• Publisher: Aspyr
  • Release Date: Jun 23, 2008
  • Also On: PC
Supreme Commander Image
  • Summary: For a millennium, war has raged between the United Earth Federation, the Cybran Nation and the Aeon Illuminate. Unwavering, dramatically opposing systems of belief have locked the three forces of humanity into a bitter, merciless conflict that has come to be known as the Infinite War. Now, after centuries of struggle, a war that has torn the galaxy asunder has finally reached a turning point. A leader has risen above all others, and only this Supreme Commander holds the key to ending the Infinite War once and for all. [Aspyr Media] Expand
Score distribution:
  1. Positive: 2 out of 24
  2. Negative: 5 out of 24
  1. If the minor frame-rate bugs were nonexistent, the gameplay of Supreme Commander would be nearly flawless. The strategy mixed with the player's desire to destroy the enemy mesh together well here.
  2. A great RTS title thwarted by console controls and the demands it places on the 360. [Nov 2008, p.82]
  3. The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. BadhoeLapdance
    8
    This game doesn't deserve the bad ratings. With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options .I think if some of these so called critics actually played the game for a period of time ( the campaign takes 2-3hrs per mission x 6 missions x 3 factions- do you really think that these critics played this through) they may have found that the interface is great once set up properly and find a bunch of hidden gems; like templates where you can pre-design base or stand alone emplacements and task workers to build these freeing up valuable battle time . There is also a sandbox mode in skirmish and as a single player you can use this to practise building without being rushed at also good for designing base templates and saving for later use. I don't know of another console RTS that has the amount of strategy / infrastructure that this game provides.Sure up close the units are not special to look at but considering the scope and ability to zoom out for a strategic view on 20x20km maps and most other RTS's limit of approx 50-100 units(minor skirmish) compared to that of supreme commanders' 500 (a war) no wonder those other games look prettier and offer the same old locked in camera- try zooming on Halo wars. gameplay has never been about about pretty graphics .... frame rates aren't too bad I found it only dropped when a massive battle was in progress (sometimes) and could be attributed to Lag..hey even halo 3 lags in LAN games on a gigabit ethernet and it didn't get pummelled for that- and it matters more in a FPS I did encounter crashes during Campaign mode so I advise saves every 30min ( these were mostly crashes returning to the game after a save? !) I have played many online / multiplayer / skirmish games and as long as all parties connections were good there were no issues . most battles last around 1-2hrs. I still play this regularly after 6 months and I will continue to untill something better comes along. Expand
    • 0 of 0 users said yes
  2. Bad: - FPS drops are way to common - Graphics are poor (compared to the PC version) - Controls are clunky - Sound is terrible Good - Cheap SupCom on the Xbox is the worst port ever. It has too many FPS drops, and it suffers from poor controls. Avoid this and get it on PC instead. Expand
    • 0 of 0 users said yes
  3. MikeS.
    1
    For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Since they never released a patch for C&C 3, don't expect updates for this either. Supreme Commander: The interface is the most horrible and clunky of the lot. These guys should have just ripped the UAW 360 interface. This game barely runs on a PC, what makes them think it would be any better on the 360, and lastly the units are the most generic of any RTS to date. The only good thing about this game is the expect feel, when the game isn't slowed to a crawl. Supcom is at least worth a rent, maybe they'll patch the game, but only UAW 360 seems to have this good fortune at the moment. Overall: I'd go with UAW or KW on the 360. Supcom needs a lot more work before I'd spend my hard earned cash. Expand
    • 1 of 1 users said yes

See all 6 User Reviews