WarTech: Senko no Ronde Xbox 360

  • Publisher: Ubisoft
  • Release Date: May 29, 2007
User Score
6.1

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Mixed: 0 out of 7
  3. Negative: 2 out of 7
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  1. JohnJ.
    Jun 10, 2007
    3
    I really liked the concept of this game--a shmup take on Virtual On--but as much as I wanted to like this game, it just screams "mediocre first pass." Graphics are below average; the rounders and backgrounds are generic and the bullet patterns look like someone spent five minutes with a particle engine and BulletML. What should be the diamond in the rough, the gameplay, is severely I really liked the concept of this game--a shmup take on Virtual On--but as much as I wanted to like this game, it just screams "mediocre first pass." Graphics are below average; the rounders and backgrounds are generic and the bullet patterns look like someone spent five minutes with a particle engine and BulletML. What should be the diamond in the rough, the gameplay, is severely limited by design choices. Rounders are too fast and bullet patterns are too dense to make dodging skill a large factor in a fight, and the other defensive options in this game are equally shallow. There's little control over your own shots, either. After you learn what each of the rounder's attacks are (which doesn't take long), you've pretty much learned all there is to know. The game shows too much of its arcade roots--there's too much guaranteed damage, obviously to make fights shorter for coin-hungry arcade machines. Differences in player skill are negated in favor of luck and button-mashing. While this is good for an arcade game, pretty soon, it just becomes frustrating. The concept has a lot of potential, but SnR doesn't live up to it. This might be a fun casual buy when it drops in price, but otherwise, there's a game in the future that will be much, much better. Expand
Metascore
60

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 5 out of 33
  2. Negative: 8 out of 33
  1. 50
    Perhaps the biggest issue with the game from a hardcore perspective is a lack of precision. With many weapons, you only have a small amount of control over where you can fire -- at your opponent, just to the left of them, or just to the right.
  2. The biggest problem with all of this combat is that while it may sound cool and complicated, it’s boring, unchallenging, and requires absolutely no tactical consideration.
  3. Most importantly, it's got that utterly absorbing hypnotic je ne sais quois that all the best games have, and it's that which will keep you coming back for more and more, checking out all the characters and all the play modes, and devoting an unhealthy amount of time in the quest for dominating other players, both online and off.