- Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths.… Expand
Aug 26, 2013The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
Aug 14, 2013Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
Aug 19, 2013Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
Aug 27, 2013Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
Aug 14, 2013By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.
Aug 20, 2013Splinter cell Blacklist delivers what appears to be a generic story, but surprises us with an unforgettable gameplay that we haven't seen since Chaos Theory, released for the xbox, pc, and ps2.
We can recognize some familiar faces and some well used gameplay mechanics while the game surprises us with a vivid beginning, that makes fans feel identified and welcomed to another entry in the series. The gameplay and characters start setting flashbacks of past games like Conviction and the well so acclaimed, Chaos Theory, while presenting to us the new mechanics that lie ahead on this new entry to the series.
But eventually the false illusion that the game manages to create in my mind, just isn't enough in order to carry on with the awful voice acting. I have to say that i couldn't avoid feeling a little defensive and even regresive, to the fact that the beloved Michael Ironside was replaced by the infamous Eric Johnson, but even then i had a little hope that this would be recreated by the fact that Sam Fisher was just in another completely different state of affairs than the ones he is in this game, but sadly the fact that Eric Johnson had the role as the raging, old, Sam Fisher, only manages to ruin everything that comes out of the mouth of our protagonist, Sam Fisher, by making each sound, sound just forced and out of place.
Eventually a lot of questions are going to start growing into your head, and you're going to begin question the kind of logic that evolves around, the ages, and the looks, of the different characters that are represented in the game as just, bland, weird, and even just straight weird at times.
This affects the entirety of the experience that the game is trying to offer to you by just bothering you constantly about the actual time period and characters that are here.
Sure there are several characters that make you feel welcome once again in the world of Splinter Cell, just to name a couple of them, Andrew Kobin, Grimm, Vic, etc…
But even with their presence is just not enough, because they never manage to feel the way they did in the past games, even Sam, as i was mentioning before is just not Sam, he doesn't feel like him, he doesn't talk like him, he is just not him.
The game manages surface back to the top after you actually get to play it, the gameplay is just a mash up between several different Splinter Cell games that i can't really compare to any game that i can think of, it feels like a mash up between Chaos Theory, with some Conviction elements.
Each location is just memorable at a undescriptible level, they certainly capture the old cinematically approach that a lot of missions used to have in the past splinter cell games.
Shocking, killing, and marking and executing, are going to be the majority of game mechanics that you're going to be using while playing the game.
Panther, Ghost and Assault style each dynamically change while you're playing the game, if you don't get detected and you don't kill anyone in an entire level section that will build up your Ghost style, if you do decide to kill in a stealthy manner that would obviously progressively increase your Panther style, and if you get noticed, well i think you know that you're going to be switching to the Assault style.
This could work if it wasn't for the assault style being a complete waste of time and production in general, the style shouldn't even be present for a wide variety of reasons, you never get to use it because if you get spotted you're dead immediately, in any difficulty, and the entire game is built around being an stealth game, it just doesn't work and it should never have been there in the first place.
You get a misleading path of revenge that drives Sam into fighting a new terrorist organization known as "The Engineers" which believe it or not, middle eastern people are finally treat with the bare minimum of decency that you can find in any game until know, i love it because is not a game that focuses on the ethnicity of the countries itself that are represented as enemies, no, i love it because it manages to use that as a bridge to get to a much more bigger and intriguing point that can even seem worthy and reasonable to fight fore in some occasions.
The kind of balance they maintain between the villain that assimilates your classic soft, intelligent, middle aged bearded man, that represents a terrible monster desperate for a reason that can seem just deliverly the own human nature manage to create a tension on one and other, that can easily be build up into something that just came out from a great action, drama flick that can be subjectively seen while we interact with it.… Expand
Sep 16, 2013Boy was I excited when a new Splinter Cell was revealed. I grew up playing the original trilogy these games are what defines the stealth genre for me (along with Metal Gear perhaps); everything from the old stealth meter, the sound of your footsteps according to your speed and of course the many cool gadgets available. Chaos Theory is to this day one of my top 5 favourite games because it had amazing voice talent, graphics (at the time at least), narrative and overall fun gameplay along with an interesting story. I played that game so many times compared to others.
So when Double Agent came along I was sort of disappointed in how they had changed the game from being the old-school get-in-get-out mission to something more guerilla style. It was like a point of no return in my eyes, and Conviction only built further on top of that.
Splinter Cell: Blacklist is... a video game. You have a points system and leaderboards, some challenging gameplay and lots of the elements from the older titles in the series, but... I just can't seem to enjoy myself this time around. When Ubisoft first showed the game at E3 I was worried about the game becoming Conviction 2.0 (like many other fans), basically meaning that it would most likely be some predator-like gameplay where you sort of 'had' to take out enemies instead of "Ghosting" through the map. I was happy then when they revealed the option of playing the Perfectionist difficulty level and that you actually also get points for evading enemies I've spontaneously begun to restart from checkpoints if I'm discovered in order to get that "Hostiles undisturbed" bonus, but why do I even bother?
As I mentioned above I'm not really having fun with this game. From the get-go I was disappointed with the graphics even when I run it on Ultra (PC of course) and they didn't even bother with some cool CGI cutscenes like in the old games. On top of that came the horrible choice of replacing Michael Ironside... why would they do that and then not even make sure the new voice actor actually fit Sam's character? When Kojima replaced David Hayter with Kiefer Sutherland I was equally disappointed but at least the little I've heard in trailers has actually impressed me somewhat. But whatshisname is not fitting Sam Fisher at all, and besides there is no emotion in his voice it's how I would imagine Kristen Stewart voicing a game character. The other characters in 4th Echelon seem equally transparent and I just don't understand how this could happen it's a new department of Ubisoft's many studios but I mean... don't they have some sort of checklist of how a game in a certain series should feel? To me it feels half-heartedly designed.
I realize that this is becoming a bit of a rant but I'm just really disappointed with the quality of a game whose name I've always recognized as one of the very top franchises in video games. And while I'm sad it turned out this way I must also try and be somewhat objective in my review:
If we see Blacklist as a standalone title I would still complain on the transparent voice actors, I wouldn't be sad if Grim or Charlie were killed becuase they just don't matter to me in the way they have been represented. They are shallow and the Engineers are too I don't feel any contempt with the bad guys because it's mostly a mission of going in somewhere and disabling some generic bad guys, not like "Go in and get Douglas Shetland" or maybe tracing a VIP for information. So while I find general story, narrative, characters and actually also level design to be half-hearted, I must say though that the gameplay bears potential to be fun if you're not as critical as I am being (maybe if you haven't played the old games?). You have the choice of going in guns blazing or you can stalk your prey like an animal... or you can go the perfectionist way with ghosting through, which is actually quite a challenge (damn dogs, right?). I've retried a lot of checkpoints in order to get a perfect score with no kills, knockouts and detections and that's probably the most enjoyable part of this game, because it actually proves to be quite a challenge in respects of how old-school games were tough to master.
With respects to the gameplay potential for fun and challenging missions (the horde mode ones are especially tough) I'll give the game a 7 because I think it's in some very disconnected way an enjoyable experience, at least if you ignore the old games of the series. Ubisoft probably wanted to reboot the franchise by giving same a new agency to work for instead of having him hunted and well ok, I just don't like the Splinter Cell name being connected with this new franchise then, because it doesn't remotely honor fantastic classics like Pandora Tomorrow and Chaos Theory.
Those are my thoughts thanks for reading … Expand
Sep 14, 2013Horrendous load times. Unconceivably horrible controls. Voices drop out of sync. Unsure whether or not to consider this a Splinter Cell title.
The game feels like it was rushed and the cheap/junky Unreal Engine brings nothing to the table besides bad physics, bad motion, delayed... everything, stitched materials, and a nice cup of regret for spending $70 on such a massive pile who's sole purpose of creation was to suck as much money from the series as possible while spending as little as possible and continue doing so until they run it into the ground.
TL;DR: Ubisoft TORONTO, Unreal Engine, terrible controls, doesn't really feel like a Splinter Cell game despite the characters and atmosphere (11 veteran to the series). Don't buy this game if you liked the earlier games in the series, and if you already have.. sorry (Ubisoft isn't hehe).… Expand
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