• Publisher: Capcom
  • Release Date: Jun 19, 2012

Generally unfavorable reviews - based on 58 Critics

Critic score distribution:
  1. Positive: 1 out of 58
  2. Negative: 39 out of 58
Buy On
  1. Jun 19, 2012
    It's one of the best ideas on Xbox this year, but ultimately it's also one of the system's worst games.
  2. Jun 19, 2012
    Steel Battalion is riddled with erratic flaws of the most insidious kind, the kind that make you think you have a chance to master them. You don't. You can only endure them, and on a handful of levels, endure them with some friends in limp online co-op. But Steel Battalion is still miserable, even with company, so unless you're a glutton for punishment, it just isn't worth it.
  3. Jun 19, 2012
    The mech-combat genre isn't overflowing with alternatives, but they do exist. Save yourself the aggravation and pick any one of those. You won't do any worse.
  4. Jun 25, 2012
    Everything surrounding that core that makes it unbearable.
  5. Jul 25, 2012
    Even if you're starving for a new mech experience outside of the Armored Core series, there's no reason to pick up this game, no matter how cheap it gets.
  6. Jun 25, 2012
    Do not buy Steel Battalion: Heavy Armor. If you do, don't play it.
  7. Games Master UK
    Jul 24, 2012
    At some point, From Software must have been aware that their game was literally unplayable, but by then it was too late and they had to grit their teeth and carry it through to its infuriating, fumbling conclusion. [Sept 2012, p.100]
  8. Jun 29, 2012
    When I first heard about Steel Battalion: Heavy Armor I was intrigued. As the first Kinect game that required a controller as well, it had the potential to provide the fun of motion controls while maintaining the prevision of a controller. Unfortunately the motion controls, especially the one most basic to the game, simply do not work. After about 15 tries I was able to successfully complete the first mission, although at that point it seemed like more random chance than anything I had done differently or better.
  9. Jun 19, 2012
    This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
  10. Jun 28, 2012
    Steel Battalion: Heavy Armor has been crushed by its own zest for innovation. A unlucky and frustating experience.
  11. Jun 24, 2012
    It highlights Kinect's flaws rather than showcases its strengths, sending out one, clear, reverberating message – Kinect simply isn't refined enough to unite the hardware with the hardcore.
  12. Aug 20, 2012
    The Kinect idea is a solid one, but the problem is that with a poor implementation and no customization (save the underused controller itself), you're looking at a potentially unplayable game.
  13. Jun 25, 2012
    Aiming to be the first Kinect game for the hardcore audience, Steel Battalion: Heavy Armor fails miserably at the most fundamental necessity: motion controls that actually work. The story lacks any substance and can't make up for this horrid attempt at creating a follow-up to one of the most-revered mech-shooter series to date.
  14. Jul 1, 2012
    You can say a lot about Steel Battalion: Heavy Armor but it all comes down to one thing: It just doesn't work.
  15. Jun 30, 2012
    So called 'hardcore gamers' looked disapprovingly at Microsoft's Kinect. Capcom heard these defying cries and decided to invest a lot of time and money into Steel Battalion: Heavy Armor, to prove once and for all that Kinect is completely useless for controlling deeper games.
  16. Jun 21, 2012
    Simply unplayable. If the controls of a game don't work in every single case, that game is not ready to release, Kinect or not. Would you have a Mario where the jump worked "sometimes"? Well, this is what this Steel Battalion Heavy Armor offers. Avoid.
  17. Jun 22, 2012
    It's a pity that Capcom constricts the new Steel Battalion with Kinect. Without the motion controls this could have been an entertaining mech shooter.
  18. Jun 25, 2012
    The idea of colliding the casual Kinect with the hardcore Mecha game Steel Battalion was interesting. In the end, sadly, it fails miserably because it simply doesn't work: the war you are trying to get through is not the one of the game but the one of getting the controls to work.
  19. Jun 27, 2012
    The problem is it doesn't work consistently, effectively shattering the sense of immersion each time you reach out and hit the wrong lever or button and then comically try to undo what you just did. There's a potentially entertaining game here, but it's buried underneath the Kinect's infuriating limitations.
  20. LEVEL (Czech Republic)
    Jul 29, 2012
    Perfect example of how sometimes more doesn't mean better. Kinect controls are far from precise and don't make the game more playable at all. [July 2012]
  21. Jun 25, 2012
    As combat plays an integral part to Steel Battalion: Heavy Armor and if the Kinect controls worked flawlessly, this game would have been a blast as you fought your enemies. To make matters worse, checkpoints between deaths are far too long which makes it an effort to continue.
  22. Jun 28, 2012
    If you look at it as an action game, then it falls at almost every hurdle. Aiming is jerky and hard, and the controls are too complex to engage in fast-paced combat. However, if you look at it from a simulation point of view, enthusiasts of mech-games certainly have something to get excited about at being in the cockpit of one without forking out the £200-odd for the previous game.
  23. X-ONE Magazine UK
    Jul 26, 2012
    Never before has a game's potential been squandered so much just because the hardware was unable to keep up with the vision. [Issue#87, p.80]
  24. Jul 17, 2012
    Steel Battalion: Heavy Armor is a great game when Kinect decides to obey to your actions, but when there are simply too many switches, levers, and buttons in the game for Kinect to decipher what you are actually wanting to do, it just makes the experience extremely aggravating.
  25. Jul 6, 2012
    The truest hardcore game on Kinect has great ideas, but totally abysmal implementation.
  26. Jul 13, 2012
    Avoid this crap at all costs, it's a crying shame Capcom let this game destroy the Steel Battalion franchise.
  27. Jul 9, 2012
    The game premise is a fantastic idea that is broken in execution.
  28. Jun 19, 2012
    It's designed in such a way that only pixel-perfect aiming and split-second responsiveness will get you through its missions unscathed, but your ability to react quickly and take in your surroundings is so severely compromised that you'll die, repeatedly, in each attempt.
  29. Oct 17, 2012
    When it is working, Steel Battalion Heavy Armor is an exciting, engaging and immersive game – but to get to the end of the campaign you're going to need to love mechs and Kinect. A lot. The problem is the Kinect experience is a significant detractor to the point of annoyance. If you could just use the control pad it would have been a far better game, even more so if an adapter could have been provided to use the impressive controller from the first game.
  30. Sep 24, 2012
    I applaud Capcom for thinking big with Steel Battalion: Heavy Armor; the experience they tried to create while keeping the price tag down is commendable. But trying and doing are two separate things, and the Kinect-based controls just don't cut the mustard. I remember the first Steel Battalion, and I was eager to see what its next-gen kin could do. Unfortunately, all it did was frustrate me time and again.
  31. Jun 19, 2012
    Unfortunately, a few bits of clever design simply can't make up for the fact that Steel Battalion: Heavy Armor fails on the most fundamental of levels. First and foremost, a game is meant to be played, and Heavy Armor's unbelievably inept Kinect controls make that a far more difficult prospect than it has any right to be.
  32. Jun 19, 2012
    The control problems I encountered were so pervasive, so detrimental, that I firmly believe there is no amount of visual, musical or narrative mastery that could make this an experience I could in any way recommend.
  33. Aug 24, 2012
    Coming back from the dead, Steel Battalion: Heavy Armor won't present a pleasant experience to the player yet with its gameplay handicapped by the use of Kinect. The game developed by From Software is simply not enjoyable to play, and never offers a moment when situations take fully advantage of the original features and the good work made on the general atmosphere.
  34. Jun 19, 2012
    Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.
  35. Jun 28, 2012
    While the concept is intriguing, the motion controls of Steel Battalion: Heavy Armor fail at making a game that's any fun.
  36. Jul 20, 2012
    Steel Battalion has some bold ideas that makes me imagine how the games in the future will implement Kinect into them. Unfortunately it's poorly executed, and despite great ambitions and some good parts, the brutal difficulty and the lack of precision (both controller and Kinect) makes this game so bad that it's going to be featured in articles about the worst game this year.
  37. Jul 23, 2012
    It's a sad truth to report, but the great ideas of Steel Battalion: Heavy Armour have been laid on some considerably crooked foundations. If anything, it's an indictment of the Kinect's over-promise, as its unresponsive method of control ends up drowning out any potential of its ambitions coming to life in a truly satisfying manner.
  38. Hyper Magazine
    Aug 8, 2012
    The Sisyphean feat of defeating a level doesn't leave you elated, but instead gives you the urge to release the boulder and let it crush you to death so you don't have to do it all over again. [Sept 2012, p.69]
  39. Jun 25, 2012
    Sadly the story of Sergeant Powers will be seen as a failure, which it is, but certainly only of execution.
User Score

Generally unfavorable reviews- based on 91 Ratings

User score distribution:
  1. Positive: 16 out of 91
  2. Negative: 68 out of 91
  1. Jun 19, 2012
    Probably the best game ever, and I am not saying that just because I work for Microsoft. From the get go, you a robot in the future/past. YourProbably the best game ever, and I am not saying that just because I work for Microsoft. From the get go, you a robot in the future/past. Your name is withheld, and you get to talk to three major stereotypes as squadmates a lot. You try to get some reading done when you need to recalibrate Kinect. Have I ever mentioned how Kinect is awesome and really works well? Oh, it sure does. Don't let the absolute worse site reviews fool you, this is a solid one out of ten. Full Review »
  2. Jun 19, 2012
    It´s not so bad. It is a hard game, not for children. A combination of joystick and motion control is another experience level thatIt´s not so bad. It is a hard game, not for children. A combination of joystick and motion control is another experience level that everyone should try. Kinect is far away from perfection, but with adequate space and calibration it works well. Full Review »
  3. Jul 27, 2012
    This may be the most broken game ever created. You will get more enjoyment laughing at someone trying to play this. The story is shallow, theThis may be the most broken game ever created. You will get more enjoyment laughing at someone trying to play this. The story is shallow, the lip syncing is horrible, the graphics are barely passible, and the controls are just the worst thing you will endure in your life. I dont get how anyone could make a game this horrible, but they did. It makes me want to hack metacritic so i can give this game less than a zero, it sucks that bad. For the love of god, do not buy, do not rent, its not even worth stealing. Full Review »