• Publisher: 2K Games
  • Release Date: Oct 24, 2005
  • Also On: PC
User Score
8.4

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 30 out of 35
  2. Mixed: 0 out of 35
  3. Negative: 5 out of 35

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  1. May 14, 2011
    0
    The idea of a horror game based around HP Lovecraft's "Shadow Over Innsmouth" short story is awesome, and it's a real shame that this game fails to deliver in every way other than the storytelling aspect. The game is way too dark and grey/brown to ever tell what is going on and you can easily overlook elements in the environment. The game doesn't give you an actual weapon until nearly 3 hours into it when you find your first guns. No ability to use melee? C'mon. The AI is annoying, the cutscenes are unskippable, the insanity factor comes into play way too easily and makes things blurry (things are hard enough to see in this game as it is), and the stealth doesn't really work at all. This is just a complete waste of time and utter disappointment. I tried very hard to enjoy this game but it just doesn't have what it takes to be called a good game. Other horror games over the years ranging from Silent Hill to Resident Evil Remake to Eternal Darkness to Dead Space 2 are all vastly superior in every way. Avoid this one, even if you are a Lovecraft fan like me. Expand
  2. Jul 24, 2014
    8
    An overall very interesting and worth being played game. Especially for H.P. Lovecraft fans. What works: - A number of ideas: the sanity factor, the screen without HUD - The use of Lovecraft material for creating the game - The overall atmosphere of dread and isolation - The puzzles: they are often very well made and fairly engaging - The decision of relying on aiming down the sight (no in game crosshair)
    - The damage system being divided into 3 categories (bandage, splint, suture, antidote)

    What doesn't work:

    - The graphic is sometimes too blurry and muddy, making difficult to not only spot some items but even simple orientation
    - Respawn (I loathe it as game concept)
    - Lack of polish (it is obvious that corners have been cut and the ambition of the project reduced greatly from how originally anticipated)

    What is so-so:

    - The level design is most of the times very good and well focused (best chapters: Chapter 2 - Attack Of The Fuccing Fishmen, Chapter 3 - Jail Break and Chapter 7 - Dangerous Voyage) but sometimes there is an annoying lack of feedback about the need of backtracking (without much of a valid reason) while some other levels are much less spot on (Chapter 5 and Chapter 11 come to mind)
    - The AI: sometimes the enemies are in front of me but don't see me for some strange reason
    - Voice acting (some are good, wrong choice of tone for the protagonist who sounds too matter-of-face in most situations)
    Expand
Metascore
77

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 40 out of 51
  2. Negative: 1 out of 51
  1. And while the devil is in the details, the game as a whole forms such a genuinely immersive and unique experience that to let it go unnoticed would be a disservice not only to Lovecraft but one extremely talented bunch of developers.
  2. 80
    While certainly not flawless, Call of Cthulhu: Dark Corners of the Earth is the perfect game for followers of Lovecraft's work, but the title also offers an intriguing and involving adventure for those who aren't and just want something a little different from a normal first-person game.
  3. Almost to its detriment, it doesn't play its hand early on; if anything, the game takes fully three or four hours before you really start to unravel its charms, and even then it never feels like a game in a hurry.