Mixed or average reviews - based on 21 Critics What's this?

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Mixed or average reviews- based on 222 Ratings

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  • Summary: Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best- guarded possessions are not safe from his reach. As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart. Expand
Score distribution:
  1. Positive: 9 out of 21
  2. Negative: 1 out of 21
  1. It’s an early, serious, and unexpected contender for my list of the top 10 games of 2014.
  2. Feb 24, 2014
    At times, the developer seems ill-fitted for the franchise, but the studio has padded out this selection of classic stealth challenges with crafty cat-and-mouse moments that help intensify Thief’s ­slow ­pacing.
  3. Mar 10, 2014
    Satisfying gameplay mechanics and excellent environments and sound design meet an unsound technical production, irritating and overly repetitive character dialogues and a lacklustre enemy AI. Stealth games lovers will still find good elements in the new Thief, but it isn't the triumphant return we'd hoped it would be.
  4. Feb 24, 2014
    A solid stealth genre game. If you’re after an action-packed slaughterfest, look elsewhere – Thief will appeal to long-term fans and gamers that prefer to take a more cerebral approach with their anarchy.
  5. Feb 24, 2014
    Hiding in the shadows and taking out each opponent like a ninja, albeit a non-lethal one, is satisfying. But Thief shows one too many unrefined edges, occasionally catching itself unable to resolve the issue combining classic design with modern production.
  6. Feb 24, 2014
    Ignoring the story and cherrypicking the best side missions is the best way to approach it.
  7. Feb 24, 2014
    Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal’s Thief reboot certainly isn’t the worthy continuation fans waited almost a decade for.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 30 out of 64
  2. Negative: 22 out of 64
  1. Feb 25, 2014
    Thief is truly an excellent game for excellent people. Foreboding atmosphere, superbly controls, complex gameplay systems, intricate graphics, exceptional storytelling, etc. Eidos Montreal have proven once again that their team has the chops to reboot a classic franchise after the incredible Deus Ex: Human Revolution. Thief is a Thief game for fans of the older titles. While some things have changed, 99% of it remains the same but better than ever. Expand
  2. Jul 13, 2014
    I'm a thief fan since it started back in 90's. I've enjoyed every aspect of the game, you can play in any way - as stealthy thief master or super hero (choosing easy difficulty). For those who think it's not as deep and complex as predessors I advise to play on max difficulty setting, and I'm sure then you'll change your mind. It's nothing to complain about at all, if you prefer multiplayer action game then you won't love it for sure. Beautiful graphics, very dark and desperate atmosphere, strong gameplay, perfect art and gamedesign. Overall Thief is one of the best games ever created, very good "re-arrenge" of well known series which fits to veterans and newcomers. Everything is changing, so do we and games. Expand
  3. Feb 28, 2014
    All right, this game it pretty fun if I do say so myself. Its got all the mechanics a good stealth game needs, some good ol' sneaky free roaming and it is all tied together with keeping you entertained at the same time! While I do say this is one fun game at the same time it does have a noticeable glitch. The A.I. sometimes has a problem with keeping a smooth path. Instead of taking a smooth turn it will be a little twitchy or if standing on an uneven surface the foot will twitch a little bit. I know that may be a little picky but sometimes it can be slightly "unimmersive" from time to time. Other than that though, this is one game I recommend you to consider if you like stealth games. Expand
  4. Mar 14, 2014
    So disappointed with this game. The game suffers from having quite simply the worst city design I have ever seen in any game causing intense frustration when trying to find your way around. The game play is average at best and for a stealth game - way too easy to get around unnoticed. I was really looking forward to the reboot of Thief but this game is way more frustrating than fun or challenging. Off to trade it in for something playable. Expand
  5. Apr 19, 2014
    This review contains spoilers, click expand to view. First off I am going to go out on a limb and say most if not all the other reviewers on here have never played the original thief games. I have and above all else having played the originals is what really upset me about this new thief game. So let me first get this out of the way and say that if you are looking for me to comment on graphics and such please read elsewhere because to me graphics are a secondary to a story driven game such as thief.
    So to get it right out there initially I wasn't sure what to expect ... was this a continuation of thief or was it a reboot or retelling or reintroduction. After playing it is some kind of extremely weird hybrid. It completely does away with many of the supporting factions that were a major part of the thief games ... where are the keepers ... where are the hammerites .... where are the pagans .... not even really a mention of these influential groups of the past. Sure in one scene you see a hammer symbol and at some point he mentions the trickster but to those who have never played any other thief aren't you left wondering what are these symbols ... who is the trickster ... etc.... These key parts get NO explanation throughout the game.
    If you are in the category of never played another thief game ever how can you over look so many holes in the characters and story. Too many other reviewers are wrapped up in graphics and AI but the real issue is the poor development character and story wise. For example ... who is Garrett ... Who is Erin .... how do these two know each other. Why does Garrett care about Erin? Why does Garrett steal? where did he get his abilities? How did he come to live in a clock tower (which btw was destroyed in a previous game)? Why does Garrett have two different eyes .... how did he lose the eye ... where did he get the new one? Who is this trickster Garrett mentioned .... once? The list goes on and on and on it is extremely poorly developed. The previous games essentially played like a novel each building from the other and had connection between them. This is so far in left field it is neither a continuation nor is it really a reboot as I mentioned before some weird hybrid thing. Also Erin is a pain in the ass and to be brutally honest not worth saving. The zombies in the original games were awesome and frightening as well sometimes. The freaks as they are called which presumably replaced the zombies are just stupid over sensitive humans that just make stupid sounds.
    So I will touch on a few other things though and that is the side missions are more fun then the actual missions which is okay in my book but to often I found myself wondering .... why am I stealing all this stuff ... its only so I can afford the upgrades which at 2g a spoon or fork you are going to need to steal a lot of silverware. In this element it tries to force you to replay missions which to be honest there really is no other reason to play them as they are a bit boring at times and you get impatient and start doing stupid things causing you to restart the checkpoint and sit through another load screen. The layout of the city is horrendous. Other than the major exists you are never sure if a window you go through is a house or a exit to another part of the city you may not want to go to yet. In this day and age this city should have been completely open with no load screens between areas and a much better map situation because the one they gave is very confusing.
    To touch a little on game play it certainly isn't bad but it isn't great either. The best thing they added was the swoop which was the only thing that really made this game stand out the swoop is awesome.
    My advice would be don't buy this until it is around 20 dollars or just rent it. If you want achievements then this game is certainly manageable but it will take a bit of time to get them all. If you do not care about story at all or character development then you wont take issue with anything really in the game. To some other reviewers on here try to remember this is NOT halo or GOW or anything remotely like that ... you cant go in black jack a blazing and expect to take everyone out the game is slow paced and if slow isn't really your thing then move along.
  6. Apr 1, 2014
    "The machine ate my quarter"

    I'm not a Thief purist, and I can appreciate a game with flaws, but there's one quick way to keep me from
    continuing to play a game:

    Deleting your saved game

    I hadn't really experienced all the bugs people had cursed about until about four hours in or so, but then it happened. I went to the next area in the map, and lo and behold, instead of loading the expected new area, it had oddly loaded one of my old autosaves in a completely different area of the map. I assumed it was my fault, or a simple fluke, but no, it continued to repetitively send me back to the same old save spot every time. After closing and starting up again, I found that my manual save file (about 1 hour ahead of my old autosave) was, in fact, no more to be found. Quite the cruel April Fools joke. Good thing I gamefly'ed it. Not about to waste any more time with those shenanigans.

    Off in the mail you go!
  7. Mar 26, 2014
    I wanted to like Thief, I truly did. There was so much next-gen potential harmonizing with experienced developers, I assumed this was a no-brainer purchase; but alas, you all know what is generally said about assumptions. Thankfully there is GameStop which has a seven day return policy on used games. I first had a hint of something suspicious when the used Thief games were selling at $40 not even a full week after release. I thought to myself, “maybe it’s a niche title, and hey what the hell, I love most niche titles”. I rarely find a game that I just particularly hate in every way, and I have never given a zero to any game, ever.

    Thief starts off in Square Enix’s beautiful medieval city setting. Once the game got going though, I had to check to make sure I was playing my XBONE instead of my PS3 because the graphics were equivalent to Dishonered on PC with the settings all on LOW. This was a next-gen single-player adventure game, where was that awe inspiring stimulation which accompanied the visual presentation of AC:BF or BF4? “Oh well”, I thought to myself, so what if Thief is sporting sub-par graphics, the gameplay will surely make up for it… wont it?

    I set off into the world with my master Thief tools in hand and subterfuge on my mind. Determined to play the game the way it was meant to truly be played, I set on being a ghost and only taking minimal artificial life. This wasn’t an assassin game, this was Thief, it was time to rob a bank Shaun Connery style (Entrapment). Next thing I know, I’m spending the next hour stealing ink bottles and running amuck on the dumbest AI since the zombies in the original Resident Evil. Darting from shaded area to shaded area like I’m playing the original Splinter Cell, these guys would stand a foot away looking right in my direction and would never see me. Throw a bottle directly in front of them and you will get a remembrance of the original Metal Gear Solid; oh yeah, you know, “Huh? What was that? (3 seconds of investigation) Guess it was nothing.” Get in trouble? Just run into a room and hide in the closet, don’t worry the guards will never suspect, because they’re brain dead. If you decide you want to pick off everyone one by one, don’t worry, the guard who was talking to his buddies 5 seconds ago won’t notice if two go missing when he turns back around.

    I ended up taking the game back after only two hours of play time. Maybe I have no room to say that the plot was bland and the filler was mind-numbing. I do know though, that I wanted to stop playing after 30 minutes, but I kept waiting for things to get better. I strongly suggest watching a little on Twitch before making this purchase, or at least buy it using Game Stop’s seven day return option. I was looking for a truly great single player game, and Square Enix built me up just to tear me down.

    Thank you,
    –Nicholas (Merc)

See all 64 User Reviews