Mixed or average reviews - based on 21 Critics What's this?

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Mixed or average reviews- based on 208 Ratings

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  • Summary: Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart. Expand
Score distribution:
  1. Positive: 9 out of 21
  2. Negative: 1 out of 21
  1. It’s an early, serious, and unexpected contender for my list of the top 10 games of 2014.
  2. Feb 24, 2014
    At times, the developer seems ill-fitted for the franchise, but the studio has padded out this selection of classic stealth challenges with crafty cat-and-mouse moments that help intensify Thief’s ­slow ­pacing.
  3. Mar 10, 2014
    Satisfying gameplay mechanics and excellent environments and sound design meet an unsound technical production, irritating and overly repetitive character dialogues and a lacklustre enemy AI. Stealth games lovers will still find good elements in the new Thief, but it isn't the triumphant return we'd hoped it would be.
  4. Feb 24, 2014
    A solid stealth genre game. If you’re after an action-packed slaughterfest, look elsewhere – Thief will appeal to long-term fans and gamers that prefer to take a more cerebral approach with their anarchy.
  5. Feb 24, 2014
    Hiding in the shadows and taking out each opponent like a ninja, albeit a non-lethal one, is satisfying. But Thief shows one too many unrefined edges, occasionally catching itself unable to resolve the issue combining classic design with modern production.
  6. Feb 24, 2014
    Ignoring the story and cherrypicking the best side missions is the best way to approach it.
  7. Feb 24, 2014
    Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal’s Thief reboot certainly isn’t the worthy continuation fans waited almost a decade for.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 28 out of 60
  2. Negative: 20 out of 60
  1. Feb 25, 2014
    Thief is truly an excellent game for excellent people. Foreboding atmosphere, superbly controls, complex gameplay systems, intricate graphics, exceptional storytelling, etc. Eidos Montreal have proven once again that their team has the chops to reboot a classic franchise after the incredible Deus Ex: Human Revolution. Thief is a Thief game for fans of the older titles. While some things have changed, 99% of it remains the same but better than ever. Expand
  2. Mar 4, 2014
    Thief has been around a long time. The first game came out in 1998 and it is an iconic game in the industry and inspired lots of other stealth games. Each new game in the franchise has had heavy expectations placed on it. Most Thief games since then have had a somewhat mixed reception. There are those who expect each new game to be exactly like the original. And there are others who want Thief to be more of an action game. Then there are those that have always understood what Thief is about and enjoy it for what it is: a damn good pure stealth series.

    The new Thief is no exception. Nothing has given me the sense of skulking about in the shadows and having to use stealth in order to survive better than Thief has. This isn't an action/stealth hybrid like Dishonored or Splinter Cell that you can go in guns blazing and cut down half a dozen guards in a short amount of time. In Thief you have to remain undetected or face the consequences.

    At first I was disappointed by the fact you can't use the rope arrow on any wood surface as before and can only attach to specially highlighted beams. But the game makes up for it in other ways. The new swoop ability is pure awesomeness. It gives a fluidity and speed to the game while still feeling stealthy and appropriate.

    The graphics are quite good, with some of the best lighting and shadows I have ever seen in a game. The world itself is quite dreary and that may turn off some people, but it has character and a strange charm of its own. I LOVE the atmosphere in this game.

    I have come to love the sound design in this game. Playing with headphones you realize all of the amazing little touches and how accurate the positional sound is. As far as the voice acting is concerned, it is very good in the case of Garrett and fairly good in the case of most of the other characters. Garrett is such an intriguing character.

    Those giving this game 0/10 and scores like that are complete douchebags and honestly have no business reviewing games. They are hatemongers who simply love bashing and tearing things down. Unfortunately, this sort of behavior is all too common in our society. I have NEVER given a game a score that low, because the truth is, no game has ever deserved such a score. Such scores indicate a game that is completely broken and without redeeming qualities. Thief may not be everybody's cup of tea, but it plays well, looks great and offers a lot of fun for those that enjoy these kind of stealth games. I would personally give the game an 8.9.

    All in all I think Thief carries the stealth torch admirably. It's one of the best pure stealth games in years. I've enjoyed it a lot and if you like stealth I believe it is likely that you will too.
  3. Mar 9, 2014
    This review contains spoilers, click expand to view. [Condensed]

    Concept: A reboot of a classic series that sticks nostalgically to its roots while maintaining a fresh, new presentation as well. A decent story and even better gameplay and moments highlight the duration of the game's semi-linear pathway.

    Graphics: Definitely showcases the new hardware for the next generation consoles, however it looks the best on computers, unless you're system isn't up to snuff. Thief doesn't look too bad on 360 and PS3, but the other three choices would definitely be in your best interest if you have the opportunity to pick and choose.

    Sound: The voice acting is handled quite well and really elicits the exact moods Thief aims for, however the soundtrack feels slightly out of place at times, though the tenser and more actiony moments fit in well with their mixes.

    Playability: The controls handle phenomenally, the controls make sense, and overall the balancing and difficulty aren't too terrible once you get the hang of things- just don't come expecting handouts or any concessions to be given.

    Entertainment: If you suck during one particular section, the game can become very frustrating, however the highlight of every mission is successfully scraping by without being detected, or at least making it to the final puzzle before escaping with your precious cargo in tow.

    Replay Value: Moderately High.

    Overall Score: 8.5
  4. Mar 14, 2014
    So disappointed with this game. The game suffers from having quite simply the worst city design I have ever seen in any game causing intense frustration when trying to find your way around. The game play is average at best and for a stealth game - way too easy to get around unnoticed. I was really looking forward to the reboot of Thief but this game is way more frustrating than fun or challenging. Off to trade it in for something playable. Expand
  5. Apr 19, 2014
    This review contains spoilers, click expand to view. First off I am going to go out on a limb and say most if not all the other reviewers on here have never played the original thief games. I have and above all else having played the originals is what really upset me about this new thief game. So let me first get this out of the way and say that if you are looking for me to comment on graphics and such please read elsewhere because to me graphics are a secondary to a story driven game such as thief.
    So to get it right out there initially I wasn't sure what to expect ... was this a continuation of thief or was it a reboot or retelling or reintroduction. After playing it is some kind of extremely weird hybrid. It completely does away with many of the supporting factions that were a major part of the thief games ... where are the keepers ... where are the hammerites .... where are the pagans .... not even really a mention of these influential groups of the past. Sure in one scene you see a hammer symbol and at some point he mentions the trickster but to those who have never played any other thief aren't you left wondering what are these symbols ... who is the trickster ... etc.... These key parts get NO explanation throughout the game.
    If you are in the category of never played another thief game ever how can you over look so many holes in the characters and story. Too many other reviewers are wrapped up in graphics and AI but the real issue is the poor development character and story wise. For example ... who is Garrett ... Who is Erin .... how do these two know each other. Why does Garrett care about Erin? Why does Garrett steal? where did he get his abilities? How did he come to live in a clock tower (which btw was destroyed in a previous game)? Why does Garrett have two different eyes .... how did he lose the eye ... where did he get the new one? Who is this trickster Garrett mentioned .... once? The list goes on and on and on it is extremely poorly developed. The previous games essentially played like a novel each building from the other and had connection between them. This is so far in left field it is neither a continuation nor is it really a reboot as I mentioned before some weird hybrid thing. Also Erin is a pain in the ass and to be brutally honest not worth saving. The zombies in the original games were awesome and frightening as well sometimes. The freaks as they are called which presumably replaced the zombies are just stupid over sensitive humans that just make stupid sounds.
    So I will touch on a few other things though and that is the side missions are more fun then the actual missions which is okay in my book but to often I found myself wondering .... why am I stealing all this stuff ... its only so I can afford the upgrades which at 2g a spoon or fork you are going to need to steal a lot of silverware. In this element it tries to force you to replay missions which to be honest there really is no other reason to play them as they are a bit boring at times and you get impatient and start doing stupid things causing you to restart the checkpoint and sit through another load screen. The layout of the city is horrendous. Other than the major exists you are never sure if a window you go through is a house or a exit to another part of the city you may not want to go to yet. In this day and age this city should have been completely open with no load screens between areas and a much better map situation because the one they gave is very confusing.
    To touch a little on game play it certainly isn't bad but it isn't great either. The best thing they added was the swoop which was the only thing that really made this game stand out the swoop is awesome.
    My advice would be don't buy this until it is around 20 dollars or just rent it. If you want achievements then this game is certainly manageable but it will take a bit of time to get them all. If you do not care about story at all or character development then you wont take issue with anything really in the game. To some other reviewers on here try to remember this is NOT halo or GOW or anything remotely like that ... you cant go in black jack a blazing and expect to take everyone out the game is slow paced and if slow isn't really your thing then move along.
  6. Mar 14, 2014
    How to say that guys? The game is boring, don't buy that... There's so many way to scrap your pay! I've make a mistake when I've gave 70$ to my games store... He's to short, the loading screen are not cool, the story.... She's just BAD, the graphics? Come on we're in 2014, not in 2010… To resume... The game is BAAADDD! Expand
  7. May 7, 2014
    I've spent about 48 hours on this game, and I should say that I'm *very* glad I didn't buy it (a friend of mine was very kind to allow me to play his copy).
    While it sounds ridiculous, but in Thief 2014, you *don't* even need to steal, at all... The game will anyway reward you at the end of each mission, so why bother? Nice, isn't it?
    The setting. Remember the old three Thief games? Ok, now forget them! Since Thief 2014 is a reboot, you will encounter *nothing* from the old ones. I mean Eidos Montreal has *totally* destroyed and erased everything that made Thief series so unique: Keepers, Pagans, Hammerites, Mechanists, Kurshoks, burricks, and hell - even zombies! Everything!
    The plot. Definitely the worst I ever met in video games. Just abominable! You still have some doubts? Ok then. Just try to watch the *bossfight* with Thief Taker General on YouTube and see for yourself. Yeah, *bossfights* in a *stealth* game.
    The audio. It's just disgusting. All NPCs have just two phrases, and several NPCs have even just *one* phrase. And you know what? These NPCs will repeat their "repertoire" till the kingdom come, with just *one* second interval. Sound propagation works so erroneously, so it was a real pain for me to understand where the sound came from.
    The protagonist. His new voice, by Romano Orzari, sounds so dull and boring! Instead, the old Garrett's voice, by Stephen Russell, was just brilliant! So if you still love Stephen Russell's voice as Garrett in Thief 1&2&3, you will absolutely be disappointed by Romano Orzari's voice in Thief 2014.

    Bottom line: it's a tasteless hack, so make yourself a favour and save your money for something really useful.

See all 60 User Reviews