- Publisher: VU Games
- Release Date: Apr 15, 2002
- Also On: PlayStation 2
- Critic Score
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90Better on the Box. Sharper, fuller, and more variable detail, excellent sound, and precise controls are all contained herein, along with the patented Crash game play that makes this such a fan favorite.
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84What it lacks in general innovation is quickly outshines by familiar, addictive, and constantly fun gameplay.
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They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]
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75You'll feel like 'Mr. No Depth Perception' from Saturday Night Live, as you struggle to tell how close to certain objects Crash is.
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Every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation. [May 2002, p.87]
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71If you are looking for an innovative and original experience that does justice to the series youll have to look elsewhere.
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This is a game for those who want what Crash has always had to offer good graphics, jump-and-spin gameplay, and tons of collectible items. Nothing more, nothing less. [Apr 2002, p.74]
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It feels like the originality that the franchise once had has run a little stale.
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There's not enough meat on this Bandicoot to feed you for more than a week for the casual gamer or a weekend for the hardcore fan.
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70A fun game thats worth getting for the kids in the house. I wouldve liked to see some multiplayer options thrown in.
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67A fun game for the most part...However, it fails in some areas, like proper game balance and correct use of surround sound.
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64A slightly updated version of the orange marsupial's 1998 debut on the PlayStation.
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If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]
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60Love it or hate it, Wrath of Cortex Xbox is more of more of the same.
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We never thought wed reach a day where we would say this but, after playing Crash Bandicoot, were actually looking forward to "Rayman 3."
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Save for a few additions to WOC, like some cool hamster-ball levels, it's almost identical to its predecessors. [May 2002, p.113]
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