• Publisher: Capcom
  • Release Date: Aug 2, 2006
Street Fighter II' Hyper Fighting Image
Metascore

Generally favorable reviews - based on 33 Critics What's this?

User Score

Mixed or average reviews- based on 17 Ratings

  • Summary: [Xbox Live Arcade] In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of the Xbox 360's powerful processing capabilities to create a seamless online multiplayer experience. Among several online game options is an exclusive mode called "Quarter Match", which introduces a new way of reliving the exhilarating arcade experience at home. Xbox 360 users can connect to the Xbox Live online game service and access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When they are ready for the ultimate retro gaming experience, users can then unlock the full version of the game, enabling players to choose from all eight original characters as well as four boss characters, each with their own special endings and home levels. [Capcom] Expand
Score distribution:
  1. Positive: 19 out of 33
  2. Negative: 1 out of 33
  1. 100
    It's a perfect blend of easy, moderate and hard achievements - every gamer can get some of these, but it takes real effort to get them all. Great job, Capcom!
  2. The controls are iffy at best. The d-pad on the Xbox 360 controller isn’t suited for 2d gaming. It’s definitely harder to perform Ryu’s fireballs, Sagat’s leaping uppercut, and Guile’s sonic boom with the d-pad that is offered.
  3. For those who are jonesing for some classic Ryu-Ken action, I've got to say that overall I think that past ports of similar Street Fighter titles on the Xbox and PS2 were better overall, but few of those have online play, and there probably aren't any players left in those versions' online modes anyway.
  4. So, let's sum up: lag so frustrating you want to gouge your eyes out with a spoon, tiresome deliberate disconnections that make a mockery of the ranking system, and a d-pad designed to make you jump around the screen like some deranged monkey on speed. Not particularly positive.

See all 33 Critic Reviews

Score distribution:
  1. Positive: 4 out of 11
  2. Negative: 4 out of 11
  1. A port of the classic Nintendo system with problems in the playability , the persistent desire to be a good player in the game is an impossible task to achieve. Street Fighter II' Hyper Fighting is painfully fun, expect to see a lot of" You Lose " or whatever, not even on easy the AI lets you breath, is full retro perspective though. I'm not completely digging the multiplayer because there is a lot of skilled person that ruins your flavor to win ( someday you will make it) . But get use to it back in the 90's everything was like that. Expand
  2. AdamJ.
    8
    The computer is cheap, but no more cheap than I remember the original console ports to the SNES and Genesis being. The online play is great but you have to deal with the regular mix of nice people & racist/immature people that get mad if they lose. Beating people on this game could drop your XBL approval rating something fierce as there is an immediate option to leave a review of the person you just played after the match. The controls also don't port over to the x-box controller as well as they did the SNES & Genesis controllers. Moves that require a rotation of the analog stick or D-pad such as Ryu's fireball can frustrating to pull off, especially in a tight spot. But, quite frankly, it's Street Fighter! Online!!! And that's a blast. If you want a walk down memory lane, I highly suggest this title. Expand
  3. [Anonymous]
    6
    A six is all I can give this side sscrolling button mashing fighting game. I know its an XBLA title, but still. This has abouot as much replay value to me as gauntlet. Expand
  4. JamesF.
    3
    Very poor port indeed, 360 controller does nothing for the combo system, lag makes a joke out the 'Hyper' inclusion. Once you do get a decent match without lag there is no sure fire way of having a re-match against that player. All this just takes too much away from classic street fighter for me that I spent so many years wasting 20p bits on down the local arcade, unless you want to be very frustrated by its many flaws stay well away. Poor show Capcom. Expand

See all 11 User Reviews