Shantae and the Seven Sirens represents the very best this charming series of 2D platformers has to offer, offering fun exploration and cool abilities in spades.
Despite some annoyingly prevalent fan-service and clunky fetch quests, Shantae and The Seven Sirens won me over with it’s beautiful realised world, charming characters and thoroughly polished metroidvania design.
Apart from those complaints--which are minor in the grand scheme of things--Seven Sirens is a wonderful game and might well be the equal of Pirate’s Curse, which is no small feat. The game does feature several ending screens for completing the game in various ways and a second game mode that’s akin to Risky’s Revenge: Director’s Cut instead of Half-Genie Hero. There’s also a nice movie viewer if you want to sample the Studio Trigger cutscenes. Like I said, if you’re itching for a good Metroidvania or just like Shantae games generally, Seven Sirens is a lock.
All in all, Shantae and the Seven Sirens is a well-made and enjoyable addition to the franchise. The gameplay is stronger than ever, and it retains pretty much everything the series was known for, both good and bad. The only thing that makes it difficult to recommend is the low difficulty level, but if you don't mind an easy time, then it will do the job nicely. Wayforward has shown increasing confidence and capabilities with each passing Shantae game, and Seven Sirens gives me a lot of hope for its next one.
Sometimes, going away leads to refinding yourself, as Shantae's not so paradisiac holidays show. Her change of look finally accomplished in very high definition, the half-genie appears even more gracious and naughtier, thanks to subtle pens strokes. While it's rather a reinvention than a creation, WayForward focused on the series' fundamentals, through the construction of an arborescent world both massive and complex. A depth progressively revealed by the talents of our famous belly dancer, her seamless transformations proving particularly polyvalent. And the additional skills from the collectible monster cards ultimately enhance Shantae and the Seven Sirens, an almost irresistible call indeed.
Shantae and the Seven Sirens is a game that is formally enjoyable, but fails to stand out like the chapters that preceded it. The game runs smoothly and apart from a few too many loads, the pace is always strong. However, the general automation of the gamplay and the flattening of the challenge confine the latest creation of the WayForward in the circle of the unsuspecting.
None of this is to say Shantae and the Seven Sirens is a bad game. In fact, it's a decent game for the younger audience, newcomers, and anyone that isn't expecting Shantae to evolve. Strictly from the perspective of someone that has played many games in the series and is eager for something different, though, this disappoints on many fronts. Uninspiring and rarely ever surprising, with little to make the player feel like they've earned anything, what is left is a generic Shantae game that is like any other before it, crying out for change and originality.
Shantae and the Seven Sirens is a good entry in Wayforward's Metroidvania franchise. With nice graphics, a nice soundtrack and lovable characters, the title offers a nice entry point for those interested in the series and the genre. However, the gameplay does not differ enough from its predecessors to give the game its own identity and thus does not quite reach the heights of Shantae and the Pirates Curse from 2014. Likewise, the low difficulty could bore some players with repeated playthroughs. However, the customization options through magical items and monster cards can revise this point a little.
It looks and plays like a fun platformer. I just wanted to get that out of the way: I enjoyed it, despite the high price for what it is. It's very accessible (although honestly the awkward and padded fetch quests were occasionally poorly signposted, but talking to characters in town usually meant they'd direct you.)
It's just very odd and mediocre. Its bloated array of obsolete upgrades is overdesigned and underutilised, and they fail to disguise the fact that almost all of them are just ways to cross barriers. The map has a surface bit, and some underground bits that are colour coded, that's all of its identity.
I'm sure it won't disappoint younger players or anyone looking just for a more simple platformer, but it's not even the best Shantae game by a long way - and in terms of being a "metroidvania" it is right at the bottom of the barrel.
This was initially developed as a mobile title in parts and it shows. Shallow, repetitive game design clutters up the overall experience, empty and sterile level design, the soundtrack is mediocre, the writing is poor and certain characters (Sky in particular) behave weirdly out-of-character. As someone who quite enjoyed the previous three games, this is mediocrity incarnate in every category. At least the animated cutscenes were neat though.
Pros:
-Nice opening and cutscenes
-The new mechanics are fine
-A few cute moments peppered throughout
-The artstyle of the cutscenes and character portraits are fine
Cons:
-Main gameplay is boring and tedious
-Soundtrack is very lacking compared to its predecessors
-Reused sprites from previous game (jarring when you consider the flatter backgrounds and radically different character portraits)
-Flatter and less colorful backgrounds that pop out much less than HGH
-Bosses are less interesting for numerous reasons (too much/too little health, boring mechanics, all have the same music)
Verdict: Definitely not worth $30, just play Pirate's Curse or Half Genie Hero if you haven't yet, or literally any metroidvania. It will be a more pleasant experience. Watch the opening on YouTube though, it isn't too bad.
SummaryNew locations, abilities, and friends await in Shantae's biggest adventure yet!
Shantae and the Seven Sirens sends the belly-dancing, hair-whipping, half-genie hero to a tropical island where Shantae and her friends encounter other Half-Genie allies, but they soon learn there's trouble in paradise. As Shantae gets caught up in the islan...