- Summary: Take on the role of Billie Lurk (aka Megan Foster), once one of Dunwall's most notorious killers-for-hire. Reunited with your old mentor, the legendary assassin Daud, you undertake the greatest assassination ever conceived: killing the Outsider, a god-like figure whom Billie and Daud see asTake on the role of Billie Lurk (aka Megan Foster), once one of Dunwall's most notorious killers-for-hire. Reunited with your old mentor, the legendary assassin Daud, you undertake the greatest assassination ever conceived: killing the Outsider, a god-like figure whom Billie and Daud see as instrumental to some of the Empire's most dishonorable moments. As you venture deep into the grimiest corners of Karnaca to uncover the mystery of the Outsider and his origins, you will face deadly opposition, ancient powers, and difficult decisions that will forever change the world around you.… Expand
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Dishonored: Death Of The Outsider - Launch Trailer
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Positive: 16 out of 16
Mixed: 0 out of 16
Negative: 0 out of 16
Sep 18, 2017Despite a feeling of being watered-down, Dishonoured: Death of the Outsider is a DLC-length standalone title that provides a satisfying resolution to the franchise. Fans of the original iterations will appreciate the added content, and those who’ve been meaning to play past games can get a reasonably good idea of what the entire package can deliver.
Sep 20, 2017Several things surprised me: the bit with the rats, how different the powers felt despite being variations on existing ones, the depth of theSeveral things surprised me: the bit with the rats, how different the powers felt despite being variations on existing ones, the depth of the new urban area. Then, I played "Original Game+" mode after finishing and even that surprised me, because it felt immediately "classic" in a way, and it highlighted just how much an impact Billie's own power-set had. For anyone invested in the characters and the world (and I imagine most who play this are invested) the payoff in feels is up to the series' excellent standards. The variety of subplots and side-missions was also impressive given the game's smaller scope and tighter focus.… Expand
Jan 2, 2018This is Dishonored 2.5, with a conclusion to the story of the first two games. I really enjoyed more of the Dunwall and its universe, and itsThis is Dishonored 2.5, with a conclusion to the story of the first two games. I really enjoyed more of the Dunwall and its universe, and its expertly crafted levels, excellent variety of ways to play, and great ambiance and world building. Other games say it, but the Dishonored franchise really truly lets you resolve situations multiple ways, and each humongous level is a mini-open-world with tons of these choices. A lovely experience and I'm looking forward to the next new IP from Arkane, although I would gladly play another Dishonored if they found a way to do it.… Expand
Sep 23, 2017DotO is a solid add-on for the Dishonored series and it's lore, but it does have a few aspects that make me not consider it as excellent asDotO is a solid add-on for the Dishonored series and it's lore, but it does have a few aspects that make me not consider it as excellent as all the previous Dishonored content to come before it.
While it has the same uniformly excellent art design and overall production quality (not to mention superb level design, as usual for Arkane), the little changes to the gameplay are both a good thing and a bad thing. It's good that the add-on has a slightly different (and noticeably more difficult) feel than the core Dishonored games. Billie Lurk's powers are sort of a trade-off situation. The ability, for example, to wander around as a ghost and scout out areas is insanely powerful and feels almost like too much, until you realize her other limitations like a shorter leap ability and none of the traditional slow time/possession type abilities. Her powers essentially make the game slightly different. If, like me, you love playing the game as stealthy as possible (I absolutely loved going for the no alert/no kill playthroughs), this game is probably the hardest in the series yet, mostly because your options are more limited. But not in a cheap way, moreso in that the level design is more realistically construction around parts of Karnaca that are more inhabited and not under bloodfly or plague restriction. So there's a different feel to the levels.
Where the game takes a sharp and strange diversion from the previous Dishonored games is in the "Contracts" found in each level. Dishonored always had minor side-goals in levels (some were obvious, others had to be discovered, and there is *some* of that here in DotO as well), but they were always integrated into the setting and storyline of the level. Here, though, the Contracts, while an interesting way to spend more time doing more things in levels, are often extremely difficult while also putting you in situations were a full-stealth playthrough is virtually impossible and seem not related to the story. Also, a few contract involve killing people which, in some circumstances, can only be done directly, so you will lose your no-kill score if you complete them. Why would BIllie, who is trying to accomplish all her goals as quietly as possible, bother murdering someone in plain sight for some money? Thematically, it doesn't quite fit into the game as well as the other goals did in previous games. But, they are optional of course, and ultimately the core game is easily worth the $30 for Dishonored fans who want one last visit to this incredibly realized world. As with Dishonored 2, there are occasionally AI hiccups in NPCs and little glitches here and there, but nothing that kills the game.
All of this said, if you have never played a Dishonored game, I'm not sure I would recommend this. To begin with, the story requires you to have at least some familiarity with the stories of DIshonored 1 and 2, but the difficulty is at a level designed for people already basically familiar with the structure and style of the game, so newer players would be kind of dropped in the very deep end when starting this. Experienced fans, though, you really should check it out.… Expand
Sep 16, 2017Dishonored Death of The outsider
Improved gameplay in a just okay world
Death of the outsider is a standalone expansion of dishonored 2 thatDishonored Death of The outsider
Improved gameplay in a just okay world
Death of the outsider is a standalone expansion of dishonored 2 that seems to set out to end the story of this franchise...
Here you play as Billie lurk, out to put an end to the outsider...
aka the guy that gave everyone their fancy moves...
Playing aggressively I beat this expansion in about 4 hours, so needless to say it’s pretty lengthy for what it is as I’m sure a pure stealth play through would double the size…
Billie brings her own set of skills to the table..
you’re still able to dash through the air like corvo, but she’s able to get her Eliza Thornberry on and talk to rats to get clues on her task at hand, steal the identity of npcs to sneak pass guards, and freeze time to play as an orb of energy like in beyond two souls where you can go through cracks to spawn a point for you to teleport to
also mark bone charms around to buff your characters stats
you have a sword and bolts at your disposal for combat..
And thankfully this time there are no skill trees...
and I say thankfully because every ability is unlocked through story progression and this means that the game forces you to use abilities for level progression like I’ve been suggesting the game does from the start…
This means even the most aggressive person like me isn’t just going in there parrying and dodging bullets..
I had to use my abilities to problem solve…
the world is crawling with targets of course and even contracts…
but unfortunately the world here in death of the outsider just isn’t interesting to explore..
It’s probably the laziest design I’ve seen in a dishonored game…
this is where this otherwise solid expansion is hurt the most...
absolutely 0 memorable moments or levels…
the end of the outsider deserved a much better send off than what he’s been given here…
I still had a decent amount of fun disarming traps and outsmarting enemies..
especially once I unlocked the ability to blast enemies in the air with my sword
and of course I love the fact the game goes the rout I’ve always wanted with designing levels around abilities… and as a result abilities being able to be used frequently without consumables attached
but these levels are just a bore making death of the outsider a very forgettable experience…
if you’re a dishonored fan of course pick it up to see what potentially is the end to this series…
but as a for stealth fans in general.. This if a very skippable standalone…
I give Dishonored Death of the Outsider
a 6.5/10… Expand
Sep 17, 2017This review contains spoilers, click expand to view. I recently read an interesting piece called “When To Pull The Plug” regarding life support and so forth. In this case, the plug should have been pulled after Dishonored 2 so it could prevent this.
Dishonored is an incredible story that explores different themes, such as issues with class, aversion to foreigners, issues with gender, political backstabbing, power of the church, how you respond to an event drives and effects you, others, and the environment. The final theme mentioned in this incomplete list is the most important, I’d argue, in that it is what makes Dishonored unique. Your decisions shape your experience and, coupled with good writing, created something memorable.
DOTO...it was a painful display. Extending the DH series after DH2 feels like overkill and it is obvious in the writing. The story itself is not well executed, previous lore, characterization, and events falling off the wayside to propel this new concept that The Outsider is the reason there is corruption in the world. Daud even argues that The Outsider is to blame for the offensive actions he committed in the past because The Outsider gave him The Mark -- this supernatural tool -- and should have known better not to do so. "The Outsider gave me his Mark knowing what I could do with that kind of power” - Daud.
You know, The Outsider, also, gave the mark to Corvo and, depending how you play, decides, themselves, how to use the mark to support their actions or not at all. The idea of I am the owner of my own actions escapes Daud, the game ignoring Daud’s character arc where he realizes and feels intense regret over his own actions and its detrimental effects. So the story becomes about how Daud is on his last legs, becomes in denial of how he plays a role in deciding what to do with a sword or his Mark, and decides let’s kill The Outsider to prevent people from doing bad things. News alert. You do not need fancy magic to do bad things. It’s the argument of a man purchasing a gun, ends up deciding to shoot someone with the gun, and tells the police that it’s the store’s fault or it’s the gun’s fault. It’s...his entire mindset is painful to here and just where the heck is Daud we met in the DLCs? In DH1? Did he take too many hits in that boxing club?
So the story is meant to be revolving around Billie, but Billie is just someone who ends up fulfilling Daud’s will: to kill the outsider. She’s the character who puts the pointy end of the sword into The Outsider and that’s it. I can’t say there is more to her and it’s too bad because Billie was intriguing in the DLC and in DH2. I couldn’t recognize Billie as someone separate from Daud (her own character) in DOTO because everything revolved around Daud telling her this is your new purpose, go here, here, and here.
The Outsider become another unrecognizable character and there was a collective ‘yikes’ during the scene with The Outsider physically forcing supernatural abilities into Billie as she is fighting him off and yelling.
The story tries to make sense and explain these cults in a handful of experts, scenes, randomly shoving an alphabet that only those from before/the cult that first brought the outsider...about know about and the dead can read in the last half hour of the game. Ends up being some big ol’ godsend to save The Outsider... Just there is so much incomplete new lore shoved at you during the last leg of the game and it’s hard to be invested. At this point, I’m crossing my fingers that whatever happens leads to the untimely end of the entire universe. Pull the plug. Pull the plug.
The first game, its DLCS and even the second are great. There was a sense of quality and thought behind it. With DOTO...it felt slapped together and missed the mark each and every time.… Expand
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