- Publisher: Interplay
- Release Date: Jan 14, 2004
- Also On: PlayStation 2
User Score
4.9
out of 10
Generally unfavorable reviews- based on 17 Ratings
User score distribution:
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Positive: 9 out of 17
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Mixed: 0 out of 17
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Negative: 8 out of 17
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YojimbosEver_killOct 18, 20049I like the game but it has its down points 1. its too short...8hrs is not long enuf 2. not enuf weapons 3. death claws are to easy to kill in this on.
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AndymanJul 29, 200410
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[Anonymous]Feb 2, 20040
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KomFeb 1, 20040What a disappointment! That game is a desicable act! An insult to the name Fallout. The graphics are neat, but the gameplay's HORRIBLE... Better head for the originals. They rock.
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DennisE.N.Jan 30, 20040This game is a disgrace and an insult to the name 'Fallout'.
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JerryG.Jan 30, 20040Constant swearing and sexual innuendo does not make up for horrible gameplay.
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BobJan 26, 20040IT IS SO DAMN HORRIBLE.
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JeffS.Jan 26, 20040
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SterlingK.Jan 19, 20049The only disappointment I've had is not being able to trade caps or ammo and not being able to add or remove players in the middle of a game.
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JockeA.Jan 17, 20048I like this game, it's not like Fallout 1 & 2 on the PC but it's almost there, if you're a fan of FO for the PC you will like this one as well, it's a hit when playing it co-op with some of your mentally disfunctional friends and laughs about all the funny speeches throughout the game.
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JohnnyE.Jan 15, 200410If you like console actions games with rpg elements. You will like this game. Best played co-op, but still fun solo.
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AndrewJ.Jan 11, 20041This game is pretty bad. I can't believe I spent 50 dollars on this when I could have gotten Halo for my kid brother. Sigh.
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AndyK.Jan 9, 20040
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60A decent example of the genre and has some creative design, but it won't blow any minds or win many awards.
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What makes an otherwise solid action RPG mediocre is the obscenely slow and tedious beginning. [Mar 2004, p.101]
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There's practically no aspect that doesn't appear half-hearted. Black Isle's drawn-out death has undoubtedly poisoned Brotherhood, but it's hard to tell if there was ever a good game here to begin with. [May 2004, p.109]