Baldur's Gate: Dark Alliance II Xbox

Metascore
77

Generally favorable reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 33 out of 44
  2. Negative: 1 out of 44
Buy On
  1. It offers more of the great hack and slash gameplay that - for some strange reason - no one has emulated properly since the first Dark Alliance. On the other hand, the magic of the original has definitely been diluted, where it really should have been enhanced.
  2. 70
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
  3. games(TM)
    70
    It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
  4. What was once a pleasing console compromise now seems overly restrictive post-"Knights of the Old Republic." Despite hints of moral choices and a dusting of side-quests, it soon boils down to a straight slog, mashing the 'A' button as you wander through prettily rendered - if largely linear - dungeons. [Feb 2004, p.100]
  5. If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
  6. This sequel is everything you'd expect, and not much else. Whether that's a good thing or not is down to your own judgement.
  7. Make no mistake: within moments of the disk-tray closing, Baldur's Gate: Dark Alliance II weaves an intoxicating spell that compresses hours into minutes with shocking efficiency. A most pleasurable enthralment blinds the eyes to any shortcomings for a time, but with each successive break from play the cracks begin to form.
  8. Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.
  9. Fans of the first Dark Alliance, game will love it, but I found that, closer to the end of the game, the storyline felt very thrown together and I wasn't completely satisfied with the way the game ended.
  10. 72
    The action can and will get repetitive, and playing the game through more than twice has very little appeal.

Awards & Rankings

#91 Most Discussed Xbox Game of 2004
User Score
7.6

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Apr 11, 2017
    3
    J'y avais un peu joué à l'époque avant de le mettre de côté et je comprends pourquoi : plus répétitif, plus lassant, plus chiant que ce truc,J'y avais un peu joué à l'époque avant de le mettre de côté et je comprends pourquoi : plus répétitif, plus lassant, plus chiant que ce truc, tu meurs ! tu meurs d'ennui, littéralement. Certes, ça reste joli (si, si), c'est toujours fluide, l'interface est bien pensée, la VF est soignée... mais c'est d'une longueur et d'une langueur intenables. Le Diablol de la console en somme. Full Review »
  2. Jul 9, 2015
    10
    The best game of it's kind. Better than the first and More ability to use magical powers which helps reduce the repetitive "press A"The best game of it's kind. Better than the first and More ability to use magical powers which helps reduce the repetitive "press A" hack-and-slash element. Combining the weapons with gems was a great idea. Full Review »
  3. RichardS.
    Oct 28, 2005
    7
    Pros: an improvement over the first episode. More characters. More ability to use magical powers which helps reduce the repetitive "press A" Pros: an improvement over the first episode. More characters. More ability to use magical powers which helps reduce the repetitive "press A" hack-and-slash element. Pretty graphics. Upgradeable weapons. More variety. Addicitive. Good, traditional fantasy story elements. Cons: still a very repetitive. Not enough fantasy elements, such as interaction with characters and objects. No enough information - I want to know what the beasts are I am killing and their strengths and weaknesses - there should be an encyclopaedia in the game. I hated the green jellies in the first game - they are still here. Why? Overall a very good game. Not quite as skillful and detailed as KOTOR, but a different, and fun, gaming experience. Full Review »