- Publisher: Konami
- Release Date: Mar 4, 2002
- Also On: PlayStation 2
- Critic Score
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The game is highly engrossing and playable, and more than makes up for the technical shortcomings.
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83If you want something casual and wild, go for a different game, but if you want a simulation, a challenging one at that, Konami's got you covered.
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80Another facet of the game is a pseudo-RPG element, which adds some replay value to the game, but becomes so ridiculously tedious after a short while that you won't go back to it.
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The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game or any sports game, for that matter. [May 2002, p.74]
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The main problem with the game remains squarely in one place, the controls.
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You have to make sure to input your spins early. This means that you can't make those minor corrections that can be so crucial to landing tricks. [Apr 2002, p.83]
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65Even the most ardent snowboarder will find it difficult to like the snail's pace at which the snowboarder mode unfolds, and the confounding controls make it almost impossible to enjoy the rest of the game.
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It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
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