• Summary: SSX allows players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic mountain ranges all over the world. Utilizing NASA topographical satellite data, we’ve mapped out a Massive World for players to explore. Using a Google-Earth inspired interface, navigate throughout nine expansive mountain ranges and regions, each with multiple peaks and multiple drops. SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive down huge open mountains. In addition, Explore, Global Events and RiderNet - SSX’s recommendation engine - headline an online feature set that will revolutionize social competition for gamers, making it fun and easy to compete with friends on your schedule. Expand
Score distribution:
  1. Positive: 58 out of 65
  2. Negative: 1 out of 65
  1. Mar 15, 2012
    100
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
  2. Mar 19, 2012
    70
    SSX from EA Sports is back, edging slightly closer to a realistic feel of where snowboarding is and may be heading, while still maintaining the huge and impossible we've come to love from previous SSX releases.
  3. Apr 11, 2012
    45
    Whether your favorite was SSX Tricky or SSX 3, this latest entry, simply titled "SSX," has virtually nothing to do with the franchise fans fell in love. Voiceovers from DJ Atomika have been slapped on top to reassure you that yes, you're playing an SSX game, but the gameplay, courses, and overall quality are saying something else entirely.

See all 65 Critic Reviews

Score distribution:
  1. Positive: 42 out of 64
  2. Negative: 14 out of 64
  1. SSX is to put it simply a phenomenal game, one that I was greatly surprised by. After playing the demo, I was definitely convinced to buy this game and I am so glad I did, despite a few difficulty spikes this game is fun to play and watch the environment unfold in front of you. I am enjoying every single run that I have done thus far and the controls are so brilliantly mapped to where the game just feels 'right'. The animations are also phenomenal yielding some crazy ass tricks and some really cool atmospheric conditions. Overall I would recommend this game to anyone considering how fun it is to play not to mention watch and the implementation of rider net (aka autolog, battlelog etc) is really interesting as you can race 'ghost' versions of your friends times as well as race against them in real time. SSX is a phenomenal reboot for EA and I am hoping they continue this franchise. Expand
    • 4 of 5 users said yes
  2. I was excited for this game like any SSX fan was. After all, it is hailed as the best snowboarding game series ever, right? Remember the days of SSX Tricky & SSX 3, where you could pull off ridiculous combinations of tricks you'll never see in real life? Remember your willingness to beat your best racing times? Remember the awesome, vivid, wacky course designs? And remember when each character had a vibrant, unique personality with their own tricks to boot? Well, throw away all of that. While you still pull off superhuman tricks on your board this time around, now you have to watch where you do it. Racing times are now a frustrating endeavor to undertake because of the damn pits of death, and there's nothing wacky and interesting about either the courses or the characters. There's an overbearing layer of mind-numbing trial & error and sheer frustration that mostly undermines the elements that made this series so great. Don't get me wrong, the courses are still neat. They're mapped from actual mountains and touched up by the development team for added flavor. But I don't know who thought it was a good idea to throw in those god awful pits of death. Yeah, you read it right...pits. Of. Death. You fall in them, you have to restart. Sure, there's a new rewind feature to remedy your often accidental plunges into doom, but it's shoddy and is a total last-resort method to POSSIBLY put you back into the race. We never had to go through those before. There are also hiccups in the very course designs themselves. It is most noticeable when there is an obstructive object that is hugging a cliff or other sheer vertical face. Numerous times now, I have made a jump off a kicker and landed right into the space between one said object and the cliff, stuck, and being forced purely because of bad course design to rewind, putting myself in a bad position because other riders are not affected by this action. You lose points, you lose time, you lose the chance to rectify a mistake you often have little control in avoiding; all when you use the rewind function. Sure, it helps in some cases, but it's almost always detrimental. Which compounds the frustration that smacks you in the face at almost all times. Graphically, it's just what you need from a snowboarding game of present; it runs at a steady thirty frames-per-second, there are lots of neat particles and convincing snow effects, character design is pretty good and is perhaps the only way the characters stand out from each other, and lighting is solid. But you won't get graphical achievements here. Audio is good in almost every way. The soundtrack is a redeeming quality for the game, with a varied but contemporary offering of electro-pop, dubstep, hip-hop, and other popular genres of music of the times. They're modified depending on your tricking performance. When you are in base Tricky! mode (the letters appear in ice-blue on your screen) the infamous Run DmC! track that is now synonymous with the series starts playing. When you pull off another insane combo, you may go into full-on Tricky! mode where the letters are glowing orange. The track at hand takes on a dub-step vibe. As you continue pumping out the big tricks, you keep this sequence going longer. Nothing wrong here. Again, though, there's no lasting quality to the voice acting, which was prevalent in older installments. Gone are the ways of wacky one-liners and stand-up comedy antics from your characters. Sure, they each have their own signature move, but that's it. The helicopter pilots are simply there to commend you, guide you, or give you obvious pointers as to your progress (you're the champion, hehe!). In-between important runs and the changing of mountains, cut-scenes that overview what is to come are narrated by an anonymous voice that won't bore you, but won't invigorate you either. Where's the fun factor, yet? To begin the end, I have to say I was highly disappointed with this game. Each time I play a run with the many pits of death to be encountered, I think, "these guys shouldn't make an SSX game ever again", and I stand by it even twenty-minutes after my last playthrough. Whoever thought they were a good idea needs to go back to the drawing board and try again. They're not fun, they're just a detriment. They're fine in a game like Jet Moto, since they're actually advertised in those games; but here, they slow you down or completely kill an otherwise blast of a game. If they scrapped that crap altogether, this would be a monumental title for current gamers to enjoy. And if they included more interaction and more fun, and if it took itself less seriously then it would be doubly more enjoyable. As it stands, though, it's an exercise in tedium and frustration, which is unlike anything in the series before it. Too much trial and error, and too little sheer fun (think SSX Tricky and 3), makes Jack a dull boy. Expand
    • 2 of 3 users said yes
  3. It took me 5 hours to realize that this game is actually just very dull. The tracks are a sprawling mess which would require a lifetime of play to memorize so going and finding shortcuts etc is just a pointless exercise. The control system is just rubbish, you basically push the stick to select which route you want to take and the game does the rest for you, it's often a case of trying to avoid grinding a certain rail. The trick system has turned into a button mashing exercise as there is no risk in deciding to go for uber-tricks anymore as all tricks land as long as you release the button before you land. Very disappointed, I think the developers should have made less content but concentrated on making the individual runs as fun and as memorable as possible. Expand
    • 1 of 1 users said yes

See all 64 User Reviews