The History Channel: Great Battles - Medieval Image
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  • Summary: The History Channel: Great Battles of Middle Ages is based on the story of the Hundred Years War. It features a completely new graphic engine and a totally new game play system that will allow the player to be in complete control of massive armies. From the thunderous charge of the knights to the men-at-arms fighting for their lives in hand-to-hand combat, the game recreates the epic feel of medieval battles, featuring thousands of characters simultaneously. Expand
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  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. 35
    But there's not one good reason to visit the same no-frills battlefield a dozen times or more just to grind out the improvements needed to conquer the next chapter. [Aug 2011, p.79]
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. 2
    This game inticed me last spring when it was released: however, with no reviews on it by critics or users, I forgot about it until just recently when I noticed that it was half priced. Buying it new I took a chance thinking that a game claiming to have authentic armour, realistic battles, and a TBS mixed with RPG element would have redeeming qualities to enjoy. Besides, the Hundred Years War was the most interesting time period in Medieval warfare. To imagine this game, imagine Total War: Medieval trying to be brought to consul. Okay? Now strip away about 3/4 of that. The battle maps' views are limited in sizing up the enemy forces and you can only go in so close to view the action. It has authentic armor, but everyone is the same. No where near the unique individual soldiers in Total War series. The battles have no choreography of a struggle taking place like TW, just arms pumping up and down in unision. When enemies are routed, there is no cutting them down, your men just stop and wait for orders. The movement of your forces don't allow you to put them in any formation; oblique, spearhead, or such, they just march in regular formation. Adding new weapons and armour to your men doesn't mean much when you can't see them in action or in visual, so the RPG element really falls flat. There are cutscenes with filmed reenactors about the progression of the Hundred Year's War, but it doesn't take too long for you to realise that they are using a lot of the same scenes over again. The only thing stopping me from trading this game in right away is that I don't think it would be worth the gas money to get there.â Expand