Metascore
69

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 8 out of 31
  2. Negative: 0 out of 31
  1. 60
    The difference between Parallel Lines and "DRIV3R" is that while the previous game was a pretty half-assed "GTA" clone, Parallel Lines is more like a three-quarters-assed "GTA" clone. Maybe even four-fifths-assed.
  2. It could piss off fans of both Driver and GTA due to the unoriginal gameplay and shift in direction but there's no reason the average gamer can't have a ball with this game.
  3. Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]
  4. The once celebrated Driver series seeks to return to glory with a fantastic recreation of the 70's Big Apple, but is marred by the severally limited on-foot missions.
  5. Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it's a juggernaut. [Apr 2006, p.84]
  6. But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.
  7. The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
  8. 60
    How badly do you want to play another GTA rip-off? Driver: Parallel Lines is better than most, but it still can't hold a candle to Rockstar's flagship series.
  9. A significant step in the right direction and almost enough to make me forget about the wasted hours I spend on "Driver 3."
  10. Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
  11. The story isn't much, but the game itself is always fun to play - providing a strong, but fair challenge as you progress, while delivering the most thrilling car chases in gaming.
  12. Taking place in two entirely different eras, the 1970s and 2006, Parallel Lines bleeds style, but the most important aspect, the gameplay, is actually fun.
  13. While Parallel Lines is a decent offering, it feels very much like a watered-down Grand Theft Auto, with a more linear storyline and fewer random fun things to do outside of missions.
  14. Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
  15. Driver: Parallel Lines is a mostly competent GTA clone, but the dull storyline and remedial gameplay prevent it from being recommendable.
  16. 60
    Where "GTA" used humor, masses of distractions, OTT violence, and a giant game world with a real sense of space and depth to mask the unimpressive visuals, Driver is the opposite, using an impressive physics engine and city to hide repetitive and languid gameplay that's becoming increasingly difficult to enthuse about.
  17. I get the impression that far too much effort was put into locking up a great soundtrack.
  18. Sure, the driving is fun but the twitchy handling, tough repetitive missions (especially the poor shooting sequences), generic sidequests and flaky police AI all conspire to reduce the fun level.
  19. 72
    The improved out-of-car experience, better gun handling, added driving-and-shooting mechanic, and the slew of changes all culminate in this being a much better outing that "Driver 3."
  20. Parallel Lines at least shows that the studio is on the right track.
  21. 74
    It gets the series back on track, but its lousy on-foot controls and AI restrictions really kill a lot of the major fun factor.
  22. Sure there aren't as many options as in "GTA: SA" but then again Parallel Lines offers more depth to the actual driving and escaping cops.
  23. Parallel Lines is an impressive overhaul and creative recovery for a series that had hit its nadir. [May 2006, p.77]
  24. A genuine and triumphant return to form for the Driver series, and even shows the mighty Grand Theft Auto franchise a few cool new tricks along the way. [April 2006, p.65]
  25. A game that tries to be every major street driving game you can imagine. At the end of the day, Driver: Parallel Lines feels a bit dated and jaded. Some fun car chases and over-the-roof-top racing, though. And yes, good music. [Apr 2006]
  26. 70
    The good driving mechanic and excellent presentation found in Parallel Lines are only let down by some rather mundane missions.
  27. Pity the game lacks GTA's mischievous sense of humour and fun distractions.
  28. The story is interesting to some degree and the main missions are intriguing, but the rest of the game is a let down.
  29. Something this title achieves that other "sandbox" style games tend to put on the backburner is a great story, which actually had us caring about characters and seeing their plights played out on screen.
  30. It just doesn't have that unique style or irreverent humour of GTA. It's a driving game, first and foremost, which has stepped somewhat tentatively into a much larger gaming pool.
User Score
4.6

Generally unfavorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. AndrewV.
    Jul 21, 2006
    8
    It's a really good gta type game with a few bugs but it's much better than Driv3r.
  2. JonathonD.
    Apr 18, 2006
    9
    awsome game, graphics good and overall is a pretty good game. Better than all the other drivers i must say.