- Publisher: Microsoft Game Studios
- Release Date: Aug 19, 2008
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78The character customization options and great class and skill system are the kind of foundation games should be built on. But then it’s all made rather moot by the fact that dying doesn’t matter and all of the enemies scale to you. The sense of accomplishment just isn’t there.
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55A perfect example of awesome but unrealized potential.
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63Too Human is another game that falls in the “could have been much more” category. Even though this game has been in development for many years, there are just too many design flaws that keep it from becoming a “must have” game.
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A bit too repetitive for its own good, but the unique controls and the online co-op are quite nice indeed.
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Too Human is about players sculpting their ideal killing machines. If you enjoy leveling and looting, it's worth a look. If you only have a moderate interest, Too Human's aggravating gameplay and irreparable plot won't deliver many thrills. [Sept 2008, p.104]
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50Deprived of a decent storyline, innovative mechanics, and limited variation in either enemies or environments, Too Human is barely worthy of a weekend rental.
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80It's ultimately the inspired intermingling of the disparate abilities bestowed on partnered players that makes Too Human worth playing.
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60Perhaps biggest problem with the game: it's too short.
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Too Human has been in production in various forms for 10 years, but somehow, it still feels like an unfinished game. The plot is half-baked, the gameplay is simplistic, the replay value is hurt by the lack of variety, and glitches are commonplace. While the very basic framework of a fun game is there, it's weakened by all the flaws.
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67While Too Human doesn't really seem to excel at any of the things it attempts to do, it still ends up being fun to play despite the flaws. Sure, it's annoying to see that damn Valkyrie death animation every time you die, and I'd love to be able to pick out my long range targets, but I still find myself coming back to play for an hour or two every night, at least until I hit 50 with my Defender.
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Too Human is amazingly short for an RPG, especially one that invites you to spend so much time collecting items and managing inventory.
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42Too Human is also not a good action game. While it deserves some applause for a reasonable translation of PC classic Diablo's mouse-driven controls, its reliance on the right analog stick as a means for attack only works at the most basic level.
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80The game is that well constructed, and when it's firing on all cylinders there' nothing out there that can beat it for sheer satisfaction.
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No doubt destined for cult status, but it's too annoying too often to reach true greatness. [Oct 2008, p.68]
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42However you choose to play, by yourself with the full, messy story unfolding in front of you, or with a friend, bereft of a narrative but beset by twice as many enemies and twice as much potential loot, Too Human provides and uneven and ultimately unsatisfying experience.
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Diablo got to be the icon and the benchmark that it is by giving players great tools for building countless different character types and then throwing them mercilessly into a constantly changing proving ground of monster slaying mayhem. Too Human may be working off that same blueprint for success, but, like so many other imitators before it, it never quite gets there.
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Obvious problems (the shaky camera, poor targeting system, and inconsistent frame rate) match up with sheer annoyances (the 25-second-long, unskippable death sequences) to degrade the expectedly repetitive experience, but that’s not all that stuck in our craw. Capping the enjoyable online co-op at just two players (with no local play) seems ludicrous in this day and age; even PSO was rocking four players on a 56K connection in 2001!
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The irony is that many of Too Human’s problems wouldn’t exist if another pair of human players were allowed to enter the fold (as was originally intended) – speeding up play considerably and making ‘just one more run’ into something a little more manageable. [Oct 2008, p.92]
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This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]
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70This is the most disappointing thing about Too Human. Not the repetitive combat, or the technical issues, or the frustrating, endless death, but the plot. While the issue may be explored further in the next game, we expected more from the first. It's a big let down.
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50The resource management and skill chasing on offer is sound, but everything else is repetitive, undemanding, and forgettable. [Oct 2008, p.110]
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Honestly, when you want to tune out and just hack through hordes of rushing enemies for a half hour, Too Human fits the bill.
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80In the end, despite its flaws, I'm having a blast with Too Human. The looting and leveling is incredibly addictive, and if you let yourself dig a little bit you'll find a surprising amount of depth in the combat system. However I can't help but feel like the game isn't living up to it's full potential.
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65Too Human is a very competent action-RPG let down by clunky controls and a pervasive air of sloppiness. It's definitely worth a look for the dungeon-crawling Diablo crowd, but most will regard it as nothing more than an ambitious curiosity which never quite comes together.
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84I’ll try to describe this game: Myth meets Diablo and the Borg from Star Trek. I wasn’t able to put away the gamepad for a very long time.
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40Too Human had a lot to live up to after 10 years of imaginings and re-imaginings, and it's sad that a game which was slated for greatness fell so far from it.
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C'mon Silicon Knights, give us Eternal Darkness 2 instead of this silliness!
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72Too Human turns itself too quickly into an entertainment of fast, reiterative and excessively easy consumption, but it also counts with some elements that save it from forgetfulness. Good music, simple action, pleasant treatment and a good personalisation of weapons and objects are among its virtues. However, other components such as the argument or the role part, designed to give the game its own personal touch, fail resoundingly.
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An interesting combination of ancient mythology and modern scifi-stories, but ultimately it's chunky and tedious gameplay prevents it from becoming a significant represententative of the scifi-action-rpg-subgenre already dominated by Mass Effect. Which is a pity, for there was massive potential here. [Sept 2008]
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20Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.
User score distribution:
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Positive: 143 out of 201
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Mixed: 14 out of 201
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Negative: 44 out of 201
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JoeW.0Rubbish. Complete rubbish. 10 years and 3 platforms and this game is only mediocre.
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7