XCOM: Enemy Within Xbox 360

XCOM: Enemy Within Image

Generally favorable reviews - based on 16 Critics

User Score

Generally favorable reviews- based on 84 Ratings

Summary: XCOM: Enemy Within is the expansion to the 2012 Game of the Year award-winning strategy game XCOM: Enemy Unknown. Enemy Within adds an array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
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Rating: M
Official Site: http://www.xcom.com/
Developer: Firaxis Games
Genre(s): Sci-Fi, Strategy, Turn-Based, Sci-Fi, General
ESRB Descriptors:Blood and Gore Strong Language Violence
Cast Credit
Brian Mahoney Environment Artist
Roland Rizzo Lead Audio Designer / Additional Music
Brian Hess Level Designer
Steve Ogden Studio Art Director
Ned Way Systems Engineer
Sid Meier Creative Director
David Washburn Motion Capture Supervisor
Markus Breyer Sr. R&D Engineer
Dennis Moellers Lead Animator
Dennis Moellers Senior Animator
Eric Simonich Creative Director
Todd Smith Lead Multiplayer Engineer
Jacob Hawley Director Of Technology
John Stewart Animator
Ananda Gupta Designer
Barry Caudill Director Of Gameplay Development
Chris Sulzbach Lead Character Artist
Ryan McFall Lead Systems Engineer
Michael McCann Additional Music
Andrew Currie Lead Cinematic Artist
Jack Scalici Director Of Creative Production
Naty Hoffman Technology
Clint McCaul Lead Producer
Alex Cheng Gameplay/AI Engineer
David Black Art Lead
Toby Franklin Environment Artist
David R. Sullivan Sr. Architect
Todd Broadwater Level Designer
Brian Theodore Character Artist
Steve Park Motion Capture Coordinator
John Ward Additional Art
Scott Dossett Animator And Mocap Cleanup
Josh Atkins Creative Development
Jason Montgomery User Interface Artist
Liam Collins Additional Writing
Liam Collins Lead Level Designer
Orion Burcham Level Designer
Garth DeAngelis Producer
Scott Wittbecker Lead Writer
Justin Boswell Lead Engineer
Jeremy Shopf Graphics Engineer
Scott Boeckmann Lead Graphics Engineer
Brittany Steiner Co-Lead User Interface Engineer
Sam Batista User Interface Engineer
David Burchanowski Gameplay Engineer
David Burchanowski User Interface Engineer
Joshua Bouscher Lead Gameplay Engineer
Tim Talley Multiplayer Engineer
Hector Antunez Animator
Bryan Twomey Animator
Matt Demaray Lead Environment Artist
Andrew Kincaid Character Artist
Justin Rodriguez Environment Artist
Zeljko Strkalj Lead Technical Artist
Stephen Jameson Lead Effects Artist
Piero Macgowan Concept Artist
Aaron Yamada-Hanff Concept Artist
Bryce Homick Concept Artist
David Pacanowsky Environment Artist
Dan Price Audio Engineer
Griffin Funk Associate Producer
Steve Meyer Director Of Software Development
John Heeter Cinematic Artist
John Heeter Effects Artist
Gil Espanto Motion Capture Specialist
Louis Ewens Online Architect
Adam Lupinacci Sr. Software Engineer
Kelly Gilmore Executive Producer
Dale Russell Network Engineer
Josh Morton Associate Producer
Chad Rocco Director Of Creative Production
Kaitlin Bleier Creative Production Coordinator
William Gale Creative Production Assistant
Anthony Tominia Motion Capture Lead Integrator
Nick Bishop Motion Capture Systems Technician
Jonathan Tilden Principal Technical Artist
Nick Silva Jr. Technical Producer
Stephanie Gitlin Character Artist
Saulo Embuscado Effects Artist
Anthony Buell Level Artist
Carlos Florez Effects Artist
Garrett Bittner Senior Producer
Doug MacLeod Production Assistant
Jen Antonio Motion Capture Specialist
Steve Park Motion Capture Coordinator
Jose Gutierrez Senior Motion Capture Specialist
John Ward Additional Art
Designer/Producer/Programmer credits provided by GameFAQs.
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