Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 1 out of 16
  2. Negative: 1 out of 16
  1. Jul 11, 2013
    Storm isn't a game that is going to knock your socks off, but what it does do is provide a nice puzzle game for the fans who like their brand of puzzles a little more laid back and thought-oriented versus time and speed oriented. If you enjoyed games like Braid, there is plenty to love about Storm as it is original, thought provoking, and most of all fun.
  2. Jul 12, 2013
    Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
  3. Jun 25, 2013
    A hard but fun platformer that tries to add a new dimension to the genre.
  4. Games Master UK
    Jul 29, 2013
    An extreme exercise in patience. [Sept 2013, p.71]
  5. Jun 21, 2013
    Storm is a classic puzzle game, which starts from good ideas without really exploiting anyone.
  6. Jun 24, 2013
    Storm is a soothing puzzle game that teases the brain just enough without getting frustrating, and that is a win in my book.
  7. Jun 20, 2013
    Refreshingly original, albeit somewhat lacking in production and polish, Storm is an interesting puzzler suitable for gamers in search of a relaxing, “new age” experience.
  8. Jul 11, 2013
    While Storm is challenging but not impossible and still somewhat unique from its fellow puzzlers, it may ask for a little too much precision and patience from those who tackle it and could even use a little fine tuning.
  9. 70
    But even with its less-satisfying endgame, Storm’s conundrums still offer an offbeat way to stretch your brain.
  10. Aug 4, 2013
    At its best, Storm is a curiously relaxing, tranquil, and almost meditative experience. At its worst, it's an irritating and cumbersome exercise in physics-based frustration which only gets less enjoyable as the puzzles ramp up in difficulty. It may have a fresh, vibrant aesthetic, but the actual gameplay doesn't match up to the potential it clearly has.
  11. Jul 4, 2013
    While its simple presentation lends itself more towards phones than 50 inch flat-screens, it's a clever little game that puzzlers will love and gamers everywhere might find something to like. And it might even get passed uncut in Australia.
  12. 60
    With around 50 levels to chew on, the game is substantial but no banquet, and the later levels don't really build on their predecessors in any mind-blowing ways. It's a welcome break from the frenzy elsewhere on Xbox Live, but it never threatens to become a fixture.
  13. Jun 24, 2013
    Not the perfect mixture between Braid and Flower we were hoping for.
  14. Jun 25, 2013
    Storm is a creative take on the platform genre, placing nature in the center of the gameplay. It's somewhat fun to play with rain, snow and lightning, but unfortunately the limited freedom and weak puzzles prevent it from becoming really memorable.
  15. Jun 22, 2013
    The first two thirds are a contemplative puzzler with dreamy art direction, beguiling music and sound effects you can turn off, should you so desire. It's a small idea, but one worth playing. Had the developers withstood the urge to go a bit overboard with the action in the last bits, this would have been a really great brain-teaser. In any case, you should give it a chance to enchant you before it'll almost inevitably spite you a bit. Sometimes there's something to be said for that, this is not one of those times. But what can you do? Weather and seasons tend to come and go as they please.
  16. Jul 15, 2013
    Storm offers a charming puzzle experience but it relies too much on agility and timing and too little on well crafted levels.
User Score

Generally unfavorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 8
  2. Negative: 6 out of 8
  1. Jul 13, 2013
    I don't know what Eko Software was trying to make Storm into. When you start Storm it looks like a relaxing, simple puzzler, where you roll aI don't know what Eko Software was trying to make Storm into. When you start Storm it looks like a relaxing, simple puzzler, where you roll a seed from one fertilized patch of soil to another using the elements that make up a storm. In concept and design it looks and feels simple. But when you play Storm for 20+ hours you slowly realize this is not the game you signed-up for.

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