Metascore
66

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 12 out of 30
  2. Negative: 4 out of 30
  1. 75
    This game is funny, fun to play, and is a definite improvement on the claustrophobic linear levels of games past.
  2. Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
  3. It is definitely the best Crash-starring game to come along in a long, long while, but in comparison to today's top platformers Crash Twinsanity can't compete in any way, shape, or form.
  4. It's not in the same league as the infamous plumber, and the partner/weapon gimmick isn't new (Whiplash - Issue 27, 8.1 - did it before), but it's a sturdy exercise in comic gaming. We'll even forgive the fact it's ginger. [Official UK Xbox Magazine]
  5. Far from fresh or innovative, it's still a fun title to keep the kids happy or blow a rainy day playing.
  6. Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals. [Dec 2004, p.170]
  7. 60
    A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
  8. The gameplay is totally original, totally challenging, and totally fun. A definite addition for anyone who enjoys platform games.
  9. While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear. [Nov 2004, p.146]
  10. I was pleasantly surprised by what I found here. When it wasn't kicking my head in for little to no reason, Twinsanity's a fun and funny game that's well worth a few hours of your time.
  11. The music rocks. It's a combination of jungle, pop and a barbershop quartet and is thoroughly weird and catchy. The quirky approach to the composition helps give the game its attitude.
  12. Completely and utterly relentless...It's totally unforgiving... For devotees and masochists only.
  13. It would've been nice to see more mutliplayer options and maybe a camera that works like it's supposed to, but it's a quality adventure that should keep you hooked for hours. It's not a major comeback, but it's a step up from the monotony the series has fallen into.
  14. It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well.
  15. Rises above the game's original roots to bring a game that's both refreshingly humorous as well as downright enjoyable.
  16. It doesn't do anything we've never seen before, but what it does do is usually done well.
  17. 77
    Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around.
  18. I really like how the different characters are voiced, and the individual casting is spot on.
  19. Even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell. [Dec 2004, p.73]
  20. 65
    Sure the character combination of Crash and Cortex is different and the humour makes for a welcome change, but aside from that the game is still very familiar and hasn't even evolved nearly as much as it should have.
  21. Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
  22. The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
  23. One of the best Crash titles to have been released since its earliest inception on home consoles, and it's creative use of combining past enemies as partners is what gives Twinsanity a new lease on life.
  24. A small section of gamers could well find Crash: Twin Sanity not quite offering enough new ideas to please but the majority will probably find this the perfect mix of all that is best with the platforming/action genre, especially the diversity in graphic sets, which must be applauded, along with the mesmerising sound effects and in game animations that move the game along!
  25. To make matters worse if this had been released back in the day when linear gameplay and generic platform problems were acceptable Twinsanity would've still been average. Today there is nothing redeeming.
  26. There's also a nasty glitch I should warn you about, be sure to keep your hands off the controller during cutscenes, or you stand a good chance of coming out of them having just walked off into an enemy or bottomless pit.
  27. That bane of the 3D platformer, a bad camera, constantly hides fallen-away floors until you're standing where you thought there was solid ground. [Nov 2004, p.90]
  28. This is by far the funniest Bandicoot game that I have ever played.
  29. What does garner a lot of attention in this game are the visuals. The graphics are cool and very polished.
  30. Splendid stage architecture, superb puzzle planning, and, yes, even the odd snide remark give it way more charm than most competitors. Despite limited replay value and slight conceptual deja vu, the title will entertain all age groups.

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