Metascore
66

Mixed or average reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 14 out of 49
  2. Negative: 3 out of 49
Buy On
  1. It’s a fairly formulaic plot, but an interesting one nonetheless.
  2. 40
    The concept behind the battle system is solid but dragging it through uninspired dungeons and a tired story can make putting in that second disk a chore.
  3. 25
    The battle system reeks of incomplete, unfinished ideas.
User Score
6.9

Mixed or average reviews- based on 128 Ratings

User score distribution:
  1. Positive: 74 out of 128
  2. Negative: 30 out of 128
  1. AndrewA
    Dec 5, 2008
    10
    Amazing game! I love the graphics and battle systems. There are a few flaws with the game, but you have to consider its really the first game Amazing game! I love the graphics and battle systems. There are a few flaws with the game, but you have to consider its really the first game of its type, and only game with this battle system. Full Review »
  2. Sep 16, 2013
    9
    This game is SquareJP's finest work this generation. The story, whilst being somewhat generic is a shining example of how you take a genericThis game is SquareJP's finest work this generation. The story, whilst being somewhat generic is a shining example of how you take a generic concept and make it more than that. In this game, you do not control a few singular characters, instead you have 'unions' which you form with a key character acting as a general so to speak, with bodyguards and special units in the union. You can have several unions depending on your battle level which allows for some jaw dropping gigantic battles against hostile unions. The traditional Japanese roleplaying elements are heavily modified, with RTS style tactics of engaging and 'deadlocking' enemies in a close combat fight whilst your other unions move around to flank them or intercept enemies who are trying to flank your unions whilst they are in a deadlock. All of this is controlled with a sleek, stylish interface and battle controls identical to a traditional JRPG and is very easy to use whilst having respectable depth. If you think that the game is an actual RTS in the way it handles, and are put off by it, don't be because it isn't. This is a fantastic example of how you can merge two genres together whilst catering to every bodies tastes.

    I'm not even a huge JRPG fan at all, and other than Final Fantasy 4, 7, 13 and Lost Odyssey, I have never played any other ones and I have to say this one is easily the best. If like me you were left with a sour taste in your mouth after the latest, awful Final Fantasy games, The Last Remnant is a breath of fresh air, a fantastic new IP and proof that Square have not lost their touch.
    Full Review »
  3. Mar 19, 2012
    8
    The Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience thatThe Last Remnant, whilst flawed and far from perfect, contains enough creamy goodness of the Square-Enix flavour to deliver an experience that JRPG fans will enjoy getting a good fix of. Whilst a step behind in terms of presentation (the game contains far less voice-acted sequences than most modern RPGs) this is soon forgotten once you're into the thick of the game, as what it does contain is enough actual RPG elements (stats, side-quests, exploration, etc.) to give you a very enjoyable experience. The combat system, whilst not fully fleshed out and also a little cheap at times, is a great side-step from previous Square Enix titles and could well be the base they need to build upon in order to re-invigorate the JRPG/FF series. Fighting as units, and having so much depth involved in their management (due to the stats and abilities which make up those units) truely gives you something to really get your teeth into. Combine that with a fast paced "trigger" system during battles which keeps you on your toes (eg, sometimes it's better not to hit the trigger as you want to delay your healing moves, but you only have a split second to make that decision) and battles can be very tense affairs indeed. It's just a shame that there's not a more comprehensive tutorial of the system and that some of it's elements during battles are left outside of your control and can be completely random. SE could have really gone to town with the union setups and fleshed both them and the battle system out into something fantastic - as it is though it's just good and refreshing as opposed to brilliant and epic. The game itself is also very large, but doesn't feel repetative nor padded out until the very end - and even then that's only if you choose to persue all the side-quests (which are there more as an after-game experience for you to come back to - especially the companion/collection ones). And the story? Well, it's a bit cliche'd as you would probably expect, but it's cool enough to keep you playing and it also contains some nice down to earth humour at times (as well as a diet version of the usual JRPG cheeseyness too). Those of you craving JRPG kicks for the 360 should deffinately check it out - the performance issues, whilst still present, are mostly fixed by installation to your HDD, and so long as you're prepared to bare with them and do a bit of digging around on-line to help get you into the game then there's plenty here to keep you satisfied. It falls short of being spectacular but it's a very, very, very solid game with plenty of fun to be had. If you're prepared to put a bit of time into it, and want that taste of JRPG goodness which is becoming rarer by the day due to companies such as EA raping companies which still have a creative core, then you should buy it without hesitation. It may not be for everyone, but I loved it. Full Review »