The UnderGarden Xbox 360


Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 14 out of 32
  2. Negative: 4 out of 32
  1. Feb 8, 2011
    The UnderGarden's unique elements come together to make for an enjoyable and relaxing game experience.
  2. Dec 19, 2010
    More "experience" than "videogame", The UnderGarden is a pure delight that proves you don't have to be a super tough "hardcore" title in order to be fun. It's not action packed, it's not punishing, and it's not what you would normally turn your Xbox 360 on for.
  3. Dec 16, 2010
    Its elegant simplicity will keep you engaged for hours without shooting, powerups, upgrading, leveling, dialog trees or versus play. The game's artwork delights and its music transports, making for three to four hours of pure gaming bliss.
  4. Dec 16, 2010
    Overall, the Undergarden is a breath of fresh air. It's a fantastic puzzler that achieves what it set out to do.
  5. Jan 3, 2011
    For those that are willing to give it a shot, The Undergarden is just a joy to be in. It's so peaceful and wonderful that everything else doesn't seem to matter. It doesn't rush you and it's not too challenging and is perfect for a little break from the hectic real life.
  6. Dec 19, 2010
    A wonderful puzzle game and also a visual adventures, which knows how to use curiosity for unknown, shiny and beautiful things to build objectives.
  7. Jan 18, 2011
    Turn out the lights and turn up the sound and immerse yourself in one of the most colorful and delightfully charming non-games of the year.
  8. Dec 19, 2010
    Eye-catching visuals, a dynamic score, and a variety of puzzles make it easy to lose yourself in this magical world.
  9. Dec 19, 2010
    The Undergarden is laid back, gorgeous, and pretty damn weird - the main character is some kind of strange grinning monkey thing and your mission is to grow flowers in underground caverns.
  10. Dec 16, 2010
    The Undergarden is both a return to the compulsion of traditional point-driven gaming and an exercise in non-compulsory experiential gaming, and it delivers both styles in one of the most pleasant indie packages since Flower.
  11. Dec 16, 2010
    Despite its flaws, The Undergarden is both accessible and enjoyable for all types of audiences. Whether you're a hardcore player looking for a break or a causal gamer wanting to try something new, this is one experiment in gameplay that's worth checking out.
  12. Dec 16, 2010
    The Undergarden can certainly be described as an experience, and a beautiful interesting one at that, but as a game, it falls a bit short.
  13. Dec 19, 2010
    Surely, if it weren't for the awful, unnecessarily nihilistic item management, I could easily recommend The UnderGarden to just about anyone.
  14. Dec 19, 2010
    Even with some annoying flaws, The UnderGarden provides a unique puzzle experience that will surely win you over with its charming visuals and beautiful music.
  15. 70
    We're actually more fond of how The UnderGarden looks and sounds than how it plays.
  16. 70
    The Undergarden is a highly original idea with great puzzle elements that will keeep you entertained for hours, especially when playing co-op. In the end, it lacks some variation though.
  17. Dec 19, 2010
    The Undergarden really is best used as a palette cleanser, a game to break up the monotony of blood and violence gamers seem to revel in.
  18. Dec 19, 2010
    It's an ambient experience stuffed with a very simple puzzle game, not a complex chicken cordon bleu as much as a comforting pig-in-a-blanket. Possibly the best looking pig-in-a-blanket you'll come across.
  19. Dec 16, 2010
    UnderGarden feels like an artsy game made by a bunch of businessmen, rather than an artist.
  20. Dec 14, 2010
    Despite its few shortcomings, though, The UnderGarden is an almost entirely pleasant experience, and easy to recommend to anyone who's fed up with shooting people in the face, or fancies some laid-back, same-sofa multiplayer.
  21. Official Xbox Magazine
    Dec 13, 2010
    With a decent number of areas to clear, that's pretty much it. [Jan 2011, p.74]
  22. Jan 3, 2011
    "What is this place?", "Why is this place?" seems to be the question here. Why does this game exist? It's not outstandingly beautiful or thrilling. It's not outstanding in any way. If you dig the style, check it out – if not, you won't miss much investing your Microsoft points elsewhere.
  23. X-ONE Magazine UK
    Jan 6, 2011
    A pleasantly relaxing evening's worth of entertainment. [Issue#67, p.102]
  24. Dec 19, 2010
    Though it's competently made and packs in a good amount of content overall The UnderGarden makes for a fairly dull experience.
  25. Dec 19, 2010
    While the game is good in small chunks, it gets monotonous quickly and doesn't have much replay value.
  26. Feb 2, 2011
    If you can get past these problems, The Undergarden is a competent puzzle game with beautiful (if a bit samey) art and music direction, a light hearted concept, and an absolutely adorable protagonist.
  27. Dec 19, 2010
    Unlike the Buddha, who waited for his students to grasp his lesson on their own, The UnderGarden felt the need to prompt me. That's not very Zen, dude.
  28. Dec 16, 2010
    It's lovely to look at, the collectible musicians are relatively enjoyable to listen to, and it generally plays well enough (barring the aforementioned puzzle hiccups). The problem is that the sum of the game is never greater than its parts, and it starts to feel old pretty quickly and never induces the relaxation you expect from such a game.
  29. Games Master UK
    Feb 18, 2011
    It's incapable of holding your attention for long enough to warrant a high review score. [Feb 2011, p.91]
  30. Dec 19, 2010
    The game is trying so hard to be something more than just a game. Even the developer's name has 'Art' in it. But by making a game with no real direction and with a slow and monotonous pace, all that they have managed to do is send me to sleep.
  31. Dec 19, 2010
    It just doesn't have enough substance to stand out on it's own.
  32. Feb 10, 2011
    I can certainly applaud The Undergarden's developers for trying something different, but the concept here is not nearly strong enough to support the bland and pedestrian gameplay. Even casual games still demand a level of interest from the player, and The Undergarden doesn't have it.

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