• Publisher: Ubisoft
  • Release Date: Mar 20, 2007
  • Also On: PC
Metascore
58

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 3 out of 31
  2. Negative: 5 out of 31
  1. TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
  2. The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
  3. TMNT is perfect for what it is, but it definitely could have been a lot more. Its unfortunate Ubisoft didn’t go with a four player game, or any Xbox Live features. Games without Multiplayer have to be strong in substance in the single player aspects, and even though TMNT is fun, it’s not good enough to fill the void of no multiplayer, or co-operative play.
  4. 70
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
  5. Teenage Mutant Ninja Turtles is not a terrible game but it’s obviously aimed more towards children which would explain its lack of difficulty, there isn’t even any difficulty setting to choose from should veteran gamers desire a challenge.
  6. TMNT has some legitimately neat platforming sequences, but it's more frustrating than a kid-oriented game ought to be, and the combat is completely brain-dead.
  7. No matter how frustrating things get, the next comic sequence — which is often comic in more than one sense — makes you feel better.
  8. It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
  9. With some engaging platforming and strong gameplay, TMNT could have been Surprise Of The Year had it been...oh, quadruple the length or so. [Issue 19, p.88]
  10. 60
    It looks awful, it’s incredibly linear, all the characters are basically the same and the game just isn’t a real challenge for the competent gamer. Yet you’ll play this game and realise that it’s pretty fun.
  11. TMNT comes with a turtle shell full of problems, yet the game still has appeal buried beneath them.
  12. It's too short, missing a multiplayer and plays too much to a market alienated by its 12+ rating. [Issue 25, p.60]
  13. 60
    Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
  14. The combat in the game is underdeveloped, unimaginative, repetitive, and simply not fun.
  15. It's repetitive, the controls are simple, the graphics aren't that great, even for an Xbox 1 game but TMNT should be a hit with the under 10's that love a nice simple action game aimed at them.
  16. It's an easy bump for 360 owner's GamerScore, but otherwise the full experience is not very satisfying.
  17. Now, this game does have a saving grace – the achievements. They come early, they come often, and they come easy. If you need to boost your ego a little, play this game for a day or two and you’ll have an easy 1000 gamerscore stacked onto your overall total.
  18. All of those annoying elements that we thought were gone in the next generation rear their ugly heads. It's too easy for adults, too frustrating for kids.
  19. The platforming action is pretty solid, but the combat quickly becomes mind-numbingly repetitive.
  20. Distinctly average. The concept and structure have potential, but it was largely unrealised in this game.
  21. A multiplayer game that required the turtles to co-ordinate their efforts and powers could have rocked so much harder. For that matter, so could a camera that chose better angles and thus caused to fewer missed jumps due to misjudged distances.
  22. 50
    A platforming-heavy Teenage Mutant Ninja Turtles game on par with the likes of "Prince of Persia" would have been an amazing rebirth for the franchise, but as it stands the game just feels like a mish-mash of under-developed ideas.
  23. 50
    TMNT's pitiful difficulty and technical shortcomings overshadow some solid platforming action.
  24. The somewhat fun jumping and climbing segments are occasionally hampered by a bad camera, and the combat gets more and more mindlessly repetitive as the game goes on. Definitely not cowabunga-worthy.
  25. 50
    This game is not meant for true TMNT fans. If you have kids, or maybe a little cousin this would be a great gift for them, but not you. It’s really only saving grace for us true fans is that you can get all 1000 gamer score points in about 4 hours or so.
  26. A glaring oversight. The turtles all differ, but there's no multiplayer option in the game, either in the main adventure or a separate mode. [May 2007, p.92]
  27. If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
  28. TMNT's sold redeeming quality is that it lets young fans cut their teeth on a rudimentary platformer. [June 2007, p.76]
  29. 40
    TMNT's uninspired brand of ninjitsu-fueled platforming won't be blowing any minds.
  30. It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
  31. TMNT feels like a really, really early build of Prince of Persia: Sands of Time, stripped to its bare bones and given a movie license to shift copies.
User Score
6.3

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 5 out of 9
  1. Apr 1, 2011
    7
    It's really not that bad of a game, once you get used to the way it plays. I actually liked it very much, but it was very short. The graphics are good, in a cartoony way and the controls are great. Full Review »
  2. AndyH.
    Jan 18, 2008
    4
    Bit dissappointing. Annoying camera angles and over with in about 5 hours.
  3. ajjay
    Aug 4, 2007
    2
    If not for Fuzion Frenzy 2, it would be the worst game I've played on the 360. The controls are terribly aggravating, the voice acting forces you to mute the TV, and it's just not fun. I knew it wasn't supposed to be very good when I rented it, but I didn't expect it to be quite this bad. Full Review »