Crash Twinsanity Image

Mixed or average reviews - based on 30 Critics What's this?

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Generally favorable reviews- based on 13 Ratings

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  • Summary: A new evil has invaded Crash Bandicoot's island paradise with plans of destruction. In a strange twist, Crash reluctantly pairs with his archenemy, Dr. Neo Cortex, in order to save the world. Now, through this unorthodox partnership, you can take control of Crash as he uses Cortex as his favorite weapon. Play as any one of four characters as you encounter reactive enemies, wild environments, and a wacky cast of new characters. Collapse
Score distribution:
  1. Positive: 12 out of 30
  2. Negative: 4 out of 30
  1. The gameplay is totally original, totally challenging, and totally fun. A definite addition for anyone who enjoys platform games.
  2. It's not in the same league as the infamous plumber, and the partner/weapon gimmick isn't new (Whiplash - Issue 27, 8.1 - did it before), but it's a sturdy exercise in comic gaming. We'll even forgive the fact it's ginger. [Official UK Xbox Magazine]
  3. 77
    Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around.
  4. A small section of gamers could well find Crash: Twin Sanity not quite offering enough new ideas to please but the majority will probably find this the perfect mix of all that is best with the platforming/action genre, especially the diversity in graphic sets, which must be applauded, along with the mesmerising sound effects and in game animations that move the game along!
  5. There's also a nasty glitch I should warn you about, be sure to keep your hands off the controller during cutscenes, or you stand a good chance of coming out of them having just walked off into an enemy or bottomless pit.
  6. 60
    A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
  7. To make matters worse if this had been released back in the day when linear gameplay and generic platform problems were acceptable Twinsanity would've still been average. Today there is nothing redeeming.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Gamefreak
    Sep 23, 2004
    Pretty good game.
  2. [Anonymous]
    Jul 10, 2007
    This game is probably one of the best Crash Bandicoot games created since "Crash Bash". It was fun playing as Cortex, and Nina was a cool character. The cutscenes were well done, and the bosses were creative, but the gameplay's graphics were rough around the edges. Expand
  3. JackB.
    Jul 12, 2007
    This was probably one of the best Crash Bandicoot games made since the PS1. It was very fun playing as Cortex, Nina was a cool character, the villians were unique and fun, and the levels were fun but challenging. But the graphics were rough around the edges. Expand
  4. Jul 28, 2014
    An awesome adventure game starring Crash, Cortex, Nina and the bad-guys. Controls well for an Xbox game (Yeah, the console had weird shaped controllers until they made the smaller model, which I, luckily, have 2 of.), and despite not having a warp room, which really ticks me off, it still makes for a good adventure game. And, again, another great title by VU Games. Expand
  5. Buried-In-The-Box
    Oct 9, 2004
    Why are stupid games like this made on XBOX in the first place? Old PS1 games with Nintendo style kiddy gameplay should not be put on the system that was made with adults in mind. Same boring gameplay from years upon years ago with PS2 graphics, which isn't very good incase an explanation was needed there. These kind of games need to be left on Nintendo's baby box. Period. Expand
  6. Uter
    Oct 7, 2004
    The comedy here is great, but the actual gameplay is a bit blah.
  7. Gamegriller
    Oct 5, 2004
    This has game mechanics of a ps1 game of seven years ago in three dimensions with cheap deaths and bad cameras. cleverness abounds, but so does frustration. Expand