It's fair to say there's spectacularly little that's actually new in the game, but for a different slant on the snooping genre and some well-executed shadow-hopping, you can't go far wrong. [Official UK Xbox Magazine]
An enjoyable game, but it offers few new features. It doesn't quite live up to the standard set by games such as Metal Gear Solid and Splinter Cell. There are no major problems with the game, but no major breakthroughs either.
While Cold War features some pretty impressive graphics and a decent story, the predictable enemies you'll face and the limited number of environments you'll visit prevent the game from being particularly exciting.
The gadget creation system in Cold War is by far it's best feature, with the X-ray camera coming a close second, but the game can be frustrating at times, repetitve at others, and there's just not enough tension to drive the story all the way through.
The ability to create you own items and use your head to determine how to handle each situation is a nice feature. However, sometimes it's just easier to open fire and complete the level a lot faster and a lot easier.
The character models are run of the mill and the voice acting boarders on passable but what really hurts the game are the cut scenes. The story unfolds with a series of animated stills that failed to drawl me into the story or create any sense of tension.
Cold War can't help but reek of mediocrity. For its low price, it might provide a bit of fun for a few hours, but in the end, I couldn't shake the feeling that I was playing a dumbed-down version of "Splinter Cell."
Carter is such a boring character it's hard to see his appeal. Unless you like playing gungho simpletons that congratulate themselves at any given opportunity for things as banal as successfully popping a guard in the head with a rubber bullet.