Generally favorable reviews - based on 58 Critics What's this?

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Mixed or average reviews- based on 319 Ratings

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  • Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths. Expand
Score distribution:
  1. Positive: 51 out of 58
  2. Negative: 0 out of 58
  1. Aug 26, 2013
    The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
  2. Aug 14, 2013
    Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
  3. Aug 19, 2013
    Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
  4. Sep 18, 2013
    Meaty chunks of great stealth game book-ended by identity breaking flourishes. [Nov 2013, p.56]
  5. Aug 27, 2013
    Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
  6. Aug 15, 2013
    Viewed on its own merits it’s a highly entertaining and feature-packed video game, and that’s all that really matters.
  7. Aug 14, 2013
    By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 51 out of 79
  2. Negative: 17 out of 79
  1. Aug 21, 2013
    I hadn't been into the series in a while but, man, this game. It's like they cared. Like they made it for people like me. Forget COD run and gun jocks barking into your ear, Blacklist requires thought if you want to be elite. Favorite game of this year easily. Expand
  2. Nov 7, 2013
    It is irrational that Conviction is better rated. Blacklist still uses the lead engine what makes it feel different from the older games but Ubisoft did its best to deliver the good old Gameplay possibilities and I think they did a good Job. Expand
  3. Sep 17, 2013
    Splinter Cell Blacklist, Ubisoft's next installment in the Splinter Cell franchise takes it further than any of it's predecessors. The game includes a good single player campaign with a nice variety of side missions which can be done in both Solo and Coop, a few separate missions requiring two players to initiate and last but not least the addicting Spies Vs. Mercs multiplayer mode. The Single player and Coop is enjoyable for a larger audience this time around, as players are now able to either play "Assault" and run and gun everyone in the mission or play "Panther", killing all hostiles in a stealthy manner without alerting anyone. The hardcore fans can play by Sam's rules and "Ghost" meaning that they sneak through the entire mission without taking down unnecessary hostiles and leave absolutely no trail behind. Additionally, the single player and Coop now feature a point system which rewards players based on their play style and the players can purchase upgrades for both multiplayer and single player modes.

    Splinter Cell Blacklist also features a new difficulty level called "Perfectionist Difficulty" which basically disables all the various assists you normally have such as the thermal vision see-through ability and the "Mark & Execute" ability making the game much more of a challenge and making stealth the key to success. However those are not the only differences, the A.I also becomes much more realistic spotting you easier than it did on lower difficulties while doing so legitimately. The different NPC Archytypes added to the game in general add a lot more depth to the game, forcing you to change tactics and adapt to the circumstances. For example we now have an engineer NPC which uses recon robots to scan the area for hostiles while disabling your thermal vision with his jammer backpack. Another example of the new NPCs is the armored guard. These guards wear bomb defusing suits and bulletproof vests making them much more difficult to take down compared to the average hostile, forcing you to change your approach on the go.

    The multiplayer mode is very well done, consisting 6 different modes including a separate playlist for the hardcore fans called "SVM Classic". No matter which class you choose you never feel overpowered as each class has benefits and disadvantages making them balanced and interesting at the same time. Each class has different and numerous upgrades and equipment available to them allowing the player to improve their character according to their play style. For example the Mercs have upgrades like jammer, armor and etc. and heavy machine guns while the Spies have upgrades such as gadget belts, proximity jammers, various goggles and etc.

    Like every game we know of, Splinter Cell Blacklist is much more fun when you have a buddy along for the ride. While the game doesn't require you to have a coop partner for 80% of the side missions it still rewards you for playing with a mate by offering quite a few different opportunities only available through cooperative gameplay such as dual executing and dual breach which add another dimension to the levels.

    I've waited for the game for three years and it has been completely worth it as the game has much to offer to both multiplayer and single player fans considering that it is also very polished and bug- free contrary to most of Ubisoft's releases. The only reason I don't give this game a 10/10 is that the plot scenario and ending could have been more interesting and although the new voice actor is good he doesn't do Sam justice like Micheal Ironside did in the previous installments.
  4. Nov 5, 2013
    Splinter Cell: Blacklist was good. Story was good. In Multiplayer if you played real Spies Vs Mercs it was fun (Classic, Blacklist, Extraction Game Modes) but the other two Uplink Control and Team Deathmatch is just screwed up where you can be anybody you want which doesn't work. Great game though. Expand
  5. Sep 8, 2013
    Splinter Cell Blacklist is a great single player game with lots of replay value. The computer enemies will take different paths depending on if they hear your character or see a body you left on the ground in plain sight. Unlock and upgrade different weapons and try three different play styles; Ghost, which is silent with no killing, Panther which is silent but deadly and lastly combat, loud and deadly.

    Multiplayer leaves a lot to be desired. You play 2 rounds one as a spy and one as a mercenary. The game is slanted towards spy advantage so half the game seems too easy and other half seems too hard. I would have preferred a spy vs. spy scenario but that is not what we got here.

    Co-op via XBL is hit or miss, and by that depending on who you pull as a partner. There is duel executions to take down 6 targets silently at one time but your teammate needs to be able to recognize what you are doing. Further if you get a teammate with a different play style it rarely works out. However, with the right teammate co-op is very fun and rewarding silently meeting your objectives as a team. Also there are strategies only usable via co-op play. There is one mission that is co-op only.

    Overall SCBL gets a 7 from me due to the shortness of the game. I finished all missions in about 6 hours. Replay is very high though and co-op with right person/players enhances gameplay. Skip the multiplayer it is more of an aggravation than a fun feature.
  6. Sep 9, 2013
    I approached this game fresh from the Thrill ride that was SR4, which does in one part do a very good job of calling into question the tropes of Stealth games. So I was prepared to slog through a procedural game which required you to learn guard patterns and shoot out lights. In this respect I was not disappointed what I was not prepared for was a lack of checkpoints! So you have spent forty five minutes carefully getting through a level to finally have Fisher wracked by indecision as to if he should open a door thereby hiding himself or leap upto the ledge above revealing himself to every guard in the world you have to restart from the very beginning. It brings a ground hog day quality to the game, retreading the same level over and over again seeking to get it right. Also guard dogs that can smell me from four rooms away. The graphics are fine, acting okay however minus Michael Ironside.

    If you want to play a decent stealth game this may be for you, I did prefer Hitman and Assasins creed, I have a big issue with the "a" button doing everything so you can in a moment of indecision open a door instead of snaking it or climb at the wrong moment. This also works for running in what I call the Creed issue, chasing someone can invariably lead to Mr Fisher parkouring up a building!!!!

    It's not bad once you know the controls shortcomings, but it's not as good as people make out and if you have a low tolerance for frustration I cannot suggest you buy this. I enjoy a hard game as much as the next man but only if that games difficulty does not come from a frankly idiotic control system. Yeah I hate the controls!!!!
  7. Jan 26, 2014
    Wow what a disappointment multiplayer is.
    They threw out the original genius behind Double Agent and made this another crap fast paced game
    to appeal to the CoD audience. What makes this game bad?

    The Spies no longer feel like spies.
    Spies now have guns, not only guns but machine guns.
    Spies now have to stand directly next to a terminal to hack it, instead of being able to hack faraway with their spy device.
    Spies can no longer hack out lights and barely any lights can be shot out.
    Level Design is bland and boring, with no more tunnels, lights and barely any zip lines. Just expect to jump on top of crates and hide behind walls.
    Spies can just instantly stab and kill Mercs. Instead of having to take them out stealthly and choke them. In double agent you could even talk to the Merc as you choke the life out of them.
    So basically all you do now is run around, stab Mercs and jump on random platforms.

    It was too bad, because the good part is now you can customize your character. But that doesnt matter because the gameplay is boring. Companies have forgotten what great game design really is and why their older games were great.

See all 79 User Reviews