Transformers: Revenge of the Fallen Image

Mixed or average reviews - based on 65 Critics

User Score

Generally favorable reviews- based on 38 Ratings

Summary: Transformers: Revenge of the Fallen thrusts players into a battle for supremacy across the globe as either AUTOBOTS or DECEPTICONS to drive, fly, fight and blast their way through intense, pressure-packed levels. Delivering more control, players can select from a diverse range of playable TRANSFORMERS - each with distinct personalities, abilities and weaponry - and jump straight into action as they instantly switch between robot, vehicle and weapon modes to fight for the preservation or annihilation of all mankind. For the first time in the TRANSFORMERS universe, players can also fight the epic war between the AUTOBOTS and DECEPTICONS online in explosive, multiplayer combat. Players can take on the role of their favorite AUTOBOTS and DECEPTICONS such as Optimus Prime, Starscream, Bumblebee and Ironhide, along with new characters making their first appearance in a game. With two distinct campaigns that allow players to save or destroy the human race, players can unlock and play missions in any order and with different characters for a whole new experience. Instantaneously convert from a colossal robot to a dynamic land or air vehicle such as a diesel truck, sports car, military chopper or fighter jet. New, ultra-fluid transformations can be performed in-motion anytime and anywhere, allowing players to strategically propel through and decimate hordes of enemies with incredible agility. [Activision]
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Rating: T
Official Site:
Developer: Luxoflux, Inc.
Genre(s): Action, Adventure, Beat-'Em-Up, Sci-Fi, Sci-Fi, Third-Person, 3D
ESRB Descriptors:Mild Language Violence
Cast Credit
Tong Chen Senior Environment Artist
Chris Guzman FX Artist
Alexander Stein Senior Technical Artist & Outsourcing Manager
Alexander Stein Senior Technical Artist & Outsourcing Manager
Steve McNally Senior Designer
Tom Keegan Multiplayer Engineer
John Zwicker Senior Environment Artist
James Mayeda UI Artist
Justin Thomas Art Director
Marc Struhl Chief Operating Officer & Executive Producer
Marc Struhl Chief Operating Officer & Executive Producer
Yukari Kaneko Lead Effects Artist
Denis Trofimov Senior Technical Artist & Tools Programmer
Denis Trofimov Senior Technical Artist & Tools Programmer
Gavin James Multiplayer Engineer
Tim Smilovitch Animator
Dave Hill Senior Designer
Alex Bortoluzzi Art Manager, Multiplayer & Interns
Alex Bortoluzzi Art Manager, Multiplayer & Interns
Omar Aziz Software Engineer
Bourbaki Joseph Lead Animator
Jamie Egerton Animator
Richard Yeh Senior Technical Designer
Chris Otcasek Lead Environment Artist
Brian Bekian Designer
Travis Eastepp Senior Environment Artist
Jason Priest Senior Environment Artist
Andrew Phongsamran Software Engineer
Calvin Lin Software Engineer
Tom McDevitt Tools Technical Director
Basil Milanich Software Engineer
Brent Kollmansberger Senior Designer
Hans Wakelin Designer
Adrian Balanon Combat & Control Designer
Adrian Balanon Combat & Control Designer
Carl-Henrik Skårstedt Lead Gameplay Engineer
Joby Otero Chief Creative Officer
Khang Pham Senior Concept Artist
Michael McReynolds Senior Animator
Jason Cohen UI Artist
Tricia Vitug Senior Environment Artist
Nick Shin Multiplayer Engineer
Vishal Kashyap Senior Software Engineer
Carl-Henrik Skarstedt Lead Gameplay Engineer
Chris Tremmel Creative Director
Nick Dryburgh Lead Multiplayer Engineer
Dimitar Lazarov Lead Graphics Engineer
Tom Gerber Lead Level Designer
Brian Clarke Senior Producer
John Harries Principal Software Engineer
Pablo Cheng Software Engineer
Sebastien Harton Senior Animator
Zenta Aki UI Artist
Feng Zhang Software Engineer
Will Huang Senior Environment Artist
Chris Cowell Lead Audio Designer
Aaron Smith Senior Software Engineer
Chris Erdman Senior Environment Artist
Matt Rusch Senior Software Engineer
Primus Majda Multiplayer Designer
David Sum Combat & Control Designer
David Sum Combat & Control Designer
Bryce Mercado Multiplayer Engineer
Bharathwaj Nandakumar Multiplayer Engineer
Steve Agoston Studio Technical Director
Don Barnes Lead Character Artist
Jim Gooding Senior Software Engineer
Asim Naseer Senior Software Engineer
Paul Hiley Software Engineer
Daniel Jirasuvankit Environment Artist
Chris Ledesma Environment Artist
Andy Livingston Environment Artist
Neil Masiclat Environment Artist
Dennis Eusebio Character Artist
Joel Kittle Character Artist
Ben Springer Multiplayer Environment Artist
Luis Zuleta Multiplayer Environment Artist
Chris Magovern Animator
Sean Applegate FX Artist
Vincent Castillo Senior Designer
Alendor Vulaj Designer
Sean Madigan Multiplayer Designer
Designer/Producer/Programmer credits provided by GameFAQs.
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