• Publisher: Atari
  • Release Date: May 28, 2008
Metascore
51

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 1 out of 21
  2. Negative: 8 out of 21
  1. For fans with a taste of all things retro, picking it up for just 400 Microsoft points (or about $5) seems like a no-brainer.
  2. By correcting the glaring issues with the classic, Atari has delivered the kind of product gamers have wanted from them all along. The quality of Warlords fuels excitement for the other damaged gems they could find and polish in their vault.
  3. 70
    Warlords useless original version and some odd Achievement quirks (I met the goal for 3 Achievements but never received points for them) take some shine off this updated classic, but for $5 this title is a bargain.
  4. The evolved game is fun in small doses and more so in multiplayer, but the archaic classic mode is a game that should be left to rest in peace.
  5. There's really only one downside to the new version: Retro versions of Warlords were played with a paddle controller, a dial that allowed for finer, more nuanced movement. Warlords suffers slightly from the less-precise play forced by analog sticks.
  6. If you're looking for a fast-paced game that you can play with four people, then you should look no further than Warlords on the Xbox Live Arcade!
  7. Shame there's no paddle, though. [Issue#36, p.114]
  8. With keeping it simple, Warlords isn’t a title that is hard to understand. Defend your castle and deflect the shots at your enemies will almost guarantee victory.
  9. Trouble is, the arcade machine used Tempest-style spinners for control and the joypad is a poor substitute when playing the classic version.
  10. 50
    Although the price is low and the graphics have been given an HD overhaul, Warlords feels dated and tired, and there's not much here to keep gamers interested for long.
  11. But unless you have fond memories of Warlords' primitive arcade past, its gameplay is just too simplistic to offer more than a weak dose of transient wistfulness. [Sept 2008, p.77]
  12. The lack of options in gameplay, and even aesthetics, provide an experience that all-too-quickly invokes a sense of title completion; experiencing everything a title has to offer.
  13. Unfortunately the gameplay still becomes stale after a couple rounds of play and the controls are definitely frustrating for new or old players.
  14. Better games can be bought with 400 Microsoft Points so do yourself a favor and defend yourself, and your wallet, from these Warlords.
  15. They are really scraping the bottom of the barrel now. Is it possible for a game to immediately qualify for Microsoft’s new “delisting” policy?
  16. Warlords looks nice in demo form, but is a soul-sucking, horrific experience when you're actually playing it.
  17. What doesn't work this time out is Throttle Monkey mode, Atari's way of separating the casual from hardcore gamer. In other titles speeded-up gameplay can be an endurance test; here, it's just unplayable.
  18. Slick graphics cannot cover up a poor port of a classic game.
  19. Fun with friends, but the chances of finding anyone to play you are slim. [Sept 2008, p.97]
  20. Its only saving grace is the Evolved mode, but it won’t keep you playing for long.
  21. 1/10 and only because of the tiny pinprick of nostalgia the title gave me.

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