Metascore
61

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 2 out of 20
  2. Negative: 3 out of 20
  1. Flawless controls and some of the most crisp, precise combat I've ever witnessed. [June 2005, p.56]
  2. Innovative in an old-school kind of way, Capcom Fighting Evolution attempts to do more than just port a few coin-op ROM's to a hot console system.
  3. Live is included as part of the deal, and further downloadable characters, stages and moves are promised. Which will make the purists squeal, though they may be the only parties really interested in this blast of rose-tinted nostalgia. [Official UK Xbox Magazine]
  4. The fact that it is trumped in every way by "Hyper Street Fighter II" not only serves as a testament to Street Fighter II's staying power, but also to just how badly Capcom underachieved with Evolution.
  5. 68
    The Xbox version offers online fighting, which is a great new addition, but that new feature doesn't make up for the disappointing gameplay.
  6. 68
    CFE offers nothing new to merit a purchase; the fundamentals are there, but Capcom could have done so much more with the game.
  7. If only the developers had put more time in refining the graphics, updating some of the music, and more important of all: give players a complete roster. Sadly all we are left with is a seemly half baked product with lots of potential.
  8. The game is clearly best suited for hardcore fans of Capcom's fighting games, who might enjoy exploring some of the nuances here but probably won't find much reason to keep coming back.
  9. 65
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone. It's not gimmicky nor is it comprehensive, instead going for some kind of arbitrary blend of the two.
  10. As far as available modes, the list is noticeably anemic.
  11. Caught in an awkward middle ground where it's not as accessible as "Street Fighter Anniversary Collection," not as deep as "Capcom VS SNK 2: EO" and not as buoyant as "King Of Fighters 2002."
  12. Capcom's attempts to revive the 2D fighting genre hits a major snag, as this fighter doesn't offer anything new to modern gamers, aside from online support.
  13. 60
    Fans will undoubtedly be disappointed by the character choices, lame music and announcer, and balance issues.
  14. It's not really much of an Evolution, suffice to say. Capcom Fighting Evolution seems more like a potpourri of Capcom's fighting brands, mixing together different fighters with interesting results.
  15. And it's too bad the character list is so short. Even so, fighting aficionados with any history in their bones will have plenty to appreciate in Capcom Fighting Evolution.
  16. An old-school fighting game that will be appreciated by hardcore fans of games like "Street Fighter II."
  17. 50
    A game that shouldn't have been made. It's a hardcore product with next to nothing new to offer to the hardcore. Meanwhile, more casual people will be turned off by the confusing learning curve and the utterly awful aesthetics.
  18. It's almost as though Jam can't decide what kind of fighting game it wants to be, thanks to a dramatic clash of styles in terms of both combat and visuals. [March 2005, p.118]
  19. It looks like Capcom basically cut and pasted the sprites from the five earlier games, so there's no visual consistency between the characters. [July 2005, p.88]
  20. The visuals are shoddy as well. The brawlers are essentially identical to previous incarnations, riddled with raggedy bitmapped sprites. And the forgettable guitar riffs and synthesizer garbage they're passing off as background music? Please.
User Score
tbd

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. GioD.
    Mar 5, 2008
    7
    I know this game has gotten TONS of hate and i can understand why, as it doesnt really come close to being as good as other Street Fighter or VS. titles but i have to admit that i did have alot of fun with it. Clearly, anyone who hasnt played SFII, SFAlpha3, SFIII, and DarkStalkers (not counting Red Earth being that most people never played it) and are not familiar with each games fighting system will wonder "whats the big deal"?. I think that the concept of fighting with each characters respective fighting systems was, and still is, a fantastic idea as it does add a whole new layer of depth to it. The whole problem with it was the INCREDIBLY SMALL roster. Ryu, Guile, Zangief, Bison, and Akuma make up the SF2 roster. Sakura, Rose, Guy, and Karin make up the SFAlpha roster. Urien, Alex, Yun, and Chun Li make up the SF3 roster. Demitri, Anakaris, Felicia, Jedah, and Pyron for DarkStalkers. And Hydron, Leo, Kenji, and Hauzer make up the Red Earth roster. Then you have the one exclusive new character which is a girl named Ingrid who they give absolutely no back story to. All together thats only 23 fighters and with all the omissions that capcom left out from each of these fighting series, it really is baffeling. Thats not to say that i think the game is bad, its just that it could have been so much more. But like i said earlier, i did have alot of fun with it and if you can look past the small roster and if you really are familiar with each of these different fighting systems, then i think you'll have a good amount of enjoyment (as i did) with Fighting Evolution. Full Review »
  2. AlejandroQ.
    Jan 15, 2008
    5
    Capcom put no work into this game.It was very disappointing.