At Sundown sports a tense and interesting hide and seek-like style of play through the use of its cleverly implemented light and shadow stealth system. However, despite its fairly healthy variation across its weaponry, its modes, and its maps, it all falls victim to repetition a lot sooner than expected. It doesn’t help matters that, even on launch day, its online component seems painfully devoid of popularity.
Learning tactics, grabbing special abilities while fighting and luring your enemies to their destruction will always take a while to get stale. What is more problematic is the lack of game modes and variety of things to do; this is certainly a game that will need a strong community to allow it to work online.
There’s quality in At Sundown, but sadly its biggest strength in online play didn’t work out. There’s not much fun to be had past a couple of matches against bots. I didn’t really get into the “in the dark” element because I didn’t like or dislike it. I was impartial and though I thought it was a neat idea, I wasn’t impressed with the implementation. Without an online presence, the only appeal this will have is to those who seek out games they can play with people they know.