Armed and Dangerous Xbox

User Score
7.2

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 9 out of 15
  2. Negative: 3 out of 15
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  1. Ben
    Dec 5, 2003
    7
    Very Funny. Graphics a little below average.
  2. MoosesM.
    Sep 11, 2007
    5
    A&D is definitely not the most fun shooter I've ever played. The graphics are just a step above Half-Life 1, which is pretty much unacceptable for a game made in 2003. The gameplay is overly repetitive and gets old after a short bit of playing. However, the cutscenes are hilarious and the Shark Gun and Topsy Turvy Bomb give at least 30 minutes of pleasure. This is a game for entering A&D is definitely not the most fun shooter I've ever played. The graphics are just a step above Half-Life 1, which is pretty much unacceptable for a game made in 2003. The gameplay is overly repetitive and gets old after a short bit of playing. However, the cutscenes are hilarious and the Shark Gun and Topsy Turvy Bomb give at least 30 minutes of pleasure. This is a game for entering cheat codes in, not one for playing in full. Expand
  3. AlexK.
    Dec 25, 2003
    5
    Fun gameplay for about 20 mins then gets really boring. Graphics are a little low. Guns are so cool. But gameplay just cant last. Only a 5.

Awards & Rankings

#60 Most Discussed Xbox Game of 2003
#8 Most Shared Xbox Game of 2003
Metascore
79

Generally favorable reviews - based on 41 Critics

Critic score distribution:
  1. Positive: 29 out of 41
  2. Negative: 1 out of 41
  1. A stellar third-person shooter that pulses with feverish invention, A&D welds together top-notch controls, a truly mental plot, and some of the most strategic gunplay to hit consoles in ages.
  2. Xbox Nation Magazine
    80
    Embarking on the game's destruction train gives players access to dandy weapons such as the shark gun. [Mar 2004, p.93]
  3. We need more games like this - ones that are confident and individual - but we need them to be less roughly hewn. The core of the game is solid, but the way it's applied throughout the levels just isn't interesting enough. [Mar 2004, p.98]