Generally favorable reviews - based on 58 Critics What's this?

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Mixed or average reviews- based on 328 Ratings

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  • Summary: Unleash the force of the most lethal agent to ever exist. You are Sam Fisher, and you've been granted the ultimate license to protect innocents against an array of global terror attacks known as Blacklist - the freedom to use limitless power, to bend or break virtually every law, and to rise to the level of the world's most lethal operative. If you are successful, the President of the United States will deny your existence. If you fail, millions will likely face their deaths. Expand
Score distribution:
  1. Positive: 51 out of 58
  2. Negative: 0 out of 58
  1. Aug 26, 2013
    The melding of Conviction’s third person shooter elements and more traditional Splinter Cell gameplay are more than the sum of their parts here. No doubt about it, this is the definitive Splinter Cell experience. I’d even go as far as to say it’s the best stealth game of this console generation. Sorry, Kojima.
  2. Aug 14, 2013
    Blacklist is made with great care and full of content, whether online or not, for countless hours of fun. A package that's truly commendable, although slightly reduced by not very exciting AI, a factor that prevents the Ubisoft production from becoming a classic.
  3. Aug 19, 2013
    Blacklist has it all. Perfect controls, highlights from all the previous games, a perfect focus on multiplayer fun without sacrificing the enjoyment of the single-player and a great presentation to finish it all off. It has it all, unless you’re looking for innovation. You won’t find that in this best of compilation that manages to feel like a new product.
  4. Sep 18, 2013
    Meaty chunks of great stealth game book-ended by identity breaking flourishes. [Nov 2013, p.56]
  5. Aug 27, 2013
    Blacklist should be the best Splinter Cell yet, but it’s held back by some unperceptive AI, the odd gameplay quirk, and a sub-par story. Even so, it’s still a great game, and both those put off by or attracted to Conviction’s action focus will find much to love here.
  6. Aug 15, 2013
    Viewed on its own merits it’s a highly entertaining and feature-packed video game, and that’s all that really matters.
  7. Aug 14, 2013
    By the time you reach the end of Blacklist everything has grown so big and so explosive that you’re left exhausted but not entirely satisfied, and maybe after all that incoherent action you’ll recall the time when a single flashlight in Chaos Theory’s Panamanian bank made you hold your breath.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 52 out of 81
  2. Negative: 18 out of 81
  1. Aug 21, 2013
    I hadn't been into the series in a while but, man, this game. It's like they cared. Like they made it for people like me. Forget COD run and gun jocks barking into your ear, Blacklist requires thought if you want to be elite. Favorite game of this year easily. Expand
  2. Nov 7, 2013
    It is irrational that Conviction is better rated. Blacklist still uses the lead engine what makes it feel different from the older games but Ubisoft did its best to deliver the good old Gameplay possibilities and I think they did a good Job. Expand
  3. Nov 6, 2013
    Its so fun to play Spies versus mercenaries, sure happy they brought it back. The single player is a blast and coop is still just as fun as Conviction's. Definitely a must play. Expand
  4. Nov 5, 2013
    Splinter Cell: Blacklist was good. Story was good. In Multiplayer if you played real Spies Vs Mercs it was fun (Classic, Blacklist, Extraction Game Modes) but the other two Uplink Control and Team Deathmatch is just screwed up where you can be anybody you want which doesn't work. Great game though. Expand
  5. Aug 25, 2013
    The latest game in the Splinter Cell series does an acceptable job continuing the series, but doesn't make it better. The graphics were pretty standard, the story was quite intriguing despite repetitive scenes, and the overall gameplay was fair.
    However, a couple of the negatives would be that enemies usually could only detect you when you were in front of them, and in one extreme case walking two feet behind an enemy didn't alert him one bit. Also, here and there, an animation was slightly off.
    In the end, Blacklist is a pretty good game, with a nicely designed multiplayer in addition. But in the end, it's not a groundbreaking one.
  6. Sep 9, 2013
    I approached this game fresh from the Thrill ride that was SR4, which does in one part do a very good job of calling into question the tropes of Stealth games. So I was prepared to slog through a procedural game which required you to learn guard patterns and shoot out lights. In this respect I was not disappointed what I was not prepared for was a lack of checkpoints! So you have spent forty five minutes carefully getting through a level to finally have Fisher wracked by indecision as to if he should open a door thereby hiding himself or leap upto the ledge above revealing himself to every guard in the world you have to restart from the very beginning. It brings a ground hog day quality to the game, retreading the same level over and over again seeking to get it right. Also guard dogs that can smell me from four rooms away. The graphics are fine, acting okay however minus Michael Ironside.

    If you want to play a decent stealth game this may be for you, I did prefer Hitman and Assasins creed, I have a big issue with the "a" button doing everything so you can in a moment of indecision open a door instead of snaking it or climb at the wrong moment. This also works for running in what I call the Creed issue, chasing someone can invariably lead to Mr Fisher parkouring up a building!!!!

    It's not bad once you know the controls shortcomings, but it's not as good as people make out and if you have a low tolerance for frustration I cannot suggest you buy this. I enjoy a hard game as much as the next man but only if that games difficulty does not come from a frankly idiotic control system. Yeah I hate the controls!!!!
  7. Jan 26, 2014
    Wow what a disappointment multiplayer is.
    They threw out the original genius behind Double Agent and made this another crap fast paced game
    to appeal to the CoD audience. What makes this game bad?

    The Spies no longer feel like spies.
    Spies now have guns, not only guns but machine guns.
    Spies now have to stand directly next to a terminal to hack it, instead of being able to hack faraway with their spy device.
    Spies can no longer hack out lights and barely any lights can be shot out.
    Level Design is bland and boring, with no more tunnels, lights and barely any zip lines. Just expect to jump on top of crates and hide behind walls.
    Spies can just instantly stab and kill Mercs. Instead of having to take them out stealthly and choke them. In double agent you could even talk to the Merc as you choke the life out of them.
    So basically all you do now is run around, stab Mercs and jump on random platforms.

    It was too bad, because the good part is now you can customize your character. But that doesnt matter because the gameplay is boring. Companies have forgotten what great game design really is and why their older games were great.

See all 81 User Reviews