- Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths.… Expand
Aug 26, 2013The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
Aug 14, 2013Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
Aug 19, 2013Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
Aug 27, 2013Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
Aug 14, 2013By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.
Nov 6, 2013Takes all of the great aspects of Conviction++ and expands on them in a sequel that (as if it were possible) blows the previous entries out of the water. Long time fans may find the pacing and continued use of "Marks" as sacrificial to the true Splinter Cell stealth aspect, but will be won over nevertheless by this entry's entertainment value and solid replayability.
Coop? Hellz yea… Expand
Sep 17, 2013Splinter Cell Blacklist, Ubisoft's next installment in the Splinter Cell franchise takes it further than any of it's predecessors. The game includes a good single player campaign with a nice variety of side missions which can be done in both Solo and Coop, a few separate missions requiring two players to initiate and last but not least the addicting Spies Vs. Mercs multiplayer mode. The Single player and Coop is enjoyable for a larger audience this time around, as players are now able to either play "Assault" and run and gun everyone in the mission or play "Panther", killing all hostiles in a stealthy manner without alerting anyone. The hardcore fans can play by Sam's rules and "Ghost" meaning that they sneak through the entire mission without taking down unnecessary hostiles and leave absolutely no trail behind. Additionally, the single player and Coop now feature a point system which rewards players based on their play style and the players can purchase upgrades for both multiplayer and single player modes.
Splinter Cell Blacklist also features a new difficulty level called "Perfectionist Difficulty" which basically disables all the various assists you normally have such as the thermal vision see-through ability and the "Mark & Execute" ability making the game much more of a challenge and making stealth the key to success. However those are not the only differences, the A.I also becomes much more realistic spotting you easier than it did on lower difficulties while doing so legitimately. The different NPC Archytypes added to the game in general add a lot more depth to the game, forcing you to change tactics and adapt to the circumstances. For example we now have an engineer NPC which uses recon robots to scan the area for hostiles while disabling your thermal vision with his jammer backpack. Another example of the new NPCs is the armored guard. These guards wear bomb defusing suits and bulletproof vests making them much more difficult to take down compared to the average hostile, forcing you to change your approach on the go.
The multiplayer mode is very well done, consisting 6 different modes including a separate playlist for the hardcore fans called "SVM Classic". No matter which class you choose you never feel overpowered as each class has benefits and disadvantages making them balanced and interesting at the same time. Each class has different and numerous upgrades and equipment available to them allowing the player to improve their character according to their play style. For example the Mercs have upgrades like jammer, armor and etc. and heavy machine guns while the Spies have upgrades such as gadget belts, proximity jammers, various goggles and etc.
Like every game we know of, Splinter Cell Blacklist is much more fun when you have a buddy along for the ride. While the game doesn't require you to have a coop partner for 80% of the side missions it still rewards you for playing with a mate by offering quite a few different opportunities only available through cooperative gameplay such as dual executing and dual breach which add another dimension to the levels.
I've waited for the game for three years and it has been completely worth it as the game has much to offer to both multiplayer and single player fans considering that it is also very polished and bug- free contrary to most of Ubisoft's releases. The only reason I don't give this game a 10/10 is that the plot scenario and ending could have been more interesting and although the new voice actor is good he doesn't do Sam justice like Micheal Ironside did in the previous installments.… Expand
Aug 24, 2013I was really looking forward to this game, I loved multiplayer in Pandora and Chaos Theory. So I was disappointed when Conviction didn't have it. This time around the spies are overpowered, especially the duration on their shock crossbow. They've made the SvM mode too easy with the close proximity insta-kills for spies and removing the charge and 180 spins for mercs, but it still can be a lot fun.… Expand
Oct 16, 2013This review contains spoilers, click expand to view. Splinter Cell: Blacklist is a frustrating game. Both technically and in difficulty. Technically, it suffers from a confused direction that cannot be ignored, but this is almost made up for by the sincere level of difficulty experienced in realistic or perfectionist. By looking at each in turn, it becomes possible to draw conclusions on the effectiveness of this particular Splinter Cell.
First, the Technical Problems for Splinter Cell. There are Several, the plot, the voice acting and script, as well as the sometimes confusing or downright unreasonable situations the game puts the player in. The plot falls short of a good splinter cell game, with characters having very little life to them and much of the attitude of Sam Fisher's character cut out. This is further cemented by the new voice actor's lack of inspiration for the role. Another annoying turn is the way Fisher has turned into a dickhead, rather than being that sassy "maybe I'm beneath you, maybe I'm behind you; either way you're dead" character we've grown up with. My second pain is the way Blacklist outsteps the bounds of the traditionally third person stealth shooter genre. At random intervals, you're thrust into this stupid first person shooter role as some unmemorable token black guy, who apparently doesn't even understand the concepts of taking cover or selecting a fire mode other than full auto on his Assault Rifle. This is all cemented by the fact that to complete the story line, you must play as this confused and boring character. My third gripe is with the way the game does its side missions. The first three solo/co-op are fine. But then you have that same black guy's missions. If you want to finish the game's missions you must play online with another player. This infuriates a player who doesn't like to play MMO games, let alone 3/FPS online.
The final problem this game suffers from is the way the story missions sometimes force the player to do things that don't suit the games playstyle or that are just downright impossible to complete without going on the internet. I am, of course, talking about a stupid scene where you have to rush to the end of a train to catch a bad guy, one where you have to shoot and crash through a window to kill a pair of enemies that kill you within two seconds if you don't immediately go to cover.
So, now that we've looked at the ways the game departs from the third-person shooter role, let's look at the ways it gets it right. Firstly, you have a real difficulty at realistic or perfectionist difficulty. The game has to be played stealthily, or you will die. Using distractions, from gadgets, to mines to just the dead bodies of terrorists you've already killed in creative ways helps to get through missions. finding the right mix between shooting out lights, executing enemies and sniping helmeted targets will garner the player the ability to advance through the missions that don't rely on a shoddy first-person departure from the game. The second good point in this game is the weapon customisation. While the game undoubtedly falls into the pitfall of "there's this one uberweapon in each class", it can be fun racking up kills with different weapon types and trying new things. The final nice thing is that the game never gives the player a place to hide; you must always move and reposition, or else you'll be spotted.
Otherwise, the graphics are good, the controls are effective and usually responsive, the game is linear but has tactical diversity at each stage and doesn't hand-hold too much. In some ways, it is better than Conviction, in other ways, it is worse. I guess my problem is that they tried to do new things and those things weren't right for the genre.
(would be 10/10 if it weren't for the first person shooter departures and the train mission.)… Expand
Aug 23, 2013It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.
"Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.
The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.
You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.
And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.
Everything that was challenging in the previous games is now gone.
It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back.… Expand
Sep 14, 2013Horrendous load times. Unconceivably horrible controls. Voices drop out of sync. Unsure whether or not to consider this a Splinter Cell title.
The game feels like it was rushed and the cheap/junky Unreal Engine brings nothing to the table besides bad physics, bad motion, delayed... everything, stitched materials, and a nice cup of regret for spending $70 on such a massive pile who's sole purpose of creation was to suck as much money from the series as possible while spending as little as possible and continue doing so until they run it into the ground.
TL;DR: Ubisoft TORONTO, Unreal Engine, terrible controls, doesn't really feel like a Splinter Cell game despite the characters and atmosphere (11 veteran to the series). Don't buy this game if you liked the earlier games in the series, and if you already have.. sorry (Ubisoft isn't hehe).… Expand
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