User Score
3.0

Generally unfavorable reviews- based on 7 Ratings

User score distribution:
  1. Positive: 1 out of 7
  2. Negative: 5 out of 7

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  1. Jul 13, 2013
    3
    I don't know what Eko Software was trying to make Storm into. When you start Storm it looks like a relaxing, simple puzzler, where you roll a seed from one fertilized patch of soil to another using the elements that make up a storm. In concept and design it looks and feels simple. But when you play Storm for 20+ hours you slowly realize this is not the game you signed-up for.

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    full review at www.GameFan365.com Collapse
  2. Jul 13, 2013
    0
    I don't know what Eko Software was trying to make Storm into. When you start Storm it looks like a relaxing, simple puzzler, where you roll a seed from one fertilized patch of soil to another using the elements that make up a storm. In concept and design it looks and feels simple. But when you play Storm for 20+ hours you slowly realize this is not the game you signed-up for.

    Read the
    full review at www.GameFan365.com Collapse
Metascore
64

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 1 out of 16
  2. Negative: 1 out of 16
  1. Aug 4, 2013
    55
    At its best, Storm is a curiously relaxing, tranquil, and almost meditative experience. At its worst, it's an irritating and cumbersome exercise in physics-based frustration which only gets less enjoyable as the puzzles ramp up in difficulty. It may have a fresh, vibrant aesthetic, but the actual gameplay doesn't match up to the potential it clearly has.
  2. Jul 29, 2013
    44
    An extreme exercise in patience. [Sept 2013, p.71]
  3. 60
    With around 50 levels to chew on, the game is substantial but no banquet, and the later levels don't really build on their predecessors in any mind-blowing ways. It's a welcome break from the frenzy elsewhere on Xbox Live, but it never threatens to become a fixture.