun toating henchman. At this point your immediate thought should be that all you need to do is climb onto the roof tops, avoid the henchies and chase down the Vulture. Simple enough really. Except you cannot do this. Beenox have taunted you by allowing you to climb right up to the edge, you can even look over the rooftops, but the invisible ceiling prevents you from going any further.

    Like I said, Beenox has designed one path for each level and you will follow that path. There is no choice.

    Another example, when Amzing Spiderman faces off against the Sandman, there is a segment where you have to make your way around a sand pit with a sand tornado in the middle, jumping from platform to platform to eventually reach a water tank which will put the tornado out. However this platform is easily seen from the start point of the area and considering that these spidermen can apparently web swing using nothing but the air and clouds to attach the webbing to. You would think, "Ok well I'll just swing over there and finish this quick". Only once you leap off of the platform a nice big webbing disabled icon appears and you plumit to your doom.

    Yes that is right. Beenox has gone to such lengths to keep you on the singular path they envisioned that they even disable your powers to prevent you from doing anything even remotely simple as exploring.

    This is Spiderman for goodness sake! He is meant to swing free and clear, zipping from structure to structure whilst giving a generously gracious salute to the people stuck in rush hour traffic below.

    Instead, this game plays like when Peter intermitently kept losing his powers in the original comics. There is no warning when it will happen, just rest assured that each time it does you will lose a little bit of your sanity.

    Sadly I'm not even half done and it seems I've already filled this reviews limit. As such, I will begrudgingly end with just this. Leave this game be, do not let Beenox believe that this kind of tripe is acceptable in this day and age.
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