- Summary: Garrett, the Master Thief, emerges from the shadows into the City. In this brutal place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can count on. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to reclaim the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will stream red with blood and the City will tear itself apart.… Expand
Mar 10, 2014Satisfying gameplay mechanics and excellent environments and sound design meet an unsound technical production, irritating and overly repetitive character dialogues and a lacklustre enemy AI. Stealth games lovers will still find good elements in the new Thief, but it isn't the triumphant return we'd hoped it would be.
Feb 25, 2014Thief is truly an excellent game for excellent people. Foreboding atmosphere, superbly controls, complex gameplay systems, intricate graphics, exceptional storytelling, etc. Eidos Montreal have proven once again that their team has the chops to reboot a classic franchise after the incredible Deus Ex: Human Revolution. Thief is a Thief game for fans of the older titles. While some things have changed, 99% of it remains the same but better than ever.… Expand
Feb 26, 2014I'm only up to Chapter 3, so my score may change, but as of today - this is a great game. It reminds me of a combination of Dishonored, Assassin's Creed with a little of Batman Arkham in there too. You don't have to play stealthily (you are rated in 1 of 3 ways after each chapter - from 'ghost' (never being seen) to the opposite (can't remember the ranking name - but it's if you kill every guard instead of hiding) and you can replay chapters to change your rating.
There's tons of mini missions, tons of upgrades and tons of collectibles to find. I love open world games and this one is close to it. It plays like Dishonored but there's a large hub, where between each chapter you go to restock and look at all the items you've stolen.
I'm giving it a 10 to offset the people that gave it a 2?! I'm playing it on Xbox One and the graphics are great! This is a good game, I hope it holds up as I continue to play it.… Expand
Mar 5, 2014Overall I really love this game, it does have a few minor flaws but nothing to speak of really. The one thing it does do very well is truly make you feel like a master thief skulking about a dark and foreboding Victorian style city. The graphics are gorgeous allowing for an exemption with the character models which isn't that big a deal since you really only see them in the cut scenes. The city is large with lots of secrets to explore and goodies to find so in that respect there is a decent amount of replay value. Attempting the missions in different play styles will also keep yo coming back for me, it can be quite challenging to make it through an entire level without being detected at all. There is also a nice set of upgrades for both your equipment as well as your skills which allow you to unlock different paths and methods of play. The story is nothing spectacular but when the gameplay and atmosphere is this good I'm willing to let that slide, most game stories aren't that great anyhow. Elements from both Human revolution and dishonored are prevalent throughout the game which is a good thing if you ask me. For a newer next gen title this game truly does shine and if you enjoyed either of the titles I mentioned previously you owe it to yourself to give this game a shot. My only real complaint is the sound when it comes to character (NPC) voices..they can be extremely loud at times and not really seem to come from any direction, which again is really nothing when there is so much goodness to be found in every other aspect of the game. Overall, I highly recommend this one as it is great fun and does a wonderful job of immersing you into it's world, check it out!!… Expand
Mar 14, 2014The game has its flaws, but there are more good than bad.
The gameplay is really fun. It actually makes you feel like a real thief.
It has a story that will keep you interested.
The soundtrack goes pretty well with what is going on in the game
Very fluid controls
No replay value, I beat the single player and don't see myself picking it up any time soon
Sometimes very bad AI.
Very flawed combat system
I can see how it received mediocre reviews, but I had a lot of fun playing it. Overall 7.5/10… Expand
Mar 13, 2014Thief in short is a disappointment to me which proves that graphics are not everything.
The graphics look what i would expect from next gen mostly however things stick out at me which i cannot ignore such as:
1) All the shopkeepers are the same model. Very lazy when you consider this is a BLURAY and could easily fit far more models.
2) Members of the public are sparse, usually all repeats of previous citizens you saw and constantly utter the same lines over and over in a short period and gesture into nowhere as though they were talking to someone that isnt there
3) Items of scenery which you would EXPECT to move if you walked into them such as chains and other hanging things....well....dont. Being a stealth game you would expect this to be an easy way to make a viable obstacle. Items such as hanging manacles are solid as brick walls.
That aside the lighting effects and gloomy victorian look is excellent. However the above points detract from this and make the game seem lazy and rushed.
The voice of Garret and his comments are well done and enjoyable to listen to. However that's where the good parts end, the NPC's dialogue is frankly embarrassing and often NPC's will repeat the same conversation over and over in the space of 10 or 15 seconds.
A notable example is when 2 guards are discussing what happens to people on their 3rd offence in the city. The other guard replies they are hung whilst the other exclaims he figured they were tossed in jail. Give it 10 seconds and apparently the guard has had explosive amnesia and cannot remember what the punishment is and asks his friend again...and again and again.
While not life changing when you consider it may take 3-4 mins to traverse the dark street unseen you get real tired REAL QUICK of hearing this. Again give this is a BLURAY there is no worry of disk space as far as i can tell so how much trouble would it of been to add a pool of 20-30 stock sayings guards could utter to each other?
The trailer for the game brags about PLANNING YOUR ROUTE. Alas the different routes you can take are superficial and often lead to the same bottlenecks.
Parts of the game are obviously lifted from Tomb Raider made also by SquareENIX (E.g. the rope arrow can ONLY attach to special areas designated by a plank with rope wrapped around....remarkably .... NO exactly like the one from tomb raider)
Come on SquareENIX i expected more of you than to copy and paste between games.
Stealing items is almost comical. Garret must have some very deep pockets lined with something special. After 10 hours of playing the game i think i must of stole over 50 each of spoons, forks, knives, scissors, picture frames, cups etc.
Garrett is evidently not the master thief he used to be and is resorting to getting rich through sheer attrition of stealing the cities cutlery. When you open drawers etc to find objects it seems a bit "weird" to find a single fork in the drawer.
It would of been better i think to make the drawer look full of stuff and for garret to take the fork from amongst in a show of "rummaging"
Stealing off guards is largely pointless as they either have almost nothing or you have to knock them out ANYWAY to proceed in which case your awarded the contents of their wallets.
The side missions are fairly entertaining and lead you around most of the city quite well however the city is not nearly as big as the trailer leads you to believe.
The main missions are interesting however some sketchy AI leads guards to literally stare at one area after being alerted once limiting your options from there on.
The swoop mechanic whereupon you can move between areas of shadow and light rapidly is fun however when in large areas of darkness it seemingly goes off at random. Not good if your near to a guard and about to blackjack him and just SWOOP out in front of him.
Guards are tough and scary. As they should be as Garret is not known for being a tough guy.
All in all the game feels unfinished and amateurish and not what i would expect from Eidos/SquareENIX at all ESPECIALLY after how great tomb raider was.
I really WANT to like this game but it feels more of a time passer to me presently at the end of chapter 3.… Expand
Mar 16, 2014Before I begin, this is coming from a person who has never played the original Thief game. I bought this game with an open mind and I do like multiple genres of games. This game however I tried my hardest to like but just could not get into it. The controls felt horrible. The story was atrocious.Think Assassin's Creed but in first person and just terrible. I gave this game a 4 though because it did have a lot going for it, stealth wise.… Expand
Feb 26, 2014Please, for the love of god. Support good video games in the industry by NOT BUYING THIS!!! This is such a mess I don't even know where to begin.
Okay, so they ripped almost the entire sound element of Thief out the window, the only things on the floor that make any more noise than complete silence are shards of glass and water. Every NPC's voice volume is at the same level to the point where you can't tell if someone is right beside you or two rooms away. It's a fascinatingly large **** in the sound department, to say the least.
Now on to the marketed "amazing immersive AI" that was in the Steam Store Page feature list, a FLAT OUT LIE. This game has some of the worst AI I've seen in a modern video game, you can get seen by guards and hide in a **** cupboard and they will forget you are there and go back to their business. You can do this six times in a row and they'd be as surprised to see you as they were the first time, and as entirely clueless at knowing where you are hiding as every consecutive time you had hidden in the same place.
The loot aspect is entirely downplayed, Garrett is no longer a master thief, but a petty hoarder. He grabs absolutely everything, from metal cups and cutlery to scissors and magnifying glasses worth 1-5 gold each. This is the stuff that Garrett would quickly gloss over while looking for precious golden candlesticks and expensive wines in the old games.
Not only this but loot doesn't even factor into the objectives of the damn game, and why would it, since the Garrett character has been so butchered and he's been put to live in an abandoned clocktower. He has no need for loot to pay the rent just to stay alive like our previous Garrett.
On top of all this, and the rest about Garrett's character being butchered, which is far too much for me to fit into this 5000 word maximum review, the levels are linear as all-hell. Everything is a straight corridor, every place you have to break in to has one way that the developers planned for you to use, gone are the days of open-ended Thief levels, now it plays like a mix between Call of Duty and Uncharted as far as level design goes.
Rope arrows have also been butchered, if you thought their removal from Deadly Shadows was bad, you're going to wish you had the Climbing Gloves. The Rope Arrows in this new Thief game can only attach to very specific roped wooden beam spots, not any wooden surface, they may as well not be a rope arrow at this point.
The dialogue is atrocious, even if you don't count the two main characters acting like they're in a emo teen angst movie. The guards are constantly mumbling about extremely stupid **** like "cock-rings".
Please, save your money and help the industry by not buying this excrement. If you really can't stand the old Thief games because you feel they're dated and want to try a game like old Thief then the closest you're going to find is Dishonored. Buy and play that instead.… Expand