Deus Ex: Invisible War Image

Generally favorable reviews - based on 50 Critics What's this?

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Mixed or average reviews- based on 32 Ratings

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  • Summary: Approximately 20 years after the events depicted in Deus Ex, the world is only beginning to recover from a catastrophic depression. During this chaotic period of recovery, several religious and political factions see an opportunity to reshape a worldwide government to their agendas. In this techno nightmare, take part in the dark struggle to raise the world from its own ashes. With biotech modifications, you gain the ability to see through walls, leap 40 feet into the air, or regenerate critical injuries. Whether you prefer the path of violence or nonviolence, Deus Ex: Invisible War offers multiple solutions to problems and allows for radically different styles of play. Expand
Score distribution:
  1. Positive: 46 out of 50
  2. Negative: 0 out of 50
  1. This game is quality. You don't so much play it, but experience it...Invisible War gives us a new vision and for that we are nothing less than extremely grateful. It's legend time, right here.
  2. Deux Ex: Invisible War is incredible, pure and simple.
  3. It’s nice to see those of us who own the best hardware benefit from titles that actually push its limits; this seems to be the antithesis to many developer’s strategies, but one that will keep me an Eidos fan for a long time.
  4. Fans of the first game will find a lot to like here. But newcomers and those with unrealistic expectations will inevitably discover either that the multitude of references to the previous game will cause confusion, or that the few technical improvements do little to offset the fact that this is merely a logical upgrade.
  5. It’s difficult to convey a story in first person form without the use of heavy scripting and this is something that Warren and the boys haven’t gotten quite right.
  6. The game offers unparalleled variety and choice in the actual gameplay. The non-intrusive design sets just as much of a precedent as did Deus Ex, which is a joy to realize. The game feels a bit short -- especially considering how much choice the player is given -- and the presentation values could have been polished up more, but it's an experience like no other.
  7. Invisible War kind of looks like it was meant to be a much, much better game than it is, with a lot of half-finished ideas that aren't taken quite far enough.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 10 out of 16
  2. Negative: 2 out of 16
  1. BingH.
    Dec 6, 2003
    Best game I have ever seen.
  2. AlexN.
    Nov 13, 2003
    Best game of Christmas 2004! The bumped maping and awesome story and physics, I give it a 10!
  3. JohnS.
    Dec 26, 2003
    This is certainly a runner-up candidate for RPG game of the year (next to Knights of the Old Republic and Morrowind). Although, it is a bit more linear than a traditional RPG, it does offer some FPShooter thrills. The story, mood, graphics, and gameplay make it almost as involving as Halo and KOTOR -- you just want to see how it ends. Also, you must give credit to Warren Spector for making a game where you can use several different options (stealth, combat, social skills, biomods, robots) to acheive most any objective. In that respect, I tell people this is "KOTOR meets Splinter Cell", and favorably place it among those highly regarded works as among the best the Xbox offers. Expand
  4. Youaremydad.
    Dec 8, 2003
    Being a serious Morrowind dork, I was really looking forward to a huge open-ended RPG. I've never played the first Deus Ex, but from the reviews I've read, I thought this game would blow me away. It's definitely a fun game, and somewhat open-ended -- but it doesn't blow me away. First of all, there's almost no freedom to explore the world of the can go all over whatever city you're in, but you can't go back and forth at will between cities...the environments, though expansive and intricately designed, are more like levels in a shooter than "worlds" -- which bugs me because, like I said, I'm a serious Morrowind dork. Not to compare this game with Morrowind, though -- it's a completely different different I have a hard time thinking of it as an RPG. Much more action-oriented. A good example is that there's no resting or sleeping to heal yourself -- in an RPG, resting (or whatever they call it) is essential to maintaining the sense of an ongoing quest. Deus Ex forces you to find little bits of food or very randomly dispersed "medical bots" (unless you have the regeneration biomod, of course) . No inns, no home base, etc. This to me stinks of an action game. Then, of course, there's the lack of leveling up...though I do appreciate what Ion Storm tried to do in eliminating some RPG cliches, it's just not strong enough as a shooter to not be an RPG. Does that make sense? The lack of some typical RPG elements, like leveling up, "resting" or skills makes it frustrating if you approach the game as an RPG. At the same time, with the tendancy to go all crappy when more than two people are firing at you, it's also frustrating to approach it as a shooter. The story is interesting, but despite the ability to decide who you're working for, it's actually pretty linear. No matter what you decide, you're going to go to the same place as a result of it and either do one thing for one group or the opposite for the rival. Anyway, I don't mean to put the game down...exactly. I would've liked more freedom to roam and tweek my dude. Other than that I basically enjoy it. Expand
  5. MichaelR.
    Dec 8, 2003
    Big shoes to fill, considering how good the first one was. This one's dumbed-down and much shorter, and stresses the choice angle instead of character development. Many things were changed that didn't need to be--weapons & ammo (everything uses the same ammo, and only 2 mods/wepaon are allowed), the interface (the new one looks cool at first but ends up being a neverending nuisance) and skills acquisition (gone) come to mind. Mods are somewhat more useful (in particular, the obscenely high energy requirements for many have been reduced) but absurdly easy to get, and your success relies too heavily on them. The plot is interesting but much less engaging (and ultimately, surprising) than the original. I'd have been happier with an expansion pack that just smartened up the AI a little, improved the visuals, and left the interface alone. Considering they had three years to work on this, the shortness is truly disappointing. Could have been much better, but still a worthwhile diversion. Expand
  6. PaulO.
    Jul 23, 2004
    A disappointing sequel to an excellent game. Invisible war strips out everything that made the first one unique and enjoyable and leaves nothing but a skeleton of a game. There is no skill system, apparently you start off as an expert with a rail cannon the first time you use it. You're given pretty much all the nanotech enhancements you need at the start of the game. All guns have the same ammo. Let me repeat that, ALL GUNS HAVE THE SAME AMMO. Whoever thought that was a smart idea should learn the difference between a rocket and a 9mm bullet when they put it in the guy's head. They even made using keypads automatic... no more punching in numbers. It was inconvinent, yeah, but it put you in the world. It made the game feel more alive. They watered the game down WAY too much. The only reason I played all the way through this game is to see what happened to JC at the end. But the graphics sure are pretty, aren't they? Expand
  7. Uter
    Feb 10, 2004
    I bought it, popped it in my xbox and it crashed after i selected my character. I returned the game, got a new copy and the exact same thing happens every time. It doesn't seem to be compatible with my xbox - very strange considering I own around 45 other xbox games that have never had problems. Collapse

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