Metascore
46

Generally unfavorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 5 out of 43
  2. Negative: 23 out of 43
  1. The board brings the franchise to life in remarkable ways. There is a decent variety of game modes and the ‘80s look is a nice touch.
  2. Much like the other more music-centric peripheral based games, RIDE offers up both a fun casual experience as well as a strong technically challenge at the higher difficulty levels. The game shines in a social environment and might even provide some a nice little workout.
  3. This review is not about nitpicking specific mechanics, it’s about the creation of something new and enjoyable; Tony Hawk: Ride brings a whole lot of fun to the rehashed video game market.
  4. Ride is the type of game that you have to warm up to, but then is suddenly sucks you into the excitement and you catch yourself trying to beat your last run of tricks, or speed run.
  5. If you're interesting in skating, you have at least a moderate athletic streak, you're willing to put in the training time, and you're looking for a game different than the Wii Sports variety to get you up off the sofa, you'll likely find Tony Hawk: Ride a treat.
  6. Scanning the web, there is no question that a number of Pro Skater veterans are miffed by Ride’s complete overhaul of their series – but then again, those same folks would be similarly unhappy with another rehash of the nine previous releases. It’s nice to see the series take a new direction – but it definitely could stand a bit more tweaking.
  7. 70
    RIDE is a blend of two worlds: one that tests your patience versus one that feels surprisingly interactive. With some bugs and controller issues RIDE does come across as a bit unfinished, but Robomodo has fearlessly taken on the role of changing the genre and with that comes a learning curve.
  8. Not all is lost with Tony Hawk: Ride though as the foundation is there for a decent game; you just might be better served to wait until the next instalment arrives with hopefully a little more polish.
  9. If you want to spend that much time perfecting your balance and looking silly, you can buy a real skateboard for much less.
  10. Unnecessary clunky controls make this more of a hell ride than a fun ride.
  11. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies. Instead, it’s more tempting – even as someone with experience – to just spam the waggle movements for a passable high score.
  12. Tony Hawk RIDE reminds me a lot of the Sega Activator; a great idea that will play a huge role in gaming hardware innovation but unfortunately way ahead of its time. In the know gamers, to you I say: spend your money on something else because you will end up regretting your purchase, and it’s too bad.
  13. 55
    The concept is a sound one but the technology simply falls short. I would love to see this idea fully realized and perfected, but I fear that hefty price tag and poor reception may hinder future iterations in this direction.
  14. Tony Hawk: Ride was a knee-jerk reaction by a publisher who pushed gimmick over gameplay, and the result feels like the most manufactured, soulless gaming experience to ever be released.
  15. 50
    Tony Hawk Ride never came together. It straddles an uncomfortable line between casual and hardcore without being satisfying in either respect and it lacks the polish and presentation necessary to cover up the gameplay shortcomings...File this one under "gimmick."
  16. A game stuck between hardcore and casual, without appealing to either one. [Feb 2010, p.84]
  17. Tony Hawk: Ride is not the broken junk heap some critics would have you believe. However, it is far from the revolutionary title Tony Hawk and Activision were counting on. In fact, it is actually a less enjoyable outing than lackluster games in the series such as Project 8 and American Wasteland. Still, if you're a skater, have the patience of a saint, or are a glutton for punishment (and frustration), there is a novel, skate-sim experience that can be uncovered.
  18. The idea for Tony Hawk RIDE has merit, it just wasn’t executed very well in this instance.
  19. While the idea of a skateboard peripheral seems a good one in theory, in practice it just doesn't work. Perhaps if Tony Hawk Ride wasn't so flawed it may have been a different story.
  20. 50
    As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience.
  21. A disappointingly basic skateboarding game with a controller that doesn't work well. [Christmas 2009, p.75]
  22. From the cumbersome load times to the malfunctioning board it's just clunky. If you set it to casual and bring it out at a party it will draw some interest, but it won't take long before everyone realizes it's work to play, and ultimately, not very fun. At a steep $120, it's a bit of a wipeout.
  23. It's fun for half an hour, but that's an awfully expensive 30 minutes. Don't buy RIDE unless you want to be taken for one.
  24. What would make it better? If it had wheels. [Issue#91, p.118]
  25. In the end, it’s a cool experiment, but it quickly goes horribly wrong.
  26. The sad thing is that every once in a while you get a brief sense of what this game could have been. The trick-based gameplay shows occasional flashes of potential, and the board peripheral could have worked. Maybe somewhere in a parallel universe there's a reality where Robomodo pulled it off; unfortunately, we're stuck here - and in this world Tony Hawk: Ride falls on its arse, big time.
  27. Controls that are either to broken or too difficult to use. [Issue#54, p.84]
  28. 40
    Fuzzy skateboard controls are more frustrating than fun.
  29. When it comes down to it, as the old saying goes, the name of the game is the game—and the game in Tony Hawk: Ride is far from what most people would call cutting-edge entertainment, especially when you look at the scope of what this console generation is releasing.
  30. RIDE could've been a great game with a broken controller and it still would've been tough to justify. Instead, its a lacklustre game, full of sloppy cuts and rehashed elements. Then on top of all that bad design, it fails to deliver on its only virtue.
  31. But sadly, Ride simply lacks the same quality providing and unimaginative playing experience that never seems to get out of the blocks and you may feel you’ve being taken for a ride with this game, especially considering its price!
  32. Credit must be given for the leap of faith and attempt at doing something new. If Tony Hawk Ride had been a success it likely would have opened the door even further for these types of games that use peripherals to emulate real life objects. The problem is that the game feels rushed, the skateboard does not respond well enough to your movements and the game itself isn’t all that rewarding or exciting.
  33. A big mistake made all the more unbearable for its few glimpses of promise. [Feb 2010, p.88]
  34. Busted controls and stripped-down gameplay make Tony Hawk Ride an overpriced fiasco.
  35. Alright, so it's not entirely broken, and you can get better at using the board with enough practice. But that's the problem: You can only get better, you can't actually get good. You know, where you can reliably go where you want to and pull off the trick you want to, like you can in every other Tony Hawk game.
  36. Tony Hawk: Ride is a failed experiment that likely sounded great in a staff meeting. The idea isn’t a bad one. It’s the game that’s the problem.
  37. 33
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
  38. One of the bigger pieces of gaming junk that's come down the line in recent years.
  39. While the skateboard controller seems to feel well built, the execution leaves a lot to be desired. You'll be spending more time fighting with the controller than trying to have fun with the game. Even then, the game's just not that enjoyable. Maybe next time Tony.
  40. The Guinness Book of Records has but one contender for the least value-for-money video game ever made.
  41. In theory, Tony Hawk: Ride could have been an interesting and fresh gaming experience, and Activision and Robomodo should at least be commended for taking a chance. But in execution, Tony Hawk: Ride falls flat in nearly every aspect.
  42. The execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
User Score
3.0

Generally unfavorable reviews- based on 67 Ratings

User score distribution:
  1. Positive: 2 out of 19
  2. Negative: 16 out of 19
  1. Apr 4, 2012
    3
    glad im writing this years after i bought the game. at first i was glad the controls were hard to get used to. figured it was because i was just beginning. but no. i was mistaken. the controls were just that bad. there is nothing "polished" about this game. 3 stars tho cuz now i have a cool conversation piece. damn board is a good reminder that i need to read reviews and not be a fanboy and throw money at franchises Full Review »
  2. Dec 27, 2010
    3
    I went into the game with a positive mindset, unfortunately the controls weren't as polished as I thought, and the graphics were hideous. It felt like the developers knew they weren't going anywhere and stopped mid project, boxed the game, and shipped it hoping to receive at least some cash to make up for lost funds. There are better skating games out there that don't involve silly peripherals. Full Review »
  3. Murn
    Jan 12, 2010
    0
    A fantastic idea on paper, executed horribly wrong. It's hard to find good moments in this game, mainly because there is none. An understandable move by ActiVision to compete with EA's Skate series, which turned out horribly wrong. It's a shame too, it had such potential. Full Review »