Metascore
60

Mixed or average reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 8 out of 40
  2. Negative: 4 out of 40
  1. 67
    Amazingly, all of this still qualifies the game as the best Vietnam game this year (so far) and if you have a hankering for some Nam action, then this is the best way to go, but make sure you go for the rental first.
  2. It's a solidly average game whose few original ideas are compromised by screwy controls, some pacing problems, and a punishing save-game system.
  3. Conflict manages to go the extra mile by bringing us a realistic and enjoyable action game. It has its share of problems that occasionally get in the way but it never gets too bad that you won’t have fun.
  4. The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
  5. 50
    Another problem comes in how Conflict: Vietnam handles aiming. Whenever I drew my weapon in first-person view, a bulky rifle sight popped up and took over a good chunk of my screen. Making matters worse, the sight proved to be completely ineffective.
  6. With only split screen to service your multiplayer needs, all you're left with is a solid, unspectacular single-player campaign that frustrates more than it entertains.
  7. 50
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
  8. A very average shooter – as was its predecessor, "Conflict: Desert Storm" – that will receive attention only because of its setting.
  9. Despite Conflict Vietnam’s faithful, regurgitated depiction of the reality of war in Vietnam, the mechanics of the game are far too poor to make it recommendable to any but the most hardcore fans of gritty war games.
  10. 30
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
  11. The controls are cramped, the AI questionable, and the pacing and gameplay seems more geared toward an action-shooter than a stealthy military sim.
  12. There are some great elements and firefight sequences in Conflict: Vietnam but you just don’t see them enough. And when you do, it’s sometimes offset by other factors that ultimately mire Conflict: Vietnam’s better traits into gameplay quagmire. Instead of an exciting battle, you find yourself slogging through the game.
  13. 40
    Replay is a non-factor with no Xbox Live support, and the only way to enjoy it is to get your mates to enlist with you. But in the end, this one’s as much of a mess as the real Vietnam. Aim to avoid it.
  14. The pacing, thanks to a combination of necessary haste and the weakness of your divided squad members, feels more akin to a corridor shooter; there’s a constant sensation of feeling harried and hemmed in. [Oct 2004, p.107]
  15. SCi have done a marvellous job with the high detail, which comes across well in both the audio and visuals. In fact it's so detailed that it feels real.
  16. Fighting tanks, getting ambushed, and creeping through jungles provide enough variety to keep armchair generals satisfied. [Nov 2004, p.85]
  17. Switching from an open threat such as the desert to the enclosed dangers of the Vietnamese jungle has caused Conflict: Vietnam to effectively cut out much of the need for having a squad in the first place; instead of having more freedom and creativity in taking down your enemies, your team become more like fish trapped in a jungle-shaped barrel. [Oct 2004, p.108]
  18. If only the targetting system weren't so imprecise and the enemies weren't so overly hidden and prone to outmoded respawn, the fine level design and entertaining scenarios could have commanded much stronger impact. [Nov 2004, p.76]
  19. Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]
  20. The Viet Cong are everywhere in this game, and they just keep popping up out of the bushes, just like the war movies and stories I know we’ve all read about the Vietnam War.
  21. This game is long...and the ability to save is minimal.
  22. Conflict: Vietnam earns another medal for a split-screen co-operative mode for up to four players. When your friends are controlling each person in your squad the game becomes much, much more enjoyable.
  23. The tight and sometimes confused battles may be bad for the gameplay but great for the overall 'Nam experience.
  24. The ideas behind Conflict: Vietnam are there, the execution of the game just is not.
  25. The lack of online support, weak multiplayer options, horrendous teammate A.I., and some buggy gameplay mechanics keep this title at strictly an above average level.
  26. It is sort of sad when a game bests its nearest competition simply by virtue of the fact that the average player can stand to play it the whole way through without smashing it with a hammer, but that’s really the best way to sell Conflict: Vietnam. Sure it has awkward controls, occasionally unclear mission objectives, and obtuse friendly AI, but it all boils down to player satisfaction.
  27. Conflict Vietnam is both the best among the conflict games and one of the best among the Vietnam shooters today. That isn’t to say it’s a superb game, but it has its moments and can make for a pretty intense ride at times.
  28. It’s the coolest Nam game of 2004.
  29. 79
    The games controls are horrible, but other than that and the low replay value its a pretty fun game.
  30. Though there are some neat ideas like a very slick presentation and skill points that allow you to customize your characters, the gameplay is bogged down by sloppy controls, and the game has a horrible save system and poor AI.
  31. If there is one thing I did notice is that many of the game’s textures are a bit blurry and bland which contrasts the excellent jungle architecture.
  32. Just another squad-based shooter that will really only serve to pad the lower-middle ranks of the Xbox game library.
  33. The fluidity of character movement is absolutely horrid as the character you control moves in a sluggish and exaggerated manner.
  34. It may control like a three-wheeled dump truck on ice, but that’s only scratching the surface of the problems in Conflict: Vietnam.
  35. Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
  36. Once again, it's the series' fun two-to-four-player splitscreen mode that sets it apart from other fog-of-war games. [Nov 2004, p.92]
  37. Unfortunately, figuring out how to work the controller is absolutely infuriating, meaning you go into firefights against stealthy Charlie with no knowledge of your environment, opponent, or weapon.
  38. Replay value in Conflict: Vietnam is pretty much non existent, largely due to the game not been Live enabled.
  39. Given your dim-witted team mates and the haphazard aiming, you're going to die quite often (mostly because of incoming grenades), and replaying such huge chunks of the levels is really frustrating.
  40. The graphics are average at best, and at worst are no better than some of the later PS1 titles with some very rudimentary texture’s. The levels themselves, right from the off seem to be needing another few months work to give them a much more paced feeling.
User Score
7.3

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. WalhalaJ.
    Jan 6, 2005
    10
    It is a very good game and every one should have it.
  2. EfeB.
    Dec 16, 2004
    8
    If you are about 30 and younger, like me...you haven't lived through the actual war times but rather lived the "vietnam hype" times ofIf you are about 30 and younger, like me...you haven't lived through the actual war times but rather lived the "vietnam hype" times of the eighties. movies like full metal jacket, platoon and apocalypse now to name a few...now, the hype is back in the gaming world...slightly too late but it's here. seems like men of valor will take the crown as the king of nam games but i find that conflict vietnam has a very attractive approach to it's audience which is honest and fun and more enjoyable and even offer more options than valor. buzzing hue choppers over head, rolling stones music in the back and napalms exploding is what one expects in a nam game, maybe i am being too basic but its true. conflict nam feels like it was crafted out of clay and everything (no matter how cartoon like) seems tangible. the fully 3-d rendered helicopters coming to pick you up, the environments and the vehicles you get to drive around, all of it...somehow...artistically and otherwise are more satisfactory than men of valor. call me crazy, thats how i feel. it's a friendly game, like as if your favorite uncle designed it...people say it has flaws, but i find it very,very enjoyable. in the end every game has flaws, like the boredom in halo2 makes me more upset than any problem conflict nam has. i suggest you not pass up on conflict vietnam....take it for a ride and see it for yourself. Full Review »
  3. BlueFalcon
    Nov 5, 2004
    5
    I had some fun with the game for about 40 mins. But then while being forced to order teammates around, my lacky teammate got stuck in the I had some fun with the game for about 40 mins. But then while being forced to order teammates around, my lacky teammate got stuck in the background debris. Unfortunately, there was no other option but to reset the game and have to start at the beginning. I don't know if I'll ever return to conflict - going through that tutorial again is going to be torture. Full Review »