Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 35 out of 46
  2. Negative: 0 out of 46
Buy On
  1. Nov 27, 2012
    WWE '13 is awesome and that's the bottom line cause the editor said so. Even if Yukes still didn't managed to create handsome faces, the positive sides definitely outweigh the negative sides of the World Wrestling Entertainment. All in all, there is more content, more wrestlers and especially a brilliant history lesson regarding the "Attitude Era" instead of a lame Road to Wrestlemania.
  2. Nov 3, 2012
    WWE '13 changes up the gameplay controls and makes the overall wrestling experience more enjoyable than previous games in the series.
  3. Oct 30, 2012
    The bevy of unlockables, still stellar WWE Universe mode, even deeper customization features, and the nostalgia driven Attitude Era mode makes this the best wrestling game of this generation.
  4. Oct 30, 2012
    I've always pointed to 2000's WWF No Mercy as the best wrestling game I've ever played, but nostalgia is certainly a factor in that. After playing WWE '13, I'm hard pressed to think of a more enjoyable and complete wrestling game in history.
  5. Nov 1, 2012
    WWE '13 offers a lot more of what we want (and less of what we don't) than last year's release. It features a lot more customizations, a larger roster, and superior story mode. It feels more polished. This is the game WWE '12 should have been.
  6. Games Master UK
    Nov 25, 2012
    The past and present collide in the undisputed champion of current gen wrestling games. [Christmas 2012, p.2]
  7. Oct 30, 2012
    It has a feature set unlike any other and its commitment to both built-in narrative and player-based customization is greater than anything we have seen from almost any other title on the market, regardless of genre. In fact, the only flaws I can find in WWE '13 are concerning the gameplay engine itself, but the feature set is so huge it's almost like it doesn't even matter.
  8. Oct 30, 2012
    The Attitude Era mode is what really makes WWE '13 worth purchasing, especially for long-time fans of professional wrestling. I had a nostalgic blast playing through many of my favorite moment from WWE history, and it's great to see half of the game's huge roster filled with classic grapplers from the late '90s.
  9. Nov 14, 2012
    Undoubtedly the best wrestling game this gen, thanks to its great signature gameplay and the new physics management engine.
  10. Nov 1, 2012
    If you are an old school WWE fan longing to play with your favorite superstars of yesteryear, then this game is a must buy. Younger fans can learn a lot about the WWE's past by playing through the Attitude Era mode as well.
  11. Oct 30, 2012
    Although not quite perfect, WWE '13 is probably the best in the franchise that I have played to date and I can't wait to see what lies in store for future iterations.
  12. Nov 7, 2012
    Not many additions except for the Attitude Era, but it still manages to offer deep gameplay and many hours of fun. There are not too many choices in this genre; however, WWE 13 is complete enough to satisfy wrestling fans.
  13. Nov 5, 2012
    It is not just loaded with content, but puts one of the interesting eras of Sports Entertainment into the spotlight. It has its flaws, especially when it comes to the engine, but nonetheless as an old school wrestling aficionado I haven't had this much fun with a WWE game in years.
  14. Oct 29, 2012
    Of particular note is the game's superb single-player experience, which should serve as the foundation for all future endeavors. If anything, the smart objective design and use of archival WWE footage makes us want more – and there's no turning back.
  15. Pelit (Finland)
    Dec 12, 2012
    Concentrating on the Attitude Era of the WWE was a wise decision from THQ. The campaign of WWE'13 delivers. The controls are still somewhat clunky and at times technical hitches hinder the matches, but WWE'13 is still one of the finest wrestling games around. [Dec 2012]
  16. Nov 24, 2012
    The new Attitude Era Mode is enough of a reason to play WWE '13, especially if you were a fan during that time period.
  17. Nov 2, 2012
    WWE 13 it´s an impressive wrestling simulation game which includes countless options and game modes. Top notch.
  18. Hyper Magazine
    Jan 24, 2013
    This is a must for fans from the Monday Night Wars period. [Feb 2013, p.81]
  19. CD-Action
    Jan 6, 2013
    Simplified contextual controls and overall polish make WWE '13 fast, dynamic and fluent. The number of graphical glitches during fights was considerably reduced and the fighting system is still deep enough to keep things interesting. [1/2013, p.68]
  20. Nov 21, 2012
    If you were a fan of the WWE from 1997 through 1999, you owe it to yourself to check out WWE 13 out for the Attitude era mode and Superstars. It's an incredibly nostalgic trip through an awesome period in the industry's history. Current fans of the WWE will also find a lot to like here, from the huge roster to the cavernous depths of the creation system. If you are willing to look past the issues, you'll find a lot of fun to be had with WWE '13. Regardless of the future of the WWE license, there is some great single player content here to build on.
  21. Nov 16, 2012
    WWE '13 may seem like just another licensed product trading on nostalgia, but it displays an understanding of why the Attitude Era was so revered and unique.
  22. Nov 13, 2012
    In the end, WWE '13 is driven by nostalgia for an era that shocked people and made wrestling mainstream once again. With so much attention paid to the Attitude era, that's the type of wrestling fan who would enjoy this game the most, especially since there isn't much for present-day wrestling fans to enjoy, beyond the updated roster.
  23. Nov 6, 2012
    Where WWE 13 shines in its attention to detail, especially in the dedicated ways it brings the Attitude Era to life, it falls just a few steps short in other modes.
  24. Nov 5, 2012
    Subtle refinements and a great campaign boost WWE '13.
  25. Nov 4, 2012
    Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed.
  26. Oct 30, 2012
    The loading times are lightning fast compared to earlier installments and the extraordinary roster has more than one hundred wrestlers, in addition to a wealth of DLC characters.
  27. Oct 30, 2012
    WWE 13 is a very up and down game. There is a lot to enjoy with this version, and the negatives mentioned do not outweigh them. The gameplay is solid, albeit some minor issues, and the Universe and Attitude Era modes give wrestling fans, both old and new, something to enjoy.
  28. Oct 30, 2012
    The franchise is most definitely at its most complete here in '13, with a massive roster, a focus on a golden age of wrestling, and lots of visual and functional tweaks to rein in the franchise's ambition and instead start making the many modes and options a little more polished.
  29. Oct 30, 2012
    WWE '13 remembers when wrestling, and by proxy, wrestling video games were great. It remembers the pageantry, the silliness, and the death-defying stunts that made wrestling such a hot commodity a decade ago.
  30. 80
    What its "half-modern, half-Attitude" roster might do, however, is appeal to lapsed wrestling fans - those who stopped watching in the early noughties. This is a reminder of why their era was so great and offers a great nostalgia-bomb through a flaming table of joy.
  31. 80
    WWE '13 is another great match from Yuke's, but calling it better than WWE '12 is tough. If you're hoping to re-ignite a wrestling addiction, WWE '13 is a great gateway, but the organization's more ardent fans (like us) will enjoy this year's effort while still clinging to their copies of WWE '12 like an Anaconda Vice.
  32. Oct 30, 2012
    The best wrestling package of the year, though we hope the gameplay is freshened up a little more next time.
  33. Nov 27, 2012
    WWE '13 is a game with a clear and compelling fighting system. Because of this it is easy to get in to the wonderful Attitude Era, that lets you live some of the most legendary moments in wrestling history. It is a shame that the other modes haven't received as much love from developer Yuke's.
  34. Nov 12, 2012
    While WWE '13 has a lot of problems, I think it's a far better overall game than WWE '12, but still lacks the polish that SvR '11 and past series entries have had.
  35. Oct 30, 2012
    After last year's encouraging switch-up, the developer hasn't done enough to iron out encounters in the ring. A little imagination would go a long way with WWE's next installment.
  36. Nov 1, 2012
    If you enjoy creating your own shows, forming your own factions, and designing your own stable of pro wrestlers, you'll view WWE 13's creation suite as the best there is, the best there was, and possibly the best there will be, with options more diverse than Mick Foley's wrestling personas. Yet the gameplay, AI, and controls have not significantly advanced from last year's title, making WWE 13 more uneven than the "People's Eyebrow."
  37. X-ONE Magazine UK
    Dec 6, 2012
    It will tickle you with nostalgia before slapping you with its frustrating countering system. [Issue#92, p.80]
  38. Nov 10, 2012
    The game is fun, but sadly it doesn't reinvent the wheel, and if you happened to have bought WWE '12, there is no great evolutionary leap nor distinction between the two, making this essentially an unnecessary purchase.
  39. Nov 5, 2012
    WWE 13 is far more fun than its predecessor, but this is largely down to some slight improvements to the core mechanics and the addition of hero-era nostalgia.
  40. 70
    A decent wrestling game with a solid combat system, as long as you're able to ignore repeated flaws from its predecessors.
  41. Nov 2, 2012
    If you have played WWE 12 this new game is very similar, but the new mode Attitude Era is essential for fans. Probably one of the best wrestling games in the current gen.
  42. Oct 30, 2012
    I found myself experiencing overused animations, buggy graphic errors, and incredibly forceful controls (I quickly had to resort to button mashing if I had any chance of actually winning a match). It's as if the developers created too much of a flashy shell, with a huge cast of playable characters, extended game modes, content libraries, and deep customization around a somewhat empty core that is the game itself.
  43. Oct 30, 2012
    There's enough content on disc to justify the purchase, but don't expect any massive gameplay improvements over what WWE '12 had to offer. But from a presentation or story mode angle, this is a huge step up from the previous game, despite the graphical and audio issues.
  44. Dec 17, 2012
    Despite its niggles, WWE Universe is a terrifically flexible mode that offers endless hours of enjoyment for the committed. For the more casual player, and the lapsed wrestling fans WWE 13 is aiming for, the main draw is the Attitude Era mode. It's flawed, sure, but many of its foibles can be forgiven when you're playing out moments that recall a time when professional wrestling was fresh, fierce and relevant.
  45. Nov 6, 2012
    WWE '13 has all the potential to be great. Varied game modes, a slew of classic wrestlers to choose from and an unheard of commitment to historical accuracy all form the foundation for what should be an excellent wrestling game. Unfortunately, the gameplay is so weak and the entire game suffers for it.
  46. 60
    The best WWE game of the generation… but only because it successfully pulls upon your nostalgia strings, helping you forgot how mediocre the gameplay is.
User Score

Generally favorable reviews- based on 117 Ratings

User score distribution:
  1. Positive: 85 out of 117
  2. Negative: 10 out of 117
  1. Nov 7, 2012
    Gameplay is pathetic. How long can thq lie to people and say they are basing gameplay on the actual flow of a wrestling match. You hit a guyGameplay is pathetic. How long can thq lie to people and say they are basing gameplay on the actual flow of a wrestling match. You hit a guy with multiple moves and they get right back up. The moves you perform are conditioned on how hurt the other player is, not by you actually choosing to do a particular move. The wrestlers dont resemble their real life characters. HHH hasnt been this big since 2005. THQ spending way to much time making new modes when gameplay needs serious attention. Traded this game in after 4 days of owning. Dont wast your time on this game. Full Review »
  2. Oct 30, 2012
    Great game. Long live the Attitude Era, awesome to relive some of the greatest matches in the history of wrestling. Significant improvementsGreat game. Long live the Attitude Era, awesome to relive some of the greatest matches in the history of wrestling. Significant improvements over last year in many areas. The Rock rules! Full Review »
  3. Oct 30, 2012
    Same game as last years. Attitude mode is long, drawn out and very tedious(Basically road to Wrestlemania mode but Attitude themed). WastedSame game as last years. Attitude mode is long, drawn out and very tedious(Basically road to Wrestlemania mode but Attitude themed). Wasted roster space used up by multiples of the same characters, horrible glitches in the game which will cost you winning matches, WWE live sounds atrocious(crowd sounds like a gargled mess), Weight detection is almost non existant(unless your a cruiserweight trying to pick up a Super Heavyweight). Bad camera angles that will jump all over the place.Only 5 divas in the game, when fighting for the woman's title you'll quickly go through all female wrestlers. Branching storylines is almost non existent in Universe mode, been playing for days and I've only came across one that led to absolutely nothing(and yet THQ hyped it as this big new feature). THQ claims Paul Heyman wrote over 200+ storylines for WWE 13 Universe Mode, but haven't seen any new cut scenes whatsoever, only the ones from last year. Create a title mode is terrible it only allows you to change the colors of an already existing belt. Commentary is garbage as always. DLC is overpriced and includes characters that were literally just in the last game. How can THQ justify charging people money for characters that were in the last edition for free? King of the Ring Mode is useless. Graphics look bland. Does THQ literally think this little of there fanbase by repackaging stuff over and over for the past 10 years and calling it "new features"? Every year they take stuff out and put stuff in that was in the game 10 years ago and wanna call it a new feature. High points of the game is the ability to set the pace of your matches from quick, normal and epic. Being able to interfere in a match and attack both people is a welcome feature as well. Created superstar and create a story are more diverse. Statistics are hit and miss(doesn't track your win/loss record or how many times you've defended the belt, only if your breaking a record of how many times it's been held by that particular superstar). Tweak in gameplay are welcome. Also has a smarter A.I. for better computer matches. All in all this is the same game from last year but cost more. THQ should be ashamed for trying to pull the wool over their fans eyes. Full Review »