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Metascore
68

Mixed or average reviews - based on 12 Critics What's this?

User Score
7.4

Mixed or average reviews- based on 59 Ratings

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  • Summary: Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.
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The Technomancer - Gamescom 2015 Trailer
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Score distribution:
  1. Positive: 4 out of 12
  2. Negative: 0 out of 12
  1. Jun 28, 2016
    80
    While the “cause and effect” mechanics may not be as fleshed out as in modern titles like The Witcher 3, The Technomancer blends enough new qualities with vintage attributes in order to create an authentic world and a whole bunch of electric fun.
  2. Jul 16, 2016
    77
    A good an passion-infused cyberpunk RPG, witdh great landscapes and a good multi-approach combat system. Unluckily the game gets dragged down by a flawed technical production, with many graphical flaws and unconvincing animations, and some bad design choices like the heavy backtracking.
  3. Pelit (Finland)
    Sep 28, 2016
    76
    Great fighting system, but game suffers from lackluster manuscript and voice acting. [Aug 2016]
  4. Jun 28, 2016
    70
    I quickly felt homesick when confronted with the wobbly controls and the lack of modern features and mechanics you’d expect from the genre. As you play, the appeal of the world fades, and the shortcomings begin to shine. It’s a playable adventure, just not a re-playable one. I give praise to the concept and story The Technomancer boasts, but not the game it’s built within.
  5. Jun 29, 2016
    70
    Spiders proves once again that you don't really need a huge budget to create something pleasant and somewhat unique. The Technomancer is not a top-shelf AAA kind of game, but it's also not a mediocre one. Some 30 hours on Mars goes by very quickly.
  6. Jun 28, 2016
    70
    Technomancer is a great RPG that isn't quite as good as it could be. The few small flaws that it has are outweighed by a fantastic story that will pull you in piece by piece. The story isn't something we've seen before, the gameplay is well done, and the graphics are all on spot.
  7. Official Xbox Magazine UK
    Aug 13, 2016
    50
    There's promise but The Technomancer just can't get away from well-worn genre conventions. [Sept 2016, p.84]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 7 out of 15
  2. Negative: 1 out of 15
  1. Oct 15, 2016
    9
    Definitely: press have a big problem with AA title. Technomancer it's a true solid experience for an action / RPG game and it's a shame thatDefinitely: press have a big problem with AA title. Technomancer it's a true solid experience for an action / RPG game and it's a shame that the game had difficulties to just pass a metascore of "60" or over on Metacritic. In the market, I cant' even see a game that polished, that ambitious for a budget title. Technomancer offer a deep story, a great game system with many possibilities and many way to personalize your character. Even the combat if you make caution to the game system can be very fun and challenging.
    Of course, there is problems like bugs, cameras issues, bad texturing or bad voice acting but for less than fifty dollars, you can get a game that will take you twenty-five hours for the main quest and fifty for all the content with a great replayability and a deep and interesting universe. Give it a try if you enjoy RPG and I can assure you: He worth it.

    This type of game are too rare for ignore this type of diamond in the rough.

    ( Sorry for my bad english, i'm not an native english speaker )
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  2. Feb 20, 2017
    9
    Brilliant. Whilst it hasn't got the polish or smoothness of Mass Effect, it's definitely up there with it for quality RPG enjoyment. What theBrilliant. Whilst it hasn't got the polish or smoothness of Mass Effect, it's definitely up there with it for quality RPG enjoyment. What the game does so well is give you that immersive feel to lose yourself in through great music, great environments, and a fresh feeling plot. But it doesn't stop there, that is also backed up by cracking combat (although character build does affect that - and playing as a Rogue made my experience a lot more enjoyable) and interesting characters. The missions and whole game feel episodic, and the relationship which you develop between your commanders, companions and other characters become the real focus of the game alongside political shifts, with the missions serving as a great vehicle to bind all that together. It's a criminally underrated game, and personally I've found it to be the best Xbox One game which I've played so far. It's definitely flawed, and there are jarring moments which highlight the gulf between this & an AAA game. But they are fairly rare, whereas the "man this is awesome" moments are a lot more common. If you like action-RPGs this is simply a must buy. Expand
  3. Jun 10, 2018
    9
    Don’t believe the Critic Reviews. This game is truly a “diamond in the rough.” The detail that has gone into The Technomancer is incredible.Don’t believe the Critic Reviews. This game is truly a “diamond in the rough.” The detail that has gone into The Technomancer is incredible. The fighting mechanics are a bit off so normal difficulty is absurdly difficult. Switch to easy difficulty and you’ll have ample challenge.

    BEWARE: This game is going to suck you in fast.

    The graphics are dated and the fighting mechanics have a learning curve, but the attention to detail is so good you’re not gonna want to stop playing. The huge labyrinth-like cities seem endless and there are so many interesting and funny missions, it’s easy to get lost in the Mars world and lose track of all time. The story is cohesive, engaging and is one worth telling. You will laugh, you may even feel for the characters on a few parts, and there are a few story twists that are so good you’ll experience a range of emotions from profound regret to gleeful jubilation as you suddenly realize what you have become.

    Recommended for advanced and hardcore gamers that love a good story. You could call it a spiritual successor to Dragon Age: Origins and Star Wars: Knights of the Old Republic minus the turn based gameplay and with full voice acting. It’s awesome. Get this game. And don’t forget to review it when you beat it because we need a second Technomancer!
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  4. Jun 29, 2016
    7
    I really want to love this game. It really seems to be a good game so far but most of the reviewers are correct. It could be a Xbox 360 or PS3I really want to love this game. It really seems to be a good game so far but most of the reviewers are correct. It could be a Xbox 360 or PS3 game concerning the graphics. I think the story so far is good and there is a lot to learn about. The controls are pretty ruff and the fighting is not easy at all. I am just starting, and once you are in the first city the "thugs" are really kicking my butt! I'm playing on EASY and it's NOT! I am not going to quit on this game but unless you love games like Mass Effect or Witcher then take a pass because you will not like it with all of these weak points.

    The story is good so far and the idea of the game is cool but it seems like a game that was rushed or missing like $200,000 more to get it polished.
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  5. Jun 30, 2016
    7
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way... This
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way...
    This game tells the story of a young technomancer living on mars…
    You eventually set out to find information on the planet earth…
    This is the games overall objective
    But of course there are others inhabiting mars that want this info as well..
    They want access to the technomancer secrets
    Being a technomancer means that you have these awesome electrical powers that the other residents on mars don’t…
    You do get to customize your technomancer in the beginning as well as start to build your specific mancer based on your play style..
    You can be a warrior, rogue, or guardian…
    Basically you can choose quick close combat, quick and ranged combat, or guarded close combat...
    All of which can be switched to mid combat just by changing your fighting stance
    But you’re better off sticking to one style
    I personally dumped all of my skill points into the warrior and technomancer skill tree, upgraded my electrical powers and staff attacks…
    I wasn’t too big of a fan of the game during its first few hours..
    The amount of choices and skill perks were far too overwhelming for me to grasp at first, leaving me to believe that maybe introducing the skill tree at the start of the game wasn’t too great of an idea...
    youre practically asked to make a choice on something you have no idea about…
    But as the game went on, by hour 5 I was hooked…
    Leveling up felt satisfying and addicting as any good rpg should…
    The story also started to get its hooks in me as I was learning about all of the characters who enhabited mars.
    This game is most comparable to dragon age…
    This isn’t necessarily an open world game, but an open hub game where you travel from hub to hub to complete tasks and take out enemies along your way for xp and loot…
    You also have the choice to drain your fallen enemies for serum which is a currency on mars...
    The only issue though is that doing this will kill that person and life is still valued on mars... and doing so will give you bad karma…
    And all of this may seem like it doesn’t matter, but much like dragon age you also have companions with you..
    You can bring any 2 along and change their weapon and gear, but they pay attention to every choice you make as you play the game, and if they don’t agree with your decisions they can and will leave you...
    So if you do get attached to any of your companions make sure you listen to them and try to stay on their good side..
    Which can be done by helping carry out their requests in side missions, or to choose the answer they feel is best during a main quest...
    The best is that their kills do count towards your xp, so they never feel like they get in the way of your progress and are great to have by your side….
    My biggest issues with this game is its combat and lack of overall variety…
    Combat is probably the least satisfying aspect of this game…
    You do have awesome moves depending on the skills you choose to unlock, but the weapons stay the same throughout just with different stats... you can upgrade your weapons through crafting, but even if you pour your skill points into crafting you still have to find the diagrams to craft a new part… and the world really isn’t engaging enough to want to go out and do this…
    Because by hour 15 of 25 this game really starts to get boring as it takes your nowhere new
    you’ll go to 3 different hub cities throughout the games campaign but for all 25 hours you’re going back and forth between the same 3 places….
    You literally get a task, complete it, are told to return to a city to update your progress, then are told to go back to the same place to do something else, then told to comeback, then you’re told to go to a different place, complete, come back, go back to the first place comeback rinse and repeat for 25 hours…
    I got so tired of walking through the same paths over and over…the scenery literally doesn’t change from hour 1 to hour 25 other than the city you return to to turn your mission progress in..
    And the worst is you have to fight the exact same enemies in the exact same place over and over and over…
    and the combat itself can feel super cheap and frustrating at times and is really trash…
    The hit detection is straight up garbage..
    Enemies don’t really have a block animation.. Your attacks just sometimes won’t do damage when you can clearly see your staff going right through them…
    This poor hit detection greatly hinders any sense of satisfaction as you pull off cool moves and dodge your enemy’s attacks…
    Meanwhile you don’t have this luxury…
    if their weapon hits you - you’re taking damage no questions asked…
    And any area can definitely have you out numbered with multiple heavies or ranged enemies which will lead to constant deaths even on the games easiest difficulty...
    And if you do die in the middle of a city you have to restart from where you entered the city, and guess what?
    Fight the enemies you already fought...
    This can thankfully be overcome by manually saving after you complete an enemy encounter as this game only AutoSaves when you climb a ladder or open a door….
    But when you come back later they will be back...
    Even if you kill them…
    Honestly I think choosing to kill for the bad karma but in return not having to deal with that creature or human enemy anymore would’ve really made the choice of kill or not much more meaningful and consequential… But unfortunately, this choice doesn’t go that deep… The combat highlight is definitely the games bosses… But you don’t have to do much to defeat them other than spam attacks and dodge… Every encounter especially the final encounters all ultimately feel anti-climactic… There’s a lot to do in the technomancer… There’s just not enough variety to want to do it all… I Give the Technomancer a 6.5/10
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  6. Jul 1, 2016
    7
    I bought this game because I'm a huge sci-fi fan, love action RPGs, and liked the idea of supporting a developer that wants to make AAA gamesI bought this game because I'm a huge sci-fi fan, love action RPGs, and liked the idea of supporting a developer that wants to make AAA games but isn't quite there yet. While I certainly don't regret my purchase, the game is noticeably rough in a lot of areas and feels like it needed to be in development a while longer to be fully realized.

    To give you a better idea of what I mean, here are some examples:

    - Of the three combat styles, the staff feels more developed and powerful than the others. Choosing one of the other two attack styles makes for a more frustrating experience at times.

    - Combat and movement are sluggish, with very noticeable delays between input and action on screen especially in hectic moments.

    - Companions give personal quests at odd times that can easily conflict with main story progression. This can lead to easily missed side objectives with companions, and cut scenes being shown out of sequence.

    - Quest goals can be unintuitive and nebulous at times. Occurs too often to simply write off as a design choice.

    - Certain climactic sequences quickly become anti-climactic in certain cut scenes.

    - Missions constantly have the player running back between the same two/three hubs to make the same arduous trips to talk to the same NPC instead of allowing the player to efficiently complete multiple goals in the same locations. This feels like a conscious decision on the part of the developers to lengthen the overall playtime.

    Despite all these flaws however, I did actually have fun playing this game. What The Technomancer lacks in polish it attempts to make up for in ambition. This game wants to be the next Mass Effect, and Spiders studio's love for their creation does come through. I commend them for trying to make this space (or rather Mars) opera without the budget of companies like EA or Ubisoft.

    In summation, if you're a sci-fi RPG junkie like me you'll probably enjoy your experience with this title. But if the above issues already have you worried or frustrated, give this one a pass or wait for a good sale.
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  7. Jun 30, 2016
    3
    The Technomancer is plagued with poor design flaws, terrible execution and a horrible combat system. The game throws missions at you that areThe Technomancer is plagued with poor design flaws, terrible execution and a horrible combat system. The game throws missions at you that are easily failable without you knowing you can fail them. I, for on, failed a "follow me" mission by straying to far behind from the NPC but being in perfect view range of the destination we were headed to. I see the character get to it...then disappear and I failed. How? Or what about mission parameters failing once you turn them in to the mission giver and them saying you failed certain parameters? How is that possible? you have to complete the first mission parameter in order to even get to the second and so on. And don't even get me started on the combat. You will get ganged up on so quick it isn't even funny. And don't look to your lackeys to help...as this is hands down some of the worst partner NPC AI I have ever seen. Most of the time they freeze around a corner as combat starts, so you're left to deal with the entire battle alone (refer to my "get ganged up on" comment at this point). And the Auto Save feature will screw you so much. It auto saves on mission failure automatically.....and missions aren't repeatable. So, unless you save as you start each and every quest.....you will be reloading many many old saves. Oh, and the voice acting , camera angles and all around animations, in general, are cringe worthy at best. And this is one of those rare moments where the main characters voice actor is a talentless hack while some of the other voice actors are recognizable a-listers (reference to the Watcher Colonel guy). I was hoping this would be a great game (my mistake for not holding out and researching the companies history and the game itself)....but it's not. It's a low grade, mediocre failure that even large grade patching couldn't recover. DO NOT get this game......trust me. It will not get you your Mass Effect or Baulders Gate fix....or any other game that could easily outshadow this failure. Expand

See all 15 User Reviews